recent death changes - Printable Version +- Thay - Realm of the Red Wizards (https://thaypw.com) +-- Forum: Meta (https://thaypw.com/forumdisplay.php?fid=3) +--- Forum: The Tavern (https://thaypw.com/forumdisplay.php?fid=10) +---- Forum: [Archived - The Tavern] (https://thaypw.com/forumdisplay.php?fid=63) +---- Thread: recent death changes (/showthread.php?tid=637) |
recent death changes - heather - 09-23-2010 Just barely noticed some of these but they are very unfair for those that are playing for fun or just for the action aspect the server has been advertising all this time... First one i've noticed being that you aren't allowed to use any sort of communication while dead, I don't think that's very fair at all if you are in a group for the action aspect of the server... Maybe so if it's from an rp situation but I don't think it's very fair to be forcing that onto ALL that are logged in... The second one being the forced respawn, same thing as above again it's not fair at all that there isn't much time given at all for the corpse retrieval and raising/resurrecting... Is there really much of a reason behind this at all to be forcing both of these? I think it should be up to the players for both accounts... If they don't like getting spammed with messages from dead players they can remove them from party or chose to ignore them, and the same with the death thing, if someone wants to wait for however long it takes to get raised that should be their choice then I would think. RE: recent death changes - JaXX to the MaXX - 09-23-2010 I also agree on being able to talk while being in the respawn screen. Anyone could log onto another toon and just tell someone OOC where they are dead and wait for you to get right up on their corpse before they relog to be raised. Might as well just give players the choice to chat while dead, or wait for weeks (rl time) for a raiser to come around. This server is way to laggy for auto respawns and entire inventory dumps each time you die past the mysterious ally saves. I see this server either needs to add hugely to its player base.. or somthing needs to be done in huge favor to players who die. I was on from 7 A.M. o 2:30 PM Central time zone with absolutely no one on. 4 people have joined the server between 2:30 p.m. and 9:30 p.m. with the most at one time being 3 (icluding myself) Dying is going to happen. and enless your saying for everyone to just make a new char when that happens.. If the respawns could be a lot lighter this server might be able to keep enough players to actually be able to start making deaths more hardcore.. I just think that if your going to be doing some of the things with deaths, such as auto respawn and no chat, and losing of all gold and items in inventory, there should be a larger player base to help out the loss in items/exp/gold/time and effort that are being thrown into the large trashbin of the server. RE: recent death changes - Githzerai Monk - 09-23-2010 Communication while bleeding/at deaths door: Stopping communication is an effective way to stop metagaming with ressurections. It is very frustrating however when you're looking for your dead party member in overland areas (we had a cleric with raise dead) and you can't retrace your steps at all. We went to the area where the bugs caused us to have a rather hard time and found we couldn't get to the dead PC. Forced respawn is to simulate being on the edge of death, if your PC friends don't save you soon enough, your NPC friends will, or let you pass away to the fugue plane. However there is also the issue of the rather buggy overland travel (several instances of being left behind, as well as being ported across an area, which caused the large amount of monsters to be encountered) Perhaps when in overland, something checks whether the party is together? Being split up across a map causes many problems. Normally you'd be looking at one encounter at a time, but in this case, if one group gets stunned/disabled, it's a run across the map, gathering followers(monsters) as you go. Maybe even just a negative modifier to overland spawns CR so as to stop things being quite so tough when bugs occur. Maybe a command that ports you to the party leader if the entire party is in one overland area. (and within 10 seconds of entering it or something, obviously theres a lot on the wishlist though). It's a tough issue, particularly since the server is such a harsh environment (a good quality) and dampening it down could detract from that. Heather raised an interesting and valid point(ingame): It's meant to be fun(thats why I'm here at least). Dieing/having a tough time from bugs (And I'm aware the overland ones are tough ones, they have been around for a while due to the difficulty in replicating them, they are just as taxing for Thayan too I'm sure) is not fun. Don't take this as an attack on the server, it's probably mostly anger after the PC deaths experienced. Aside from the few times when the bugs/spawns make things way too hard it's great. RE: recent death changes - kta - 09-24-2010 Before I start to answer some aspects of this topic I'd like to remind all long term players and give the new players a heads-up that Thay used to be a PERM-Death server. To avoid the death of a character you should follow some simple rules as stated here. If a character dies anyway there are plenty of possibilities to evade harsh consequences. The death-system is not in place to make it easy for a charcter to face hopeless odds or rush in a hack'n-slash manner through all available dungeons but to leave room for any mistakes, lag, bugs, unfair encounters, lethal seagulls or whatever. View your PC more as a little you and less like a expandable "toon"... If you do like a more action oriented gameplay - as I sometimes do myself - you have to know that there are dangers! Well, as for the loss of communication while dead - there is only to be said one thing - in the past this has been abused massivly for metagaming. Again, the forced respawn after a time is to prevent metagaming. (09-23-2010, 10:49 PM)JaXX to the MaXX Wrote: This server is way to laggy for auto respawns and entire inventory dumps each time you die past the mysterious ally saves. I have not had any lag caused by the server in the past YEAR and I am a continent and a ocean away from its location... So I strongly suggest you take that up with your ISP. (09-23-2010, 10:49 PM)JaXX to the MaXX Wrote: I see this server either needs to add hugely to its player base.. or somthing needs to be done in huge favor to players who die. Does it? How long have you been here to be able to judge this? I would like you to keep a more civil tone around here. (09-23-2010, 10:49 PM)JaXX to the MaXX Wrote: I just think that if your going to be doing some of the things with deaths, such as auto respawn and no chat, and losing of all gold and items in inventory, there should be a larger player base to help out the loss in items/exp/gold/time and effort that are being thrown into the large trashbin of the server. Yeah, we would attrackt tons of action freaks, hack'n-slashers and uber-metagamers... That is not what we want. So things will stay as they are. We want to give our players the opportunity to roleplay, nothing more. If the action elements here do not suit your taste, it is not us that need to change anything. And Gith, the overland system is under heavy developement and there are several known issues. They will be adressed as soon as possible but as you should know we have limited resources and the one that makes all this possible - Thayan - has a RL too, you know? So if you have information about bugs any pattern, situations you can describe - anything to speed up the process to fix things - post them in a bug report and contribute this way to Thay. To avoid a possible flaming war I will lock this topic and urge all who have further things to say about the death system to PM me. KTA |