summons issues - Printable Version +- Thay - Realm of the Red Wizards (https://thaypw.com) +-- Forum: Meta (https://thaypw.com/forumdisplay.php?fid=3) +--- Forum: The Tavern (https://thaypw.com/forumdisplay.php?fid=10) +---- Forum: [Archived - The Tavern] (https://thaypw.com/forumdisplay.php?fid=63) +---- Thread: summons issues (/showthread.php?tid=1878) |
summons issues - deathlessgrasp - 10-21-2013 it seems animate dead wont work with summon creature line of spells.. I've cast one and had it replaced by the other.. I got my feet wet playing multiplayer and have been on servers where they allow multiple summons (with necromancy focuses). can anyone give me the max number of summons available on thay? RE: summons issues - Animayhem - 10-21-2013 I am not sure. My Druid Cara can have three. Her companion and summon and another using animal empathy. RE: summons issues - deathlessgrasp - 10-22-2013 (10-21-2013, 11:19 PM)Animayhem Wrote: I am not sure. My Druid Cara can have three. Her companion and summon and another using animal empathy. I don't see why then it replaced my animate with the summoned creature.. hmm RE: summons issues - Purulent Carcass - 10-22-2013 Animate and summon creature are basically in the same slot. If you cast and already have one, you replace it with another. A familiar, a slave, an animal companion, or an animal charmed by animal empathy are all diffrent slots. This cuts down on server lag. RE: summons issues - deathlessgrasp - 10-22-2013 (10-22-2013, 12:56 AM)Purulent Carcass Wrote: Animate and summon creature are basically in the same slot. If you cast and already have one, you replace it with another. A familiar, a slave, an animal companion, or an animal charmed by animal empathy are all diffrent slots. This cuts down on server lag. doesn't this hurt cleric based necromancers? (not that the server..really has.. any.. that are all up in arms about it) (10-22-2013, 02:54 AM)deathlessgrasp Wrote:(10-22-2013, 12:56 AM)Purulent Carcass Wrote: Animate and summon creature are basically in the same slot. If you cast and already have one, you replace it with another. A familiar, a slave, an animal companion, or an animal charmed by animal empathy are all diffrent slots. This cuts down on server lag. or necromancers in general RE: summons issues - TheSupremeForce - 10-22-2013 Isn't that how the game works, by default? RE: summons issues - deathlessgrasp - 10-22-2013 (10-22-2013, 09:14 AM)TheSupremeForce Wrote: Isn't that how the game works, by default? that's what im unsure of.. can you tell me by default the max allowable summons ive only ever played mutliplayer RE: summons issues - Sundraoi - 10-22-2013 (10-22-2013, 12:13 PM)deathlessgrasp Wrote:(10-22-2013, 09:14 AM)TheSupremeForce Wrote: Isn't that how the game works, by default? The server is set up with the game defaults. A caster can have 2 under his control, the companion/familiar and a summons... if they have the means (druids), they can have a third with the animal empathy skill. However, if your caster is a member of a faction, they will also have the summons the faction item allows which does not replace any other summons they may have. So, if in a faction, they can have 3 or 4 (w/animal empathy) under their command. |