Reusable Familiars/Companions - Printable Version +- Thay - Realm of the Red Wizards (https://thaypw.com) +-- Forum: Meta (https://thaypw.com/forumdisplay.php?fid=3) +--- Forum: The Tavern (https://thaypw.com/forumdisplay.php?fid=10) +---- Forum: [Archived - The Tavern] (https://thaypw.com/forumdisplay.php?fid=63) +---- Thread: Reusable Familiars/Companions (/showthread.php?tid=872) |
Reusable Familiars/Companions - Galliard - 04-02-2011 Okay, I think it's kind of silly that you can only summon a familiar once a day if you say... "put them away" at some point, out of combat, undamaged. Realistically, you could just pull them out again, but no, once they're unsummoned, that's it. I notice that Druids can only summon their companion once a day, unlike in single player where you can summon, rest, and summon again if they die. Why not implement this: If you unsummon a familiar or companion out of combat, while they are uninjured, you get back the use of summon familiar/companion. This would be very useful when you don't need your familiar/companion for long or you don't want them getting in the way. Except, to possibly make this more fair for programming and for legitimacy, make it a dialogue option with the familiar/companion. That way, there can be a script that runs to check their health, then unsummons them and restores use of summon familiar/companion if the check is all clear. Thoughts? RE: Reusable Familiars/Companions - kta - 04-03-2011 There are several commands to manage your familiar/summons/companions - use them and there is no need to script another system. KTA RE: Reusable Familiars/Companions - Galliard - 04-03-2011 I am aware of the commands... I was just proposing this primarily for RP. I have a hawk familiar and I can't really "send" it off to go fetch something or scout the area without unsummoning it. Then, when it's supposedly going to return... I can't summon it again. Unless the familiar dies, I don't see why you can't resummon it if you dismiss it. >.> |