Respawn Count
#1
I'm going to just say it.. I have searched teh fourms and found very little information on what this system actualy is or how it works which is frustrating as a new (or semi-new) player. while this system is referenced a lot its nature remains a mystery to me.

Could someone explain and give some hard details?

I found this Information in the Death & Dyeing section... Ignore or delete.
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#2
In a nut shell the friends will respawn you a limited time. Respawns are usually reliant on noteriety.

Usually after awhile instead of stop bleeding you will be transported by the friends somewhere. If you reach your limit you wil fugue. There is no exact number. It varies.

So its always good to either have some gold saved and a horse in case you need to travel and have no gold.
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
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#3
Really, all you need to understand about Death and Dying is found at the link. :)

You will get no hard and fast answers as to number of times, as the variations in that number are PC dependent on various factors (Level and Notoriety being the main), and change from PC to PC.

To sum up though:

If you bleed out to -10 hp two things can happen...

1) You're Saved - Your Mysterious Allies (MA's) can save you; you did NOT die! This will only happen a certain number of times, however; factors loosely explained above. You will lose Notoriety and XP when this happens, though not as much as if you actually died. You will be transported by them to a safe place (non-hostile zone, typically a city location, selection random). You will not lose belongings, you will not lose gold.

2) You Die - Your MA's get tired of saving your arse, and decide you are no longer worth the efforts they have placed in you. At this point (and from here on out) the choice is yours whether or not to shuffle off this mortal coil. You WILL lose Notoriety and XP (more than if your MA's save you). If you choose to continue, you will be returned to the place of your demise. You will be invisible (and non-hostile) to whatever killed you, but only for a VERY short time; you will NOT have enough time to get everything you owned!! I've found that going to your last page of inventory first is a good idea. ;) You may try to gather as much of your belongings as you can. If you are a pack-rat, I suggest trying to get your working gear set ONLY, and then only the big pieces that are readily identifiable in your current (RL) state of increased stress.

GRAB A SET PORTAL STONE, AND BE READY TO PUNCH IT!!

Once you become visible to whatever killed you in the first place, it will try to finish the job; yes, it is possible to die multiple times from the same baddie. I know only too well. ;)


The bottom line is, Thay has HCR in place...respect that. If you find that you are getting saved a lot, re-examine your strategies and adjust them; discretion is the better part of valor.

You cannot be "devil may care" here...your PC won't last long if you are. ;)
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#4
Another tip... Keep at least 500 gold in vault, a change of armour and a weapon, maybe even a couple of bandages, in case you can't get your stuff back from being fugued, very few npc's will speak to you if you are in your underwear. :)
Scientists say the universe is made up of electrons, neutrons and protons ... They forgot to mention morons!
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#5
(12-08-2014, 03:20 PM)Miscr3ant Wrote: You will be invisible (and non-hostile) to whatever killed you, but only for a VERY short time; you will NOT have enough time to get everything you owned!!

...unless, of course, you had the foresight to pack Invisibility magic beforehand. My spellcasters who can cast Invisibility always prepare at least one casting of it, either to make a clean getaway or to score enough time to grab up all their stuff should they get killed and Fugued. Everyone else should carry Potions of Invisibility, Dust of Disappearance, a Gutterbroom of the Mists (for all you Clerics of Leira out there...) or whatever else gives you Invisibility; dig that thing out of your pack first, use it and proceed to loot the rest of your pack.

Death happens sometimes; an enemy cleric catches you between Freedom of Movement castings and slaps you with Hold Person, you fail the Save with a Natural 1 and you get to watch helplessly for about ten seconds while the cleric and his Fanatical Paladin buddy chop you down. It happens, like I said; you just have to be ready to mitigate your losses. And be ready to run, because sometimes the baddie who cut you down is randomly gifted with the See Invisibility buff, and he'll be right back on your case no matter how good your Invisibility is. (Or, if you can, be ready with Greater Sanctuary, just in case that happens.)

Wyren once had to run all over creation--stark naked and without a thing to her name--after the surprisingly powerful Dust Mephit who caught her and killed her after her Protection from Elements collapsed somehow breached the "mercy invisibility" that you get from leaving the Fugue and saw through her Invisibility spell as well. On that note, you might want to keep a Fugue Refugee Kit handy, just in case you can't get your stuff back right away. Ensure that it contains as many of the following as you can scrape together:

1) At least a few thousand Gold in the Vault. You might need to buy new equipment before you set out to recover your old equipment.

2) A spare change of clothes or armor, stashed in persistent storage somewhere: a chest in your house, a chest in your temple or Legion barracks, an armoire in your inn room in Tyraturos, wherever. Be ready to run all the way back and get those spare clothes, because most merchants won't sell stuff to you if you're naked.

3) Spare equipment, purchased beforehand and stashed along with your clothes or armor. Yes, it goes against the adventurer's natural urges to carry absolutely everything he owns on his back everywhere he goes and sell off whatever he doesn't need, but when it comes to times like this, you'll be very glad that you resisted the urge to sell that outdated Longsword +2 and chose to squirrel it away for a rainy day instead.

It's also a good idea to keep at least one diamond in your inventory, along with that Invisibility potion. On this server, clerics can't successfully cast Raise Dead without sacrificing a diamond. So if you're lucky enough to die where a player-character Cleric capable of casting Raise Dead can find your corpse, it's just good sense to have a diamond which that cleric can pick from your corpse and use to revive your sorry butt.

(Of course, you may or may not have to worry about someone taking your diamond and leaving you to rot, but that's a risk you'll have to take if you want to reduce your XP and Notoriety losses. Plenty of characters (and/or their players) have more integrity than that anyway. As much as Corella likes diamonds, she likes getting people indebted to her far more than that; Intrigue is part of her goddess' portfolio, after all. But she'll probably feed you some fish tale about fighting off a hundred dragons to get to your corpse, so apply scepticism judiciously. All bets are off if you happen to be a devotee of Cyric, though. She hates those guys. I'm looking at you, Djed! :P )

But the best way to deal with death is to avoid placing yourself in no-win situations in the first place. Like I was telling another player last night, most of what I learned about running away to fight another day, I learned from playing Tristella way back in a previous incarnation of this server. The Blackguard is a gimpy Class to begin with; add to that Blackguard a mess of Feats taken around that suckiest of all weapons--the whip--and you have a recipe for the sheer frustration of getting smacked down and sent off to the Fugue a lot. And so Tristella did get Fugued a lot. And I bitched about it a lot at first, but then I got over it and learned to deal with, and from there I learned better on how to recognize no-win situations. And that's why Corella's Level 9 going on Level 10, and she still hasn't used up all her Mysterious Allies saves yet. You're at the stairs leading down to Nethjet's Lower Catacombs, your Bull's Strength is about to expire any minute now, you have about half your Hit Points left and you're down to your last Cure Light Wounds spell? Turn the hell back. There are mountaineers who have turned back for fear of their lives within a few hundred yards of the summit of Mount Everest. You can certainly afford to leave the Lower Catacombs for another day.

So stay safe out there, campers. :)
Corella d'Margo, arch-liar
Wyren Caul-of-Amber, alchemist
Tirah Het-Nanu, courtesan
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#6
I too when I first came was upset at loss and such, but all this tips wise. As soon as you can buy a horse with saddle bags.
You can keep items there. The horse does not have to be expensive. Store as soon as you can extra suit or armor or at least a basic suit of clothes, spare weapon,shield etc. Even if you do not ride its easy access storage.

Store a duplicate if possible in the vault chest. Home owners first thing to do is make at least three copies of your key. One on you, one in your horse and one in the vault.

Try and keep the minimal on you so if you do fugue you can grab quickly.

As mentioned best to run and live. You can alaways go back to finish the quest.

Also when you can do buy portal stones.
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
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#7
(12-08-2014, 05:22 PM)Animayhem Wrote: I too when I first came was upset at loss and such, but all this tips wise. As soon as you can buy a horse with saddle bags.
You can keep items there. The horse does not have to be expensive. Store as soon as you can extra suit or armor or at least a basic suit of clothes, spare weapon,shield etc. Even if you do not ride its easy access storage.

...unless your horse gets killed. Horses are fast, so be sure to run away if things go South, because if you die while on horseback, your horse dies with you. Which reminds me that the reason why Wyren had to go running about two-dozen leagues naked and penniless was because her dead horse was completely covering her death pack, so she couldn't get any of her stuff before the Invisibility-ignoring mephit was back on her case. So there's another reason to never die while on horseback.

Also, practice typing VEE [with no Enter key before, after or at all], because if you dismount in the wilderness and your horse goes charging around a copse of trees to fight a Minotaur Berserker that you didn't know was there, you need to call your stupid horse back immediately before it gets slaughtered and leaves you horseless and saddlebag-less six leagues from Eltabbar. Voiceset commands save lives. The more you know. ;)
Corella d'Margo, arch-liar
Wyren Caul-of-Amber, alchemist
Tirah Het-Nanu, courtesan
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#8
I'm pretty sure your horse saddlebags count as persistent storage so you can purchase another horse to get them back (at least, that's how it used to work).
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#9
It still works like that. But alas, it seems that there are precious few stables to be found when you're six leagues from the nearest town. And in the meantime, you could be clothesless and stuffless.

"In today's news, two rogues and a fighter walked naked thirty miles to Eltabbar in search of new clothes and new horses. Now here's Kabalros the Wicked with the weather." :P
Corella d'Margo, arch-liar
Wyren Caul-of-Amber, alchemist
Tirah Het-Nanu, courtesan
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