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05-06-2020, 12:09 PM
(This post was last modified: 05-06-2020, 12:58 PM by Shanyrria Shayarus.
Edit Reason: Changed Post Icon
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Hello !
When you play a singleplayer-module you can type in the following -->
##DebugMode 1
And then press the "x"-Key as long as the Debug-Mode is active.
It then shows you the name of the area, among other informations.
Is it possible in this PW to display the area-name your character is in ?, for example to be able to specify it in bug reports, or just out of curiosity.
- Shanyrria Shayarus
Posts: 618
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Joined: May 2013
If you hover over your avater, (top right hand corner) It will tell you where you are.
Scientists say the universe is made up of electrons, neutrons and protons ... They forgot to mention morons!
Posts: 42
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05-06-2020, 04:00 PM
(This post was last modified: 05-06-2020, 04:01 PM by Shanyrria Shayarus.)
(05-06-2020, 03:45 PM)Bela Wrote: If you hover over your avater, (top right hand corner) It will tell you where you are.
Yes, but very vague.
If you are out in the wilderness it says for example simply "Plains" but not exact in which area you are like it would be shown in the toolset, right ?
That means when you have a bug in some of the "Plains" and then wanna exactly tell in which "Plains", then you cannot because all plains show simply the area-name "Plains" without telling you in which plains you are exactly.
- Shanyrria Shayarus
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Joined: Apr 2020
05-07-2020, 12:20 AM
(This post was last modified: 05-07-2020, 12:21 AM by WilliamDraco.)
All of the "Plains" aren't in the toolset at all. They are dynamically created some a series of templates after every server reset. This is why the roads aren't exactly the same every time you travel them. This is meant to represent that you are "Somewhere approximately a league from where you last were", and that you don't by coincidence happen to only have any combat encounters within the same ~200 metres squared day-after-day heh.
If you do have a bug in any particular plains which is to do with the geometry of the area, a screenshot is a worth a thousand names. If you have a bug to do with triggers (like creatures or placeables), the specific area doesn't matter.
As to you specific question - No, there is no way for you to get the additional area information without a new tool being created specifically to do so.
Posts: 42
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Many thanks for your helpful answers !
- Shanyrria Shayarus