Profit % from Player Owned Merchant Sales? - Printable Version +- Thay - Realm of the Red Wizards (https://thaypw.com) +-- Forum: Meta (https://thaypw.com/forumdisplay.php?fid=3) +--- Forum: The Tavern (https://thaypw.com/forumdisplay.php?fid=10) +---- Forum: [Archived - The Tavern] (https://thaypw.com/forumdisplay.php?fid=63) +---- Thread: Profit % from Player Owned Merchant Sales? (/showthread.php?tid=454) |
Profit % from Player Owned Merchant Sales? - Ahku - 11-30-2009 Hello, What is the profit % from Player Owned Merchant Sales? For example: Say i have an item that the merchant says is worth 1,000 talons and is able to sell it. I would be lucky to get 250 talons (or less) for it.... I mean what are the percentages? Is it: 1/3 for the merchant? 1/3 for the bribes, payoffs, etc...? 1/3 for the merchant owner (IF that)? Is this adjustable via any manner? thanks, Slarthy Bartfaust RE: Profit % from Player Owned Merchant Sales? - Karilynn - 12-01-2009 It'd be kind of cool for those merchant-ing types if there was some sort of quest (find dirt on an official or such) that might lead to increased profits (via a decrease in the bribe percentage for instance). RE: Profit % from Player Owned Merchant Sales? - Jechal - 12-02-2009 i have been thinking of that for a while.. kinda make it like a merchants guild.. if you are in the guild then you have those options however, you can own a merchant and not be in the guild but you dont get any of the guild perks.. RE: Profit % from Player Owned Merchant Sales? - Bishop Edward - 12-02-2009 Well, Trade (both import and export) in Thay is controlled by the Guild of Foreign Trade which is headquartered Bezantur... but since we're talking about completely internal trading (mostly to and from adventurers)... legal goods would be controlled by the Tharchions' offices, and of course certain groups have a monopoly over illegal trade... so I can't imagine that 'realistically' an independant merchants guild would ferret well unless of course their profits were either being spirited away to the Tharchion (which is the case in the Guild of Foriegn Trade), or acting as fronts for the illegal traders (which already exist to some extent), however, both of those possibilities would preclude players making any more coin... since the bribes would be just as high... and the cost of operating the merchant just as high... You may be able to eliminate the merchant's fees though ... by having a slave act as a shopkeep... |