Notoriety - Printable Version +- Thay - Realm of the Red Wizards (https://thaypw.com) +-- Forum: Meta (https://thaypw.com/forumdisplay.php?fid=3) +--- Forum: Server Features (https://thaypw.com/forumdisplay.php?fid=8) +---- Forum: [Archived - Server Features] (https://thaypw.com/forumdisplay.php?fid=61) +---- Thread: Notoriety (/showthread.php?tid=11) |
Notoriety - Jafin - 10-31-2008 In Thay, power is measured by more than just character levels, neat items, and lots of gold. Completing quests, defeating particularly hard bad guys, destroying or discrediting political rivals, and especially receiving roleplay awards from players and DMs all increase what is known as your Notoriety, or your reputation within Thay. Notoriety is invisible to PCs and it is independent of levels. This means it is possible for a lower-level character to become a leading member of a guild or temple, and so on. It is the factor that decides what special features you will be able to unlock, and it plays a role in virtually every aspect of Thay. The more notorious a character is in Thay, the more options become available to them. Features affected by notoriety include, but are not limited to, the following: 1. How many times your mysterious allies will save you from death 2. The ability to join a faction 3. Advancement through the ranks of a faction 4. The ability to enslave and sell creatures to slave merchants of Thay 5. Whether or not you are unknown enough that slavers attempt to capture you 6. Whether are not you are notorious enough that rivals or enemies send assassins after you 7. Deeds a Deedmaster will sell you for a building 8. Available enchantments and the power of enchantments you can apply at Enchantment Forges 9. Mounts available for purchase from Stablemasters 10. Slaves available for purchase from Slave Merchants 11. The ability to create rare subrace characters such as Teiflings, Drow, and Fire Genasi 12. Beginning at level 12, an ever increasing amount of notoriety is required to achieve additional levels Important: The NPCs involved with these features may change their notoriety requirements due to in-game events, or these features may be modified as part of ever ongoing efforts to maintain game balance. Therefore, please do *not* rely on any of these features as a ‘measure’ of how notorious your PC has become. In an example that has occurred in the past, if your PC at one point had the ability to purchase a medium house, but can now only purchase a small house, that does not necessarily mean that it lost any notoriety! That situation is something that has, and may again change in the future, and is not a good or true indicator of your PC's overall notoriety. Notoriety is achieved in a variety of ways that include, but are not limited to: 1. Receiving roleplaying experience awards from other players and from DMs. These methods provide the largest notoriety awards at one time are the best method for acquiring it 2. Performing quests 3. Capturing and selling slaves to a slave merchant 4. Joining and advancing through the ranks of a faction 5. Speaking to others about your god 6. Killing creatures of some power. However, the amount of notoriety received per kill is a fraction of what you receive using other methods above. Killing very weak creatures to your character’s level will not even provide this fraction of notoriety The primary purpose of the notoriety system is to encourage interaction between characters and players. Even if another’s interactions with your PC are antagonistic, please consider awarding RP for notoriety purposes if you feel the character is well played. Notoriety can ONLY be lost in these ways: 1. Declining or failing a quest results in a small loss of notoriety. This includes losing an arena fight if it was taken as a quest, or failing to lead an escaping slave to freedom 2. Relying on your PC's mysterious allies to save them from slavers or death (respawning) results in a moderate loss of notoriety 3. Choosing to sacrifice XP and notoriety on the Fugue Plane to return a PC from the dead takes an increasing percent amount each time it is used, up to a maximum of 10%, of total notoriety 4. Falling from your god’s grace, if your PC is a cleric, paladin, or druid results in a moderate loss of notoriety. This status is determined and set by a DMs and dictated by in-game actions 5. Voluntarily renouncing worship of your patron god results in a large loss of notoriety 6. Having a shackled slave escape results in a small loss of notoriety 7. Getting booted or leaving a faction results in a large loss of notoriety Important: Along these lines, do not wait to join a faction until late in your PC’s career, as your notoriety can be significantly affected. This is because faction ranks are dependent on overall notoriety and when joining a faction you will not be allowed to join at a rank higher than its initial rank. Therefore, if you switch factions or only join an established faction at high levels, it may result in a significant notoriety loss as your PC will only retain an amount of notoriety that is midway between the initial rank and that required to achieve the second rank of the faction It's important to stress again that these are the only ways in which notoriety can be lost. DMs do not have access to, or the ability to modify, the notoriety score. And taking notoriety from an individual is something that is only handled by specific scripts setup in the PW’s module to address the situations above. We do not, have not, and will not, alter someone's notoriety unless it is to add more due to a significant bug or some other problem that caused less notoriety to be awarded than what was intended! RE: Notoriety - Balanor - 06-05-2014 Since it has been almost 5 years since this thread was last updated (July 10, 2009), and since it is of importance to virtually every player, as of today I have just updated it to provide much more information and details about the Thay PW's notoriety system. Since the notoriety metrics are hidden from all, I will likely not get into more specific information, but if you seek clarification about the notoriety system or have questions about it that don't necessarily rely on revealing the underlying mechanics, this is the thread to post them him. RE: Notoriety - zDarkShadowz - 06-11-2014 Does selling an enslaved slaver or assassin provide any more notoriety than selling a slave of a similar species/strength? RE: Notoriety - Balanor - 07-09-2014 I see I missed this question - apologies. To answer it though; no, you do not get more notoriety for selling an enslaved slaver or assassin. In fact, it will probably be more beneficial to you to kill them instead as you get increased XP and gold from each, similar to what you'd receive if you had successfully completed an assassination quest: (07-14-2012, 03:11 AM)Thayan Wrote: -XP for killing assassins and slavers sent after your characters has been significantly increased, in addition to the amount of gold each carries as well. Thanks go to Animayhem for this idea RE: Notoriety - Wids - 07-09-2014 Aw. I was hoping that the gods (or at least Hoar alone) would appreciate the irony of enslaving a slaver well enough to reward it. ;) But I suppose it would give Evil characters an advantage over Good ones and Neutral ones. There's still a greater reward for capturing and selling Escaped Slaves, correct? RE: Notoriety - Balanor - 07-09-2014 Yes there is. RE: Notoriety - FrodoTheFluffy - 07-31-2014 When you speak to others about your god! Does it only award Notoriety when you have successfully gained an NPC's interest in that god? RE: Notoriety - Bela - 07-31-2014 I think so yes. (07-31-2014, 04:03 AM)FrodoTheFluffy Wrote: When you speak to others about your god! Does it only award Notoriety when you have successfully gained an NPC's interest in that god? RE: Notoriety - Bertram Anders - 07-31-2014 Yes, you get it when you get the dialog that goes something like "You make a good argument, I will not look at (inset god here) more favorably now." RE: Notoriety - DarkRanger - 08-04-2014 (10-31-2008, 12:26 AM)Jafin Wrote: Important: Along these lines, do not wait to join a faction until late in your PC’s career, as your notoriety can be significantly affected. This is because faction ranks are dependent on overall notoriety and when joining a faction you will not be allowed to join at a rank higher than its initial rank. Therefore, if you switch factions or only join an established faction at high levels, it may result in a significant notoriety loss as your PC will only retain an amount of notoriety that is midway between the initial rank and that required to achieve the second rank of the faction Question related to this, if I have a character in a temple who gains enough notoriety for the next rank, and doesn't currently but will have enough religious class levels, will their notoriety get adjusted down when they do gain enough levels in the right class? |