Posts: 424
Threads: 51
Joined: Oct 2009
It's been about a week and a half since the reboot and I've luckily been able to play very steadily since it happened. Having had enough time now to play and explore quite a bit of the new Thay, I have to say that
1) Once again I'm really impressed with all the work that's gone into Thay, and
2) I'm really enjoying myself and the new Thay PW
A lot of things have been moved, changed, or removed, and it does feel like a very fresh experience. I love how the new design encourages (subtly, or not-so-subtly) PCs to get out and explore the world. I've spent most of the previous two days riding to every city that I know of and really have a feel now for how huge the world is.
So first, thanks to all the builders who've volunteered to spend so much of their free time building so much great stuff. I know there's a lot of you, but of course especially to Thayan as the main builder, host, and guiding hand behind it all.
Leading up to it I have to admit that I was worried that the reset and the addition of the hakpak might hurt the number of regular players, but it seems to have done just the opposite. I love what I've seen of the hakpak so far, and thank the gods (and KTA) for correct in-game spell descriptions and durations.
Thanks to everyone involved, including new and returning players who really seem to have stepped up the level of RP. I'm having a blast :)
Posts: 50
Threads: 196
Joined: Jun 2011
I agree. The new changes are nice and at least for my new character I was able to finish the beggar more quickly this time around which allows my character to explore their options for the future. Not knowing where you may end up when you die, makes one think more of their actions in general like saving your gold a bit rather then spending it all too quickly.
The rp I have had has been nice and unlike before where there was already history when you came, virtually everyone is new again. :)
The additional haks nice as it expands character options slightly so kudos to Kta and Thayan.
I also wish to thank Thayan for allowing older players to have their characters as npc's and to have some perks bringing in a new character like homes and such.
I am glad I had the chance to play on the old Thay and get my characters higher levels as now, especially with my more limited time as I learned from my mistakes. :)
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
Posts: 1,525
Threads: 98
Joined: Nov 2011
Good job on starting this thread, Hellstrom! I've been meaning to post something like this for awhile now, just haven't done so.
Thanks to all the builders, you should be really proud of yourselves for what you have selflessly created here with this PW. I still remember how impressed I was even a year ago when I compared the real map of Bezantur to the city we played in, how accurate it was. The same is true for the overland travel of Thay and how close it resembles the true Thay. Great attention to detail.
I'd also like to touch on what Thayan brought up about metagaming. I had been collecting a host of knuckles, oozes, beetle bladders and gargoyle skulls and finding the quest givers not interested in giving me a quest or not where they were usually found. I was frustrated at first, but then decided it's just best to relax and come across those quests later(if and/or when). I've even went so far as to just sale them all off until that time comes, there really was no reason for my character to carry them around anyway since it was all ooc knowledge.
I've just been having a great time relearning Thay and thanks to everyone involved for making that happen.
Posts: 1,286
Threads: 199
Joined: Apr 2010
Keep in mind that many of these collectable items are supposedly spell components so it isnt completely ooc to collect them, otherwise there wouldnt be a reason to have monsters drop them.
Posts: 1,525
Threads: 98
Joined: Nov 2011
(02-07-2013, 11:25 AM)Purulent Carcass Wrote: Keep in mind that many of these collectable items are supposedly spell components so it isnt completely ooc to collect them, otherwise there wouldnt be a reason to have monsters drop them.
Hmmm.... Good point.
Posts: 80
Threads: 7
Joined: Mar 2011
Excellent work done all around and just enough changes to make things interesting.
My favorite touches are the little things, like ... the party not having to be together while traveling overland.
Actually, I don't use this for what it's meant for. My friends and I like to be in a party even if we aren't close to each other. It makes sending tells easier and it's fun to watch someone's hp bar and yell "Ouch! That looked mighty painful. Tell Kelemvor I said 'Hi.'" It works even better when you're on skype or speakerphone.
There's nothing like your friends laughing at you in your times of misery and near-death experiences.
Posts: 282
Threads: 28
Joined: Oct 2012
I came here not long before all the craziness started to happen around Thay.
From being harassed by avatars of Mask and vampires alike, to breaking into Szass Tam's mansion and travelling to other planes... well, that does not nearly even cover the half of the amazing adventures and events Alice was put through! From fighting demons to meeting gods, it was truly an epic epic-scale adventure.
Even from the short time I've been here, this server is without doubt my favorite one.
From the rich and very alive-feeling environments, to interesting architecture, dungeons and world as a whole.
The scripts and skill of the staff is beyond what I've seen anywhere. The professionalism and maturity of the staff should be put out as an example, of how to save the NWN community from the ruin it has slowly been descending into for the last years. My NWN online experience is that of almost two years now, despite that I've seen one and the other of what it has to offer.
Without ranting on, I just want to say Thank you to the staff and all the players that make it feel worthwhile to spend my time here.
And to touch the actual subject of the thread, the setting reboot and new Thay feels different, I can't wait until the more major events begin.
Because I know it will be amazing.
Posts: 7
Threads: 1
Joined: Feb 2013
So I finally created a character and got to play and I am really impressed even though I still fumble around Tyraturos and I have not played here before the reboot so I cannot make any comparison. I feel I am getting hooked. Thank god I am done with my exams for this semester :)
Posts: 5,061
Threads: 548
Joined: Oct 2008
Thank you all for the kind words! It’s always nice to hear about the good things rather than the never-ending problems or occasional rant from a disgruntled player. Threads like this make it worthwhile and help me remember too as to why we are all here: To punish and enslave...er...to have fun! ;)
Thay is definitely a labor of love for me - and has been my NWN life for many years now. I admit that sometimes even I too lose track of why we’re here and start complaining about why ‘those damn players’ are doing things in a certain way just as some of you may have asked why ‘the damn server admin’ did something in a certain way. Regardless of who you are, there will always be something negative that can be said - but I do hope the positives of our community and PW outweigh those negatives for everyone who adventures in Thay. I know not everything is as all people would like, and adjustments have been, and will continue to be made in the attempt to keep it enjoyable for most others as well while remaining true to my vision of the setting. And as I’ve said many times; I would play here even if I were the only one - but it is truly gratifying that others seem to enjoy, a part or majority of, my vision of realm of Thay.
So I would like to say thanks everyone for your loyalty and commitment to the Thay community over the months/years - and especially those of you who recently parted with long-term characters to make the setting reboot a reality. And finally, thanks to all our staff and contributors over the year who have helped make the PW for what it is. We won’t be where we are without all of you.