Character -vs- Character (PvP Guidelines)
#1
In a land of power-hungry individuals such as Thay, eventually those individuals (or those who just get in their way), may become targets of each other. Typically you will be fighting against DM or environment-created opponents. However, it is inevitable that characters will come to odds with each other. Player vs. Player conflict, or what should perhaps be more appropriately called ‘Character vs. Character’ conflict can be a very touchy subject and cause many problems if not handled in a way deemed ‘fair’ to most (but hopefully all) players involved.

To help lay the groundwork to promote fairness in character vs. character conflict, and alleviate player vs. player hard feelings, please observe the following guidelines.

1. With all Character vs. Character conflict, keep in mind it is your character against another player’s character – not a player against the player.
Since this type of conflict can cause hard feelings among players, it is requested, but not required, that you send a Tell to the player of the character indicating that conflict between your two characters may be imminent. It is then also requested that if the other player does not want to engage in character conflict, you try to respect that.
However, if you feel you have a very good reason for ignoring the other player’s request not to fight (example: the other character is being belligerent, demeaning, condescending, etc - and your character would not ever put up with that or just walk away), you may still attack as long as you follow the remaining guidelines. If you do not send a Tell stating conflict may be imminent, or ignore a request for no character vs. character conflict, make sure you keep logs, take screenshots of the encounter, and be prepared to explain your reasons to a DM should they be questioned.

2. Use the Subdual and Sparring modes (by typing in !subdual or !sparring) when engaging in Character vs. Character conflict if your character does not intend permanent harm to the target PC.

3. If a character knocks down another PC through subdual mode, you may not attack them again if they get up and do not attempt an attack on you first. Continually attacking a PC who has been subdued and then gets up but is not retaliating (attacking back) is considered griefing and could lead to a ban for the offending player.

4. If your character does not wish to use subdual or sparring modes or does wish permanent harm to the PC, you must bring up the Player list (press the P key) and change your feelings toward the player to ‘Disliked’ before attacking them.

5. If a character attacks another PC when not in subdual or sparring mode, and the other PC starts bleeding and then stabilizes, the attacking character may attack the other PC again. HOWEVER, if you intend to keep attacking the player until they die (and are forced to respawn) you must inform the other player beforehand through a Tell that you intend to have you character continue to attack until their PC dies. Not informing another player that you intend to continually attack their character until death is considered grieifing and could lead to a ban for the offending player.

6. Characters involved in character vs. character conflict that resulted in a respawn for one (or both) of the characters may not engage in lethal (non-subdual) character vs. character conflict with each other for 24 hours real-time. This is to help prevent retaliation and griefing between those two players. Not following this rule is considered grieifing and could lead to a ban for the offending player.


These guidelines can be found in the in-game Player Guide as well, and may change over time and with certain situations that arise. Those listed now are simply a basis for eliminating problems or for determining ‘right and wrong’ in character vs. character conflicts that result in hard feelings among players. Please feel free to comment on them here or provide alternatives as this is one of the few rules-areas of this PW that will likely be in flux for some time while we ‘get it right’.
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