Big Bug - Strange Things Are Afoot at the Alchemy Hut - Printable Version +- Thay - Realm of the Red Wizards (https://thaypw.com) +-- Forum: Meta (https://thaypw.com/forumdisplay.php?fid=3) +--- Forum: The Tavern (https://thaypw.com/forumdisplay.php?fid=10) +---- Forum: [Archived - The Tavern] (https://thaypw.com/forumdisplay.php?fid=63) +---- Thread: Big Bug - Strange Things Are Afoot at the Alchemy Hut (/showthread.php?tid=2548) |
RE: Big Bug - Strange Things Are Afoot at the Alchemy Hut - Bela - 11-18-2014 Would it be a good idea to move Gayle's merchant from the Sojourn until after the reset, empty the storage containers and make a note of the locked door's enhancments? Her merchant did go missing once but returned when I next went into the Sojourn. RE: Big Bug - Strange Things Are Afoot at the Alchemy Hut - Balanor - 11-18-2014 In the case where the merchant has consistently returned after having gone missing once, you're more than likely OK to leave it. In a few hours, the server should do its automatic reset and you'll start getting the debug message when you enter your building. If you enter and the message says that you are in a floorplan that ends in the number 1, and your merchant and all stored items are there, then you can leave your merchant and items in your home. RE: Big Bug - Strange Things Are Afoot at the Alchemy Hut - Bela - 11-18-2014 Okay, thank you :D Just entered the Sojourn and all is okay, the bug report reads with number 1 at the end. :D RE: Big Bug - Strange Things Are Afoot at the Alchemy Hut - Balanor - 11-18-2014 So try as I might, I'm afraid there is no way around this: How items placed in a player-owned building are stored has to change, and as a result all items stored in a building now will be lost when this change occurs with the next server update. I really didn't want any fixes for these problems to be disruptive, but unfortunately there is no way around it to solve this long-term due to the errors I made when initially implementing storage in a player-owned building years ago. Because this is going to be a very disruptive change, I am changing how persistent item storage is handling across the entire module. It still relies on the less-than-effective Player Name+PC Name combo for some persistent storage (such as player vaults). And that combo is not the best or most reliable - especially for players/PC with very long names. I have had a design change on the wishlist for almost a year now to instead switch this to use the randomly created unique identifier that is setup for every PC when they're first created. But in doing so, it will permanently break *all* persistent storage for everyone. And as the storage database has grown to over 20 MB (even when compacted), I think the disruptive fix to the problem this thread was started for means it's time to clear out storage everywhere so we can start fresh. Look for a new thread/announcement on this very soon, and what it means for all players. I want to apologize up front for the havoc this will cause. But consider this a good opportunity to take stock of what you really, really, really need or want, and then look to sell the rest. RE: Big Bug - Strange Things Are Afoot at the Alchemy Hut - Balanor - 11-25-2014 I'd like to give a last bump to this thread to bring attention to post #3 for PCs who have lost items in their player housing storage containers. You have 5 days before the server update at noon on November 30 to attempt to retrieve items that may have been lost due to this issue. If you need assistance finding someone who has the same floorplan as you, post here, reach out to a DM, or send Tells in-game asking others. RE: Big Bug - Strange Things Are Afoot at the Alchemy Hut - Animayhem - 11-25-2014 I should be on later today around 5:30pmish Seattle Time. I am not sure where Rimeth is but her house is listed as 1 on the debug message. It is a large house, the old Red Trident in the South Bezantur Market. RE: Big Bug - Strange Things Are Afoot at the Alchemy Hut - Wids - 12-01-2014 I guess I can move Wyren's merchant back to the Alchemy Hut now. Gayle can move hers back into the Sojourn too. ;) By the way, Beladra, did you get all the food out of that chest of drawers? It's all gone now. RE: Big Bug - Strange Things Are Afoot at the Alchemy Hut - Bela - 12-01-2014 Left it in there for the zulkir's, hope they enjoyed it. ;) (12-01-2014, 03:30 PM)Wids Wrote: I guess I can move Wyren's merchant back to the Alchemy Hut now. Gayle can move hers back into the Sojourn too. ;) RE: Big Bug - Strange Things Are Afoot at the Alchemy Hut - Wids - 12-01-2014 Like leaving cookies for Santa Claus. Only instead of presents, you get not enslaved or killed. :P Do you think any of that food found its way to Maligor while he's doing time on the farm? ;) RE: Big Bug - Strange Things Are Afoot at the Alchemy Hut - Wids - 12-01-2014 By the way, I also just now noticed that Dalton Riggs' merchant is gone from East Pyarados. What happened to that loveable scamp? |