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Investing in Merchants - Printable Version

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Investing in Merchants - Gatalis - 10-12-2013

So we were discussing last night, and merchants (the good ones) tend to run out of money rather quickly. It'd be really cool if folks could invest in merchants (whether only with faction merchants or with all merchants, who knows) either to increase total gold they have or to increase their buying price (or perhaps both) for a nominal fee.

For instance, if Shea invests 10,000 talons into the quartermaster, the quartermaster will now have 1,000-2,000 additional gold in her inventory to buy things from then on out (obviously have the fee to increase rate exponentially increase after a certain point). Or maybe the increase is only for a year game-time.

Could also be applied to slavers to allow them to have better sales when you sell slaves to them?

Just something that we thought would be really neat and definitely make the economy more "controlled" by the players (adventurers).

Thoughts? I know the general policy on posting ideas here, but this one seemed too neat to pass up. :D


RE: Investing in Merchants - Bishop Edward - 10-12-2013

This could be a bit of work for the scripting or DM'ing of it, but it certainly would be awesome.


RE: Investing in Merchants - Gatalis - 10-12-2013

Yeah, scripting could be a pain. Alternatively it could be done manually lime you mentioned (player gives money and then a small toolset change is made to the merchant), but scripting would be less work on the team.