Prematurely Sprung Traps - Printable Version +- Thay - Realm of the Red Wizards (https://thaypw.com) +-- Forum: Meta (https://thaypw.com/forumdisplay.php?fid=3) +--- Forum: The Tavern (https://thaypw.com/forumdisplay.php?fid=10) +---- Forum: [Archived - The Tavern] (https://thaypw.com/forumdisplay.php?fid=63) +---- Thread: Prematurely Sprung Traps (/showthread.php?tid=3005) |
Prematurely Sprung Traps - Wids - 07-08-2015 Apparently, that was some sort of caltrop trap rigged to that door. And it was already sprung by the time I got there. This sort of thing has been going on for a while, so I thought I should say something. Has anyone else noticed this? You enter a dungeon, and no sooner have you entered it than you hear one or more traps going off somewhere in the distance. Those Sonic traps have a pretty distinct noise to them; it's hard to mistake them for anything else. What might be causing this? Is this something to be filed under the bug reports? I've never happened across any mysteriously dead or injured creatures (except for those who spawn in the company of aballins or gelatinous cubes, and the mystery is soon dispelled by the appearance of the acidic beastie itself), so it's probably not an issue of these traps being set to the wrong faction; they seem to be going off on their own. It defeats the purpose of a dungeon's keepers setting traps in a dungeon if those traps are going to pop well before the adventurers come poking around. Plus, it denies our Rogues a chance to pick up some trap-disarming XP -- or maybe even some free traps -- and we simply can't have that. ;) So what's the dealie-o here? :-/ RE: Prematurely Sprung Traps - Claymora - 07-08-2015 I've noticed this quite often myself when I go into the Mercenary/Rogue/Paladin filled basement in Nethjet (locked door down some stairs behind the merchant) quite often I hear a sonic trap going off. RE: Prematurely Sprung Traps - DarkRanger - 07-08-2015 Actually if you hit tab when you enter you will see an unnamed, uninjured invisible creature which goes away after a few seconds. I think I reported it as a bug but since it's only one trap being sprung and there are still other traps in the dungeon it hasn't really been an issue worth pressing. RE: Prematurely Sprung Traps - Animayhem - 07-08-2015 Traps are springing all over. With all of my characters I have noticed I just walk into a dungeon or crypt and traps go off. In regards to your screenshot Wids, Marister tripped that without being near the door. RE: Prematurely Sprung Traps - Hellstrom - 07-08-2015 I've noticed this and have always assumed it was some creature that set it off. It's always been a sonic trap for me as far as I recall. I have also noticed DarkRanger's unnamed, invisible creature that goes away... but I never connected the two things. I always assume that creature was in a temporary position and got moved via script to it's final position. But maybe not. (07-08-2015, 03:59 PM)Animayhem Wrote: Traps are springing all over. With all of my characters I have noticed I just walk into a dungeon or crypt and traps go off. I haven't noticed traps "springing all over". In all the instances I've run into there's a single trap explosion sound when I enter a dungeon. And it only happens sometimes, not every time. RE: Prematurely Sprung Traps - Bertram Anders - 07-08-2015 I've heard the traps go off in the past when entering a dungeon before and thought nothing of it. Now that it has come up I will look for it from now on. RE: Prematurely Sprung Traps - DarkRanger - 07-08-2015 (07-08-2015, 05:53 PM)Hellstrom Wrote: I've noticed this and have always assumed it was some creature that set it off. It's always been a sonic trap for me as far as I recall. I've noticed 90% sonic, and the occasional dispel, first time I've seen the ghost creature trip a caltrops trap. It's also the first time I've seen presprung traps so far from the entrance to an area. RE: Prematurely Sprung Traps - Wids - 07-08-2015 The nameless, invisible man also appears near certain merchants and containers when they're being used. Whenever Corella opens the bookshelf in her house's den, the invisible man is very apparent thanks to all the mist in that part of her house. I assume that the invisible man's part of the trap-spawning, container-object-spawning and merchant-spawning scripts on this server. Is there any chance that this invisible man is what's setting some of the traps off? RE: Prematurely Sprung Traps - Pluto - 07-09-2015 I cannot say for certain, but I think you may be right Wids. Well, about him being part of the spawning system. As for setting a trap off, seems like a logical assumption to me. As for a trap being set off in the dungeon compared to the dozen or more that are still active it's a pretty small concern. Certainly not something I would consider a bug. In light of your caltrops already being placed on the floor, I think it adds a bit of flavor to the area you're exploring. Even in a perfect dungeon, it would not be uncommon for a minion to have an oops moment and walk into one of his carefully laid traps. I like this thread, but I also want to say please avoid making blanket statements like "Traps are springing all over". This is not true. Everyone seems to be in agreement there is still traps to make the crawl interesting. RE: Prematurely Sprung Traps - Animayhem - 07-09-2015 Apologies, I should of clarified more. It seems that whenever any of my character's go traps spring. :) |