New and Unique (Quest Reward) Items - Printable Version +- Thay - Realm of the Red Wizards (https://thaypw.com) +-- Forum: Meta (https://thaypw.com/forumdisplay.php?fid=3) +--- Forum: The Tavern (https://thaypw.com/forumdisplay.php?fid=10) +---- Forum: [Archived - The Tavern] (https://thaypw.com/forumdisplay.php?fid=63) +---- Thread: New and Unique (Quest Reward) Items (/showthread.php?tid=1956) |
RE: New and Unique (Quest Reward) Items - zDarkShadowz - 05-07-2014 A misc item that allows players to give items under 5lbs to their summons or slaves, by first targeting the item in their inventory then targeting the creature (such as healing potions). If the player has a good enough pickpocket skill, they could use this to plant items or incriminating evidence onto other NPCs for quests (and in like 6 seconds time after the quest completion, some guards/legionnaires could appear and arrest or slay the NPC) RE: New and Unique (Quest Reward) Items - Wids - 11-18-2014 Rise from your grave, O noble thread. :) Liber Transfiguratus Holdable Book, Useable (one use) "Malivarel the Star-Crazed, a Netherese archmage who believed himself to be descended from the legendary Karsus of the ancients--and an heir to Karsus' legacy--strove to encapsulate all of his life's work and knowledge into one grand grimoire, with enough pages to fill a vast library yet compact enough to fit inside the least of his wayfaring satchels. Unfortunately, for all of Malivarel's ambition, he was no Karsus; though his grimoire indeed held enough arcane knowledge and insight for many archmages, he could not imbue the book with more than enough power to manifest more than one grimoire's worth in lore at any time, and the pages could take anywhere from ten years to a lifetime to reshape their words and glyphs into new knowledge. Malivarel spent the rest of his life madly struggling to complete his intended work but only succeeded in creating more copies of the Liber Transfiguratus, each one as equally broken as the original. This copy of the Liber Transfiguratus was brought to Thay by the Red Wizard Kheomet Sans, a dilligent evoker who hoped that the book would help him in perfecting his art. But when he opened the grimoire, its pages shifted in hue and revealed themselves to be a lengthy treatise on Conjuration, the one School of Magic beyond his reasoning. Disgusted to see his travels and his research come to such a "worthless" find, he sold the Liber Transfiguratus to the first bookseller he could find for enough Talons to drown his regrets in strong wine. And the Liber Transfiguratus has been changing hands--and changing pages--ever since." When equipped and Used for the first time, the Liber Transfiguratus transforms into (or, rather, is deleted and replaced with) one of the following books, randomly selected: • Liber Sanctuarii (imparts Greater Spell Focus: Abjuration when equipped) • Libro Creationis (imparts Greater Spell Focus: Conjuration when equipped) • Deceptio est Oculus (imparts Greater Spell Focus: Illusion when equipped) • Scriptum Idest Igneum (imparts Greater Spell Focus: Evocation when equipped) • Visus Præter Conspectum (imparts Greater Spell Focus: Divination when equipped) • Verba ex Animi Rigor (imparts Greater Spell Focus: Enchantment when equipped) • Sola Mutatio non Mutat (imparts Greater Spell Focus: Transmutation when equipped) • Codex Vivacissimus (imparts Greater Spell Focus: Necromancy when equipped) • Gladii ex Cogitatione (imparts Spell Focus: Enchantment and Spell Focus: Illusion when equipped) • De Utero Translatus ad Tumulum (imparts Spell Focus: Conjuration and Spell Focus: Necromancy when equipped) • Liber Ferri Candentis (imparts Spell Focus: Evocation and Spell Focus: Transmutation when equipped) • Intueatur et Magia (imparts Spell Focus: Abjuration and Spell Focus: Divination when equipped) • Et Cavete ab Infernus (imparts Arcane Defense: Evocation and Arcane Defense: Conjuration when equipped) • Conspectu Domini (imparts Arcane Defense: Enchantment and Arcane Defense: Divination when equipped) • Dolus a Perditione (imparts Arcane Defense: Necromancy and Arcane Defense: Illusion when equipped) • Conflatilem Clypeus (imparts Arcane Defense: Transmutation and Arcane Defense: Abjuration when equipped) • Liber Veneficae Compedes (imparts Spell Resistance 14 when equipped) • Codex Pistillis (imparts Brew Potion when equipped) • Mille Gallinarum Cocta (It's a cookbook! You never burn the meat if cooking with this book equipped, but other than that, this incarnation of the Liber Transfiguratus is a dud.) Give me a few days and I can even dig through Aurora and knock together a script and some .erf files (except for the meat-cooking thing, of course). Whadayasay? :) RE: New and Unique (Quest Reward) Items - Balanor - 11-18-2014 Sounds cool! Especially if you can help out with the scripting. RE: New and Unique (Quest Reward) Items - Miscr3ant - 11-18-2014 I actually think this is an awesome idea. :) RE: New and Unique (Quest Reward) Items - Gatalis - 11-20-2014 Stolen from various sources and tinkered with... Gnomish Darkpad This special footpad of gnomish design is amazing for distracting enemies in order to sneak past them! The Gnomish Darkpad will create an illusion that looks like its owner, said illusion will run off as the mechanical shoe or sandal loudly clops across the ground loudly in the same direction, causing both guard and monster alike to become distracted! When it reaches the end of its windup process (E.G. five seconds or when it hits a wall), it releases a small darkness spell that blinds the enemies for a short time. Mechanics: Creates an NPC that is hostile to everyone. This NPC is scripted to run in the direction it was used in away from the player as if under fear. The NPC is immune to attacks, and "explodes" like a flame twin at the end of the timer, but produces a darkness spell instead of a fireball. Double-Sided Garb (When used, instantly changes clothes into leather armor +2, maybe +3 with a weight reduction, and without the changing clothes wait time attached. Can then be changed back into the initial garb when used again). While only useful when an adventurer isn't being attacked, this magical Double-sided garb turns inside-out and magically extends into a full leather suit of armor when a command word is spoken. This armor is great for thwarting assassination attempts, as well as for quickly changing in order to confuse the guards when combined with a bit of makeup or a cowl. (could have a heavy armor version called "Thurkasian Breastplate") Expandable Pole-Tongs (Grants +10 bonus when crossing rivers/chasms) (Allows players to grab things up to ten meters away from their current position) This special device allows individuals to pole vault over large distances without snapping or wearing down over time. The tongs on the end of it also allow an individual to be lazy and grab things at a distance (or that they could not normally reach). Magical Gorget (Amulet) (+1 Regen/+4 Natural AC when HP is at 30% or below) (+2 Regen/+10 Natural AC when HP is at 10% or below, doesn't stack with the above) (otherwise usable with the enchantment forge) This magical Gorget is wire-thin when put on, and is not usually visible to the naked eye. When an individual wearing it is on the verge of death though, it expands into a full-sized gorget, and special magical shielding inside of it protects the wearer from what could have been sudden death. Its advisable that the wearer not test to see if it works or not, and simply hope that it does. Reverse Lock (home improvement item) These special magical locks have lead to the near-insanity of many a house burglar. They can be applied to a number of items within a person's home (maybe three to keep it simple?), and will effectively make it seem as if an object is locked. When anyone but the owner tries to open it the first time or two, it will appear locked, but the keyhole is actually in the unlocked position. When a burglar tries to unlock it, they actually only succeed at locking it, except the magical locking mechanism changes form, taking both the rogue's skill and applying its own prowess to make the lock even harder to actually break. Barricade Buckler (+2-3 AC in buckler form) (+3 AC in "Tower shield" form, temporary 15/- Piercing resistance for ten minutes IRL, and temporary 25% immunity to physical damage for eight to twelve seconds) This magical buckler appears to be a simple tin can that attaches to a ne'er do well's arm for protection, but when the magical codeword is spoken, it quickly converts into a full-fledged Tower Shield (Large Shield for smaller races) that provides a formidable defense (especially against projectiles and spears). The sudden change is enough to throw most opponents off guard for a few moments. Potion of Last Gasp +4 to effective caster level for ten minutes OR Greater Bull's Strength for ten minutes OR Legend Lore + Eagle's Splendor ten minutes AND (this always happens) Small experience increase This special necromantic potion draws upon the dying breaths of renowned or infamous figures of their times. It will effectively grant the drinker the temporary knowledge of these great figures for a time, and when the effects have dissipated, the user will have been blessed with partial knowledge from the gasps of whomever this potion used as a focus. Jumping Caltrops (Sequencerx3 of Shelgarn's persistent blade) These little buggers act like regular caltrops in many ways, they'll slow down your opponents and leave nasty cuts on them if they aren't careful. The difference is that these jumping caltrop contraptions will seem to "come to life" as they fling at the nearest life source, creating for all sorts of fun. Thief Catcher Book (home improvement item) This special (and expensive) book is the pride and joy of many a red wizard. Looking like a regular spell tome of value, when a burglar picks it up, they are sucked into a pocket dimension before the book locks itself. The only ways to truly escape this pocket dimension within the book is to either defeat its guardian, commit suicide, or wait for someone to release them from said prison. Mechanics: When picked up from someone other than the owner, it teleports the player to a pocket dimension cell, and replaces the item with a similar item that won't auto-teleport folks. A talkable guardian (maybe a powerful golem or devil?) who must be defeated to escape is all that's inside the pocket dimension. Players are given the option to commit suicide at the usual death penalties when they're sucked into the book. When someone unlocks the book, or the owner uses it, the player is teleported to the person who used it (or a flag goes up to release the player at said location if the player is logged out). Circlet of Seven serpents (helmet) Immunity to Poison Charm Monster 1/day True Strike 1/day Knock 3-5/day Bigby's Interposing Hand 1/day (since we don't have anything that acts like mage hand) An expensive headdress created by serpentkin, this circlet represents seven snakes each eating the tail of the next. The snakes are typically gilded in silver with emerald eyes. Fang Bead This special bead appears useless, but when the two ends are pushed together and it is thrown, the Fang Bead transforms into a number of vipers (eight small ones, maybe four medium sized ones, or two large ones?) that attack the nearest living target. Fiend Ring[b] (Either a shapechange spell, or the equivalent of investiture spells, perhaps?) Once per day, the caster can take on the form/power of a demon or devil depending on alignment. This form grants them superior strength and speed to what they can obtain on their own. The ring looks like a jagged, rusted iron band not suited for any market. Use of the ring instantly shifts the alignment of its user three points towards evil. [b]Ring of Whispered Thoughts Charm Animal 1/day Charm Monster 1/day Charm Human 3/day This ring allows the wearer to force their thoughts into the minds of those around them, luring them to do their bidding. Netherese Blast Sceptor +2 Enhancement 2d4 Lightning Damage Special spell (Lightning bolt + Scintillating sphere, or just a chain lightning if that isn't possible) 1 use/day The Netherese Blast Sceptor is an old relic that calls upon great arcane power to launch lightning at one's foes! Chylnoth's Coronet (helmet) Acts as an underwater helmet with all bonuses of the underwater helmet in addition to... Freedom of movement 2/day Summon creature VI 1/day This special underwater relic features a small silver circlet studded with expensive aquamarines. At the front is a small gold-gilded cat sculpture. This ancient helmet has been corrupted by the Red Wizards to no longer produce a sea cat, but instead a blood thirsty dire tiger! Skull of Fear (helmet, or maybe an accessory item) Constant aura of fear while being used. Tongue Studs of Hell Breath Dragon breath (fire) or maybe combust 3/day Special golden studs that are pierced through the tongue, when the caster blows outwards, long flames emanate from their mouth. Vasharan Offal Bag This vile bag of dung is preserved to constantly keep its horrible odor. When opened up, it will attract a huge bug (comparable to caster level) that will fight on behalf of the caster. Demonstone level 11 bard song (or equivalent) 1/day Will save DC 15 or shift towards Chaotic Evil When the user places their ear near this stone, they hear the voices of the damned speaking to them. Their dark secrets grant the user amazing luck against their foes, but those who are easily manipulated find their minds to be more and more demonic in nature. Midnight Blade (Bastard Sword, maybe a Greatsword or Longsword variant) +5 enhancement bonus Catch: -4 penalty during the daytime instead Will save DC 10 or 1 point shift towards evil for every creature killed with it This special corrupt blade of dark metal is cursed during the daytime, but at night it gains frightening strength. It seems to call out for blood, though, and its users will slowly find themselves committing more and more depraved acts. Cauldron of Zombie Spewing (Home Improvements) Created by devils looking to mass-produce the undead, this special decoration gives a use to collecting useless parts. When fifty body parts have been added to the cauldron (slaad tongues, lycan/vampire fangs, ettercap glands, etc.), a random zombie is spawned forth that will serve the player as if they were a slave. This zombie will have a high chance of being leveled to around that of the player, though it can also tend to be higher level or lower level from time to time. Despoiler of Flesh Baleful Polymorph 1 charge (50 charges on it?) This club, made of the tongues and mouths of dozens of victims, curls around the caster's hand, letting out a sickening shriek that dares to transform its target into a much easier prey. Aspect Mirror An aspect mirror allows you to converse with others over huge distances face-to-face, so long as you both have one. When used, like a letter it'll ask for a name. If you say the name and the other person has an Aspect Mirror, then it will make a blue-colored ethereal version of the other player appear on both sides, and talk will be plainly visible to those around them. Panic Button Sequencer (Invisibility/Haste/Darkness, or something along those lines) 1 charge (50 charges?) Literally a small button on one's clothes, easily concealable, the panic button can be thrown at the ground or activated by command in order to quickly escape a bad situation. It unfortunately only has a limited number of uses before it crumbles into dust, and the user almost has to stop what they're doing in order to use it, making its potential uses limited. And Red Wizards or fiends typically have means of bypassing this magical button. Still, it's a must-have for any scoundrel. Crawler Pellet A small pellet that summons a large carrion crawler, disintegrating when it's used. Tovar's Instant Well A foot long copper pipe that brings potable water to the surface allowing one to fill their canteen. Can be "packed up" by speaking the command word. Veil of Allure (hood) +4 Charisma (probably a bit high) Charm Person 3x/day Greater Spell Focus: Enchantment This veil causes people to almost instinctively want to see underneath it. Those who cannot feel a desire to find out more about the wearer, while those who lift the veil, or are familiar with the individual, are unaffected. The veil also seems to provide the wearer with a natural inclination for enchanting magics. Waterskin of Drowning Used like a canteen Drown spell 1 charge (x charges on it) This waterskin can be drank from like a regular canteen. It also features powerful magics that allow one to flood the area with water, attempting to drown those nearby. RE: New and Unique (Quest Reward) Items - Balanor - 11-20-2014 Wow - what a list! But I do really like some of these ideas, Gatalis. A good chunk will be making my item to-do wishlist. Of course, there's just the minor problem of trying to find time to get the scripting done for them. RE: New and Unique (Quest Reward) Items - DarkRanger - 11-20-2014 (11-20-2014, 07:59 AM)Gatalis Wrote: Cauldron of Zombie Spewing (Home Improvements) Like this one, although maybe since it's random parts and not just one body, maybe it could be a flesh golem instead? RE: New and Unique (Quest Reward) Items - Bishop Edward - 11-20-2014 Shelgarn's Persistant Blade "The Original(and/or)Prototype Blade of the Archmage Shelgarn..." (etc, etc) Dagger (No Normal Damage) Unlimited/day Shelgarn's Persistant Blade RE: New and Unique (Quest Reward) Items - Wids - 01-13-2015 I feel bad for suggesting something else, particularly since I haven't made much progress on the Liber Transfiguratus and its "subbooks" lately. On a related note, will the holdable books still work if I'm building them through the CEP 2.4 module? Anyway, just a few more ideas: Waukeenar Shop Shingle "The Church of Waukeen devised these merchant shingles and signs to aid floundering shops in garnering new customers and driving up sales. No matter how the words are etched, burned, chiseled or reliefed into the surfaces of these signs, a simple command word will restore them to their original state, ready to be marked again and thus announce your shop's next bargain or notice." (You know those merchant shingles that can be placed outside of a house with a merchant in it? This is just like one of those, except that it's a placeable object to be placed inside the house. Just place the Waukeenar Shop Shingle inside the shop as you see fit, then change its Title and Description to such colorful announcements as "Ask the owner for your Legionnaire discount!" or "Free Potion of Resist Elements with every Rod of Wonder bought!" or "If you break it, you buy it!" or "No goblins allowed!") Stroghoi's Bloody Goblet "Fearing the increasing numbers of vampire hunters snooping around his Vaasan province, Lord Vindeslaus Stroghoi enticed a cabal of allied necromancers into enchanting a number of copper drinking goblets for himself and his coterie of lesser vampires, that they might reduce their need to venture outside and feed on the local townsfolk. With every sunset, the goblet fills itself with fresh blood of unknown origin, which the cup's bearer may drink as he will. Lord Stroghoi's downfall came when the hunters, having captured and interrogated one of the necromancers, confronted Stroghoi in his throne room. Seeking to strengthen himself before engaging his hunters in battle, he drank deeply from his self-filling goblet, only to find that the blood produced was tainted and unclean. Gravely crippled by the pestilent blood, the elder vampire was no match for the blessed silver blades as they descended. Whether coincidentally or not, the commoners grew dismayed when an old man squatting among the province's leper colony fell dead somewhere around that time, ashen-skinned and mysteriously exsanguinated of all his blood. The surviving vampires of Stroghoi's coterie, blanching at so much sudden attention from vampire hunters and alarmed townsfolk alike, dispersed throughout Vaasa's neighboring nations. Most of the goblets went with them and have been found in various hands ever since." (This goblet's feature only works if the goblet is used by a vampire. Once each night, a vampire may use the goblet to drink fresh blood. The kind of blood produced by the goblet is randomly determined (via d%) and behaves as blood of that type normally does.) 1-20: Impure Blood 21-80: Pure Blood 81-95: Child Blood 96-99: Virgin Blood 100: Vampire Blood Fetish of the Sapient Will "Landeer Voice-of-Bones, a wise woman of the Tree Ghost tribe, was brother to Harrik Arrow-Odd, one of the tribe's more proficient hunters. But Landeer came to fear for her brother's life and well-being--and the lives of those around him--when a botched hunt left most of Harrik's party dead and himself afflicted with the curse of the werewolf. When Harrik disappeared with the rise of the next full moon, the shaman immediately returned to her tent and threw herself into channelling ancestral spirits, beseeching them for their wisdom. Before the next moonrise, Landeer emerged from her tent with a new spirit fetish: A tether strung with alternating wooden beads, wolf teeth and human fingerbones. Heading into the surrounding foothills, she found Harrik as he was wracked with his next transformation. But through clutching the fetish and chanting fervently to the ancestral spirits bound to the Grandfather Tree, Landeer forced the curse to relent, returning her brother to his human form. Though Harrik was never purged of his lycanthropy, it was through his sister's close attendance--and through judicious use of the fetish--that Harrik eventually learned to master the Beast and better control his lycanthropy. Through that union of human thought in a beastly body, Harrik returned to his tribe and became twice the hunter that he was before he was bitten, much to the envy of his tribemates." (Lycans normally only get one chance per night to revert to their normal forms. By using the Fetish of the Sapient Will on a transformed lycan, the fetish's bearer can attempt to force the lycan back into his or her normal form; the roll is similar to that of a lycan attempting to revert himself back to normal form, but the roll is modified by the Fetish-bearer's Wisdom, not that of the lycan. The Fetish can only be used three times before its power must be replenished.) RE: New and Unique (Quest Reward) Items - FrodoTheFluffy - 01-14-2015 The Masters Helm (A slavers favorite) +1 AC natural Modifier Cast "Slow" 2 times a day Cast "Entangle" 2 times a day Just an idea to help all those budding slavers out there! |