(12-08-2014, 03:20 PM)Miscr3ant Wrote: You will be invisible (and non-hostile) to whatever killed you, but only for a VERY short time; you will NOT have enough time to get everything you owned!!
...unless, of course, you had the foresight to pack Invisibility magic beforehand. My spellcasters who
can cast Invisibility always prepare at least one casting of it, either to make a clean getaway or to score enough time to grab up all their stuff should they get killed and Fugued. Everyone else should carry Potions of Invisibility, Dust of Disappearance, a Gutterbroom of the Mists (for all you Clerics of Leira out there...) or whatever else gives you Invisibility; dig that thing out of your pack first, use it and proceed to loot the rest of your pack.
Death happens sometimes; an enemy cleric catches you between Freedom of Movement castings and slaps you with Hold Person, you fail the Save with a Natural 1 and you get to watch helplessly for about ten seconds while the cleric and his Fanatical Paladin buddy chop you down. It happens, like I said; you just have to be ready to mitigate your losses. And be ready to run, because sometimes the baddie who cut you down is randomly gifted with the See Invisibility buff, and he'll be right back on your case no matter how good your Invisibility is. (Or, if you can, be ready with Greater Sanctuary, just in case
that happens.)
Wyren once had to run all over creation--stark naked and without a thing to her name--after the surprisingly powerful Dust Mephit who caught her and killed her after her Protection from Elements collapsed somehow breached the "mercy invisibility" that you get from leaving the Fugue
and saw through her Invisibility spell as well. On that note, you might want to keep a Fugue Refugee Kit handy, just in case you can't get your stuff back right away. Ensure that it contains as many of the following as you can scrape together:
1) At least a few thousand Gold in the Vault. You might need to buy new equipment before you set out to recover your
old equipment.
2) A spare change of clothes or armor, stashed in persistent storage somewhere: a chest in your house, a chest in your temple or Legion barracks, an armoire in your inn room in Tyraturos, wherever. Be ready to run all the way back and get those spare clothes, because most merchants won't sell stuff to you if you're naked.
3) Spare equipment, purchased beforehand and stashed along with your clothes or armor. Yes, it goes against the adventurer's natural urges to carry absolutely everything he owns on his back everywhere he goes and sell off whatever he doesn't need, but when it comes to times like this, you'll be very glad that you resisted the urge to sell that outdated Longsword +2 and chose to squirrel it away for a rainy day instead.
It's also a good idea to keep at least one diamond in your inventory, along with that Invisibility potion. On this server, clerics can't successfully cast Raise Dead without sacrificing a diamond. So if you're lucky enough to die where a player-character Cleric capable of casting Raise Dead can find your corpse, it's just good sense to have a diamond which that cleric can pick from your corpse and use to revive your sorry butt.
(Of course, you may or may not have to worry about someone taking your diamond and leaving you to rot, but that's a risk you'll have to take if you want to reduce your XP and Notoriety losses. Plenty of characters (and/or their players) have more integrity than that anyway. As much as Corella likes diamonds, she likes getting people indebted to her
far more than that; Intrigue is part of her goddess' portfolio, after all. But she'll probably feed you some fish tale about fighting off a hundred dragons to get to your corpse, so apply scepticism judiciously. All bets are off if you happen to be a devotee of Cyric, though. She hates those guys.
I'm looking at you, Djed! :P )
But the best way to deal with death is to avoid placing yourself in no-win situations in the first place. Like I was telling another player last night, most of what I learned about running away to fight another day, I learned from playing Tristella way back in a previous incarnation of this server. The Blackguard is a gimpy Class to begin with; add to that Blackguard a mess of Feats taken around that suckiest of all weapons--the whip--and you have a recipe for the sheer frustration of getting smacked down and sent off to the Fugue a
lot. And so Tristella
did get Fugued a lot. And I bitched about it a lot at first, but then I got over it and learned to deal with, and from there I learned better on how to recognize no-win situations. And that's why Corella's Level 9 going on Level 10, and she
still hasn't used up all her Mysterious Allies saves yet. You're at the stairs leading down to Nethjet's Lower Catacombs, your Bull's Strength is about to expire any minute now, you have about half your Hit Points left and you're down to your last Cure Light Wounds spell?
Turn the hell back. There are mountaineers who have turned back for fear of their lives within a
few hundred yards of the summit of Mount Everest. You can certainly afford to leave the Lower Catacombs for another day.
So stay safe out there, campers. :)