New and Unique (Quest Reward) Items - Printable Version +- Thay - Realm of the Red Wizards (https://thaypw.com) +-- Forum: Meta (https://thaypw.com/forumdisplay.php?fid=3) +--- Forum: The Tavern (https://thaypw.com/forumdisplay.php?fid=10) +---- Forum: [Archived - The Tavern] (https://thaypw.com/forumdisplay.php?fid=63) +---- Thread: New and Unique (Quest Reward) Items (/showthread.php?tid=1956) |
New and Unique (Quest Reward) Items - Balanor - 12-18-2013 Hi everyone. So to give people something to discuss who are bored, at work, or otherwise not logged in to the server, I’d like to get your ideas for potential quest reward items, or even new items that could be found while adventuring. These items do not have to be constrained to just the typical item properties in the toolset. For example, we have a quest reward item that gives immunity to knockdown for a certain amount of time. This was done by putting a simple ‘Cast Spell: Unique’ item property on the item, and then a special script was setup to run to provide that immunity whenever the item is used. So ideas that like, which are unique in some way, are those I would prefer over a suggestion of a 'Flaming Longsword +5'. Of course the flip side to this is that if the ideas are very complex they may not happen either. It's a fine line to walk.... ;) I will not be saying which ideas or items make it into the game (you'll have to find that out on your own!), and even if they do I may end up modifying them in some way. But I bring up this topic to see if you, the members of the Thay community, can help provide some inspiration for items or trinkets or artifacts you think might be neat to have some day! RE: New and Unique (Quest Reward) Items - MoreThanThree - 12-18-2013 Penguinator +2 This longsword has an on-hit Cast Spell: Unique that transforms characters into penguins/cows/chickens/random other ineffective animal form if they fail the fortitude save. RE: New and Unique (Quest Reward) Items - WingsOfStardust - 12-18-2013 Commander's Longsword: This sword is prized among the legionnaires in Thay of higher positions. Renown for inspiring troops into great deeds, make men of out cowards, and more importantly prevail in the many battle's for Thay. +1 or +2 1 use/day: Remove fear (Rally cry) 1 use/day: Bless (Battle Cry) 1 use/day: Aid (War Cry) Tool of Mask: Common among thieves, lawless and assassins alike. This tool reminding of a dagger can be used to pick locks, find traps and even disarm or disable both. Though likely preferred for the blessing of invisibility, which is said comes from Mask himself. 1 use/day: Invisibility 1 use/day: Knock +2 Seach +2 Disable traps +2 Open locks RE: New and Unique (Quest Reward) Items - DarkRanger - 12-18-2013 Definitely complicated, but here goes: ritual circle(furniture, or container): On speaking to, or placing certain items or items and gold totaling a certain value in, offering your own blood(loss of exp), or possibly killing an npc standing inside the circle, summons and opens a conversation with a powerful tanar'ri. Depending on the outcome based on various skill checks, offerings of gold and items, and modifiers, it will either attack, leave, or offer the player a choice between: unlock blackguard prestige class regardless of notoriety call on them for help once(single use item which summons them as a summoned creature. Can't be sold, will disappear if it leaves the players inventory) bestow gift(gives player a random named, non unique item from loot tables) Using this item will shift the PC's alignment straight to evil, convert the item to a standard non-interactive summoning circle, and notify the DM team of its use, allowing for future IC consequences. RE: New and Unique (Quest Reward) Items - Animayhem - 12-18-2013 (12-18-2013, 01:03 PM)MoreThanThree Wrote: Penguinator +2 Sounds like Baleful Polymorph Spell RE: New and Unique (Quest Reward) Items - Hellstrom - 12-18-2013 Lifesaver: A belt that auto-bandages or casts a CLW on the wearer (1 or 2 charges) when they begin to bleed out. RE: New and Unique (Quest Reward) Items - MoreThanThree - 12-18-2013 (12-18-2013, 07:54 PM)Animayhem Wrote: Sounds like Baleful Polymorph Spell Does this server have that spell? RE: New and Unique (Quest Reward) Items - TrioThePunch - 12-19-2013 Just a few ideas I had. They might all be ridiculous, but I tried my best.[/align] Finger of Beshaba The origins of this rusty longsword are shrouded in mystery, but a small symbol of Beshaba on the hilt provide some explanation. Those who are hit by this sword and live on, often meet a horrific end soon after. -1 or -2 attack On hit Cast Bestow Curse On hit Cast Bane When hit, a chance that the victim will be struck by lightning for the next 3 days. Tymora's Smile From a distance, this coin would appear to be any other. Most people would never notice they had it in their possesion. But those lucky enough to take a closer look at it, would notice that on face has an Image of Tymora's Face, surrounded by a four leaf clover on it. When in inventory, +2 on all saving throws, 10% chance to avoid missile attacks Immunity to Bestow Curse Cast Remove Curse once per day Crown of Cyric This cursed item causes the wearer to go insane. However, they are immune to all other mind affecting spells or powers while they wear it. It is a menacing item, and it is said that the madness it contains radiates from the wearer. Wearer goes completely insane, must be Roleplayed appropriately Cursed, can only be removed by casting remove curse +8 intimidate +8 Bluff +2 Persuade -8 Discipline -10 Concentration -4 Wisdom -2 Intelligence -1 Charisma Red Light, 10m Immunity to Fear Immunity to Mind Affecting Spells Cast Spell 3/day: Feeblemind Cast Spell 3/day: Fear Rags of Ilmater These rags are covered in blood and whip marks, as well as being riddled with lice. They provide the strength and will to aid those in need. +2 Constitution +1 Strength +1 Wisdom -2 AC Cast Cure Critical Wounds 1/Day or Cast Healing Circle 1/Day Cast Cure Moderate Wounds 3/Day or Cast Cure Light Wounds 5/Day Only Usable by Good The Hammer of Judgement This hammer is a item that has proven useful to judges throughout the lands. It gives the wielder the ability to better decide truth from lies. A symbol of Tyr is engraved on the Hammer. +2 Saving Throws Will +2 Wisdom +1 Attack Bonus +1 Damage Bonus vs Chaotic Cast True Seeing 1/Day Only Useable by Lawful Gondite Tool This tool serves many purposes. A chisel, a carving knife, a screwdriver, these are just some of it's potential uses. It assits the user in their inventive, Engineering, and Crafting endeavors. A symbol of Gond is engraved into it, and Similar chisels are often used by Gondites. Craft Trap +3 Set Trap +3 Concentration +2 Discipline +1 Attack and Damage Penalty -3 RE: New and Unique (Quest Reward) Items - Muse - 12-19-2013 Helmet of Kossuth: Wearer eyes glow red and the mouth of his/her grows red and orangeish when worn. Properties: Fire resist 10 On hit flare spell (chaos shield sort of affect) +1 to Constitution. Sahuagin's Fins (Gauntlets) -1 charisma 1/use per day spell drown Necromancer's Band (Helmet) 1 use per/day animate dead spell Only useable by evil Bonus spell focus necromancy RE: New and Unique (Quest Reward) Items - Pluto - 12-19-2013 I'm kind of coming up short with item names and histories, but I do have some ideas. I really liked Bell's Gift, for the level that it's given and what it does it's a great boon for new characters since it gives them a short lived mind immunity against most of what they fight. So -along that vein- here are some other ideas: An item that protects against disease/poison for a short term. I'm sure there's a spell that fits the bill and could be used 1/day for this purpose. At work right now, so can't look it up. An item that protects against ability/level drain for a short term. Maybe negative energy protection 1/day? An item that gives clarity 1/day. All of these can be crafted at the forge, but so can Bell's Gift for that matter. Keeping it at a single use won't negate the need for potions either. How many times have you used a serum only to be diseased again in the next fight? It will help in having to buy so many though. Just some ideas, let me think on it some more and I'll come up with some history and names for them. |