Build Question
#1
Caramiriel is now a 12 11 druid 1 shifter. Now providing she survives to level 15she will be 12 Druid 3 shifter. I did some level testing in one of those builder modules. I thought well lets go 15/5, which was ok. Then I decided to go 17/3as not only could I command elementals but become one. The shapes after level three well are mor humanoid and Cara has more of an affinity to animals and nature's forces.

I have rped with many of you and hopefully you have some insight into Cara's character. :D I have never really been a power builder more of an rp builder (no offense to powerbuilders)


Thanx!

(figured out how to use breath.
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
Reply
#2
17/3 sounds good, although I'm not sure about harpies, gargoyles, and minotaurs, whether they're consider as part of nature or wizard creations. 19/1 you would still have the wyrmling form, and I know dragons are considered natural creatures.
Reply
#3
Hmm I can look at that option thanks DR. :)
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
Reply
#4
After talking to some others and playing in a builder module, I think I will go with D R suggestion. I would be to access the higher nature forms of elementals plus some nice spells.
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)