Brenna Graycloak
#1
Source: Heroes Lorebook (AD&D), circa 1362 DR
Note from The Thayan - Since this sourcebook is 2nd edition (AD&D), stats are not in 3rd edition format


Human female 7th-level mage
Armor Class: 7
Move: 12
Hit Points: 22
THACO: 18
No. of Attacks: 1
Alignment: Neutral Good
Str 8, Dex 17, Con 13, Int 15, Wis 12, Cha 16

Spells (4/3/2/1): 1st-Burning Hands, Charm Person, Magic Missile, Sleep; 2nd-Deeppockets, flaming sphere, levitate; 3rd-hold person, lightning bolt; 4th-stoneskin
Weapons of Proficiency: dagger; quarterstaff
Nonweapon Proficiencies: dancing; etiquette; local history (Aglarond); reading/writing; seamstress/tailor; spellcraft; 4 open
Equipment: An extensive wardrobe, most of it ill suited to a wilderness trip, plus a small pack of adventuring gear.
Magical Items: Harper pin
Combat/Tactics: Brenna avoids physical combat when she can; if a foe gets too close, she’s likely to respond with a quick spell such as burning hands or magic missile.
Allies/Companions: The Harpers; the ruling council of Aglarond (of which she is a member); Galvin the druid; Wynter the centaur. She has occasionally served as an apprentice to the Simbul, Aglarond’s ruler.
Foes/Enemies: The Red Wizards, the traditional foes of Aglarond; the Zulkirs Szass Tam and Maligor in particular would like to meet Brenna again.
Appearance: Slender and graceful, Brenna is barely five feet tall. She has curly auburn hair, brown eyes, a round face, and a slightly upturned nose. She normally wears exquisite gowns, even if inappropriate for her surroundings.
Personality: Originally shocked by all the grotesque evils of Thay, Brenna now isn’t the city-dweller ignorant of the world around her that she once was. She’s stubborn, and wants badly to be treated as an equal by any companions. She is in her element in any city, not just her hometown. She has spent practically all her life in such places and has an instinctive feel for urban environments that rivals Galvin’s knowledge of the wilderness.
Locales Frequented: Glarondar in Aglarond, and wherever her Harper missions take her in the future.
History: A native of Glarondar, Brenna has worked her way up to a seat on the ruling council of Aglarond. She insisted on accompanying Galvin and Wynter into Thay after she delivered the council’s request for them to investigate Maligor’s recent activities.
The druid and the centaur are fortunate that Brenna did come along, since her magical abilities were needed on several occasions.
When one of Maligor’s darkenbeasts attacked the heroes’ camp, it was Brenna who destroyed it with a lightning bolt. She also charmed a local to serve as a guide once the group was inside Thay.
She consented to having her head shaved so she could pass as a Thayan woman and lead her colleagues through the hustle and bustle of the city of Amruthar. Although shocked and terrified by his undead minions, Brenna kept her head in the presence of Szass Tam, the Zulkir of Necromancy. During the final battle against Maligor in the Red Wizards’ gold mines, Brenna used her magic to kill many of the foul darkenbeasts.
Though she came to care deeply for Galvin by the time their adventure came to an end, she knew she couldn’t be happy living in the wilds with him and he’d never willingly make his home in the city. Reluctantly, they parted as good friends.
Motivations/Goals: Brenna is devoted to the protection of Aglarond and the cause of the Harpers. She wants to be taken seriously, even in a situation she’s ill-equipped for.
Campaign Uses: If the PCs need an urban Harper contact near the domain of the Red Wizards, Brenna would be ideal. Her position on Aglarond’s council gives the PCs a terrific means to communicate with or influence that body.
Sources: Red Magic, The Code of the Harpers
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