01-16-2011, 07:34 PM
Source: Spellbound (AD&D), circa 1368 DR
Human Male Transmuter 24
Str 11; Dex 15; Con 13; Int 18; Wis 12; Cha 14
Armor Class: 9
Move: 12
Hit Points: 27
Number of Attacks: 1
Damage: 1d10 (enchanted dagger, see below)
THAC0: 13
Alignment: NE
Magical Items: Devourer (enchanted dagger), ring of shooting stars, staff of thunder and lightning
Age: 62, Ht: 5’8”, Wt: 175 lbs.
Hair: None, Eyes: Black
Spells: 8/8/8/8/8/8/8/8/7 (includes bonus spells)
This wizard grew tired of the staid Researcher faction and quit several years ago. Today, he supports Szass Tam’s more active faction which seeks to overthrow the other zulkirs and unite Thay as an empire.
Rhym has embraced Tam’s cause wholeheartedly and will gladly serve under the necromancer when Tam is in charge. To this end, he coordinates many of Tam’s activities, both within Thay and beyond. In a recent plot, for example, Rhym succeeded in wiping out a dozen Researchers at a catered banquet by transforming the cream filling of the dessert pastries into poisonous scorpions.
Rhym possesses a potent arsenal of enchanted items, chief among them the dagger Devourer. This weapon strikes for 1d10 points of damage in melee, may be thrown and return as an axe of hurling, discharges a 10-die lightning bolt three times per day, and allows its possessor to teleport without error once per day.
Druxus Rhym, Zulkir of Alteration (Human male 24th-level transmuter), AC 9; MV 12; hp 27; THAC0 13; #AT 1; Dmg By weapon; SZ M; ML 17; AL NE; XP 18,000.
S 11, D 15, C 13, I 18, W 12, Ch 14.
Spells: 8/8/8/8/8/8/8/8/7 (includes bonus spells).
Special Equipment: ring of shooting stars, staff of thunder and lightning, and Devourer.
Devourer is an enchanted dagger (treat as a +1 for determining if beings can be struck by it). It inflicts 1d10 points of damage, may be thrown as an axe of hurling, discharges a 10-dice lightning bolt three times per day, and allows its wielder to teleport without error once per day.
Description: This 62-year-old wizard is 5’8”, weighs 175 lbs, and his bald pate is covered in tattoos. He strongly supports Szass Tam’s bid to overthrow the other zulkirs and build an empire. To this end, he coordinates many of the lich’s activities, both within and without Thay itself. If PCs ever come to contest one of Tam’s schemes, it’s entirely likely that Rhym will be the one to deal with them, directly or indirectly by issuing the appropriate commands to the appropriate creatures.
Zulkir of Alteration. Druxus Rhym (NE hm Tra24): Rhym was once a member of the Researchers faction, but has since changed allegiance and now supports Szass Tam. He is skilled, intelligent, and more reliable than Lallara Mediocros.
Source: Lords of Darkness (AD&D), circa 1372 DR
Druxus Rhym, the zulkir of Transmutation, maintains an alliance with Szass Tam. His enthusiasm helped persuade Tam to consider the enclaves as a viable option. Druxus was one of the earliest supporters of the enclaves and invested much of his personal fortune in the first three, which has been repaid fivefold. He is not averse to assassinating his political enemies, and one of his favorite methods is transforming his enemies’ equipment or food into poisonous vermin. One of his archmage powers is the teleport spell-like ability.
The Guild of Foreign Trade is administered by Samas Kul (LE male human Tra7/Red8), a brilliant, ambitious man who stands high in the ranks of the Red Wizards. He is second only to the zulkir Druxus Rhym among those Red Wizards in the school of Transmutation, mostly due to the staggering wealth at his disposal. As the grand master of a government-sponsored guild, Samas Kul is nominally an autharch, but in truth his power and influence exceeds that of all but the strongest tharchions. Corpulent and cynical, Samas Kul goes about his business draped in gem-studded garments with rings worth thousands of gold pieces on each finger, flaunting the wealth that pours into Thay’s coffers (and his owns) through the guild.
Source: Unclean (4th Edition Novel), circa 1375 DR
Druxus was a skinny, stork-legged man, with a weak chin and a bulge of flab at the waist-line. Tattoos covered his body. Druxus wore many repositories of magic, such as rings, a silver-and-obsidian amulet around his neck, even the very tattoos on his body.
He had only to concentrate for his magical repositories to release their magic and bestow upon him Giant's Might, turn his attackers to stone or whisk himself across the realm to a place of safety
Source: Unknown, 3rd Edition Stats and Information
Druxus Rhym: Male Mulan Human Tra10/Red10/Acm4; CR 24; Medium-size Humanoid; HD 24d4+24; hp 74; Init +2; Spd 30 ft.; AC 12 (touch 12, flat-footed 10); Base Atk +12; Grp +12; Atk +17 melee (1d4+5/19-20, Devourer), +19 ranged (1d4+5/19-20, Devourer), or +14 melee (1d6+2, rod of thunder and lightning); Full Atk +17/+12 melee (1d4+5/19-20, Devourer), +19/+12 ranged (1d4+5/19-20, Devourer), or +14/+9 melee (1d6+2, rod of thunder and lightning); Face/Reach 5 ft./5 ft.; SQ Specialist defense, spell power, scribe tattoo, great circle leader, Archmage high arcana; AL NE; SV Fort +9, Ref +10, Will +17; Str 11, Dex 15, Con 13, Int 24, Wis 12, Cha 14.
Skills and Feats: Appraise +18 (+20 with alchemy), Concentration +27 (+31 when casting defensively), Craft (alchemy) +21, Craft (tattooing) +11, Intimidate +12, Knowledge (arcana) +34, Knowledge (history-Thay) +26, Knowledge (local-Thay) +21, Knowledge (the planes) +26, Search +11, Sense Motive +10, Speak Language (common, mulhorandi, infernal, abyssal, draconic, ignan, rashemi, chessentan, untheric), Spellcraft +41; Combat Casting, Craft Rod, Craft Wondrous Item, Eschew Materials, Extend Spell, Forge Ring, Heighten Spell, Quicken Spell, Scribe Scroll, Simple Weapon Proficiency (light mace), Skill Focus (Spellcraft), Spell Focus (enchantment), Spell Focus (transmutation), Tattoo Focus.
Special Qualities: Specialist defense +4 (saving throw bonus vs. transmutation), spell power +5 (bonus to caster level checks to overcome spell resistance; +6 with transmutation spells), scribe tattoo (give Tattoo Focus feat to qualified individuals), great circle leader (great circle with nine apprentices). Arcane fire (560 ft., 4d6 plus 1d6 per spell level sacrificed), arcane reach, mastery of counterspelling, spell-like ability (teleport).
Wizard Spells Prepared (5/7/7/7/6/5/6/4/5/4; base DC = 17 + spell level; DC 18 + spell level with enchantment spells; DC 19 + spell level with transmutation spells; barred schools - abjuration, necromancy, conjuration; caster level 24th).
Possessions: Devourer, ring of shooting stars, rod of thunder and lightning.
Height: 5’8”, Weight: 175 lbs., Hair: None, Eyes: Black.
Devourer: This is a +5 distance, returning dagger also allows the user to discharge a lightning bolt (as 10th level caster) three times a day and cast a greater teleport once a day.
Human Male Transmuter 24
Str 11; Dex 15; Con 13; Int 18; Wis 12; Cha 14
Armor Class: 9
Move: 12
Hit Points: 27
Number of Attacks: 1
Damage: 1d10 (enchanted dagger, see below)
THAC0: 13
Alignment: NE
Magical Items: Devourer (enchanted dagger), ring of shooting stars, staff of thunder and lightning
Age: 62, Ht: 5’8”, Wt: 175 lbs.
Hair: None, Eyes: Black
Spells: 8/8/8/8/8/8/8/8/7 (includes bonus spells)
This wizard grew tired of the staid Researcher faction and quit several years ago. Today, he supports Szass Tam’s more active faction which seeks to overthrow the other zulkirs and unite Thay as an empire.
Rhym has embraced Tam’s cause wholeheartedly and will gladly serve under the necromancer when Tam is in charge. To this end, he coordinates many of Tam’s activities, both within Thay and beyond. In a recent plot, for example, Rhym succeeded in wiping out a dozen Researchers at a catered banquet by transforming the cream filling of the dessert pastries into poisonous scorpions.
Rhym possesses a potent arsenal of enchanted items, chief among them the dagger Devourer. This weapon strikes for 1d10 points of damage in melee, may be thrown and return as an axe of hurling, discharges a 10-die lightning bolt three times per day, and allows its possessor to teleport without error once per day.
Druxus Rhym, Zulkir of Alteration (Human male 24th-level transmuter), AC 9; MV 12; hp 27; THAC0 13; #AT 1; Dmg By weapon; SZ M; ML 17; AL NE; XP 18,000.
S 11, D 15, C 13, I 18, W 12, Ch 14.
Spells: 8/8/8/8/8/8/8/8/7 (includes bonus spells).
Special Equipment: ring of shooting stars, staff of thunder and lightning, and Devourer.
Devourer is an enchanted dagger (treat as a +1 for determining if beings can be struck by it). It inflicts 1d10 points of damage, may be thrown as an axe of hurling, discharges a 10-dice lightning bolt three times per day, and allows its wielder to teleport without error once per day.
Description: This 62-year-old wizard is 5’8”, weighs 175 lbs, and his bald pate is covered in tattoos. He strongly supports Szass Tam’s bid to overthrow the other zulkirs and build an empire. To this end, he coordinates many of the lich’s activities, both within and without Thay itself. If PCs ever come to contest one of Tam’s schemes, it’s entirely likely that Rhym will be the one to deal with them, directly or indirectly by issuing the appropriate commands to the appropriate creatures.
Zulkir of Alteration. Druxus Rhym (NE hm Tra24): Rhym was once a member of the Researchers faction, but has since changed allegiance and now supports Szass Tam. He is skilled, intelligent, and more reliable than Lallara Mediocros.
Source: Lords of Darkness (AD&D), circa 1372 DR
Druxus Rhym, the zulkir of Transmutation, maintains an alliance with Szass Tam. His enthusiasm helped persuade Tam to consider the enclaves as a viable option. Druxus was one of the earliest supporters of the enclaves and invested much of his personal fortune in the first three, which has been repaid fivefold. He is not averse to assassinating his political enemies, and one of his favorite methods is transforming his enemies’ equipment or food into poisonous vermin. One of his archmage powers is the teleport spell-like ability.
The Guild of Foreign Trade is administered by Samas Kul (LE male human Tra7/Red8), a brilliant, ambitious man who stands high in the ranks of the Red Wizards. He is second only to the zulkir Druxus Rhym among those Red Wizards in the school of Transmutation, mostly due to the staggering wealth at his disposal. As the grand master of a government-sponsored guild, Samas Kul is nominally an autharch, but in truth his power and influence exceeds that of all but the strongest tharchions. Corpulent and cynical, Samas Kul goes about his business draped in gem-studded garments with rings worth thousands of gold pieces on each finger, flaunting the wealth that pours into Thay’s coffers (and his owns) through the guild.
Source: Unclean (4th Edition Novel), circa 1375 DR
Druxus was a skinny, stork-legged man, with a weak chin and a bulge of flab at the waist-line. Tattoos covered his body. Druxus wore many repositories of magic, such as rings, a silver-and-obsidian amulet around his neck, even the very tattoos on his body.
He had only to concentrate for his magical repositories to release their magic and bestow upon him Giant's Might, turn his attackers to stone or whisk himself across the realm to a place of safety
Source: Unknown, 3rd Edition Stats and Information
Druxus Rhym: Male Mulan Human Tra10/Red10/Acm4; CR 24; Medium-size Humanoid; HD 24d4+24; hp 74; Init +2; Spd 30 ft.; AC 12 (touch 12, flat-footed 10); Base Atk +12; Grp +12; Atk +17 melee (1d4+5/19-20, Devourer), +19 ranged (1d4+5/19-20, Devourer), or +14 melee (1d6+2, rod of thunder and lightning); Full Atk +17/+12 melee (1d4+5/19-20, Devourer), +19/+12 ranged (1d4+5/19-20, Devourer), or +14/+9 melee (1d6+2, rod of thunder and lightning); Face/Reach 5 ft./5 ft.; SQ Specialist defense, spell power, scribe tattoo, great circle leader, Archmage high arcana; AL NE; SV Fort +9, Ref +10, Will +17; Str 11, Dex 15, Con 13, Int 24, Wis 12, Cha 14.
Skills and Feats: Appraise +18 (+20 with alchemy), Concentration +27 (+31 when casting defensively), Craft (alchemy) +21, Craft (tattooing) +11, Intimidate +12, Knowledge (arcana) +34, Knowledge (history-Thay) +26, Knowledge (local-Thay) +21, Knowledge (the planes) +26, Search +11, Sense Motive +10, Speak Language (common, mulhorandi, infernal, abyssal, draconic, ignan, rashemi, chessentan, untheric), Spellcraft +41; Combat Casting, Craft Rod, Craft Wondrous Item, Eschew Materials, Extend Spell, Forge Ring, Heighten Spell, Quicken Spell, Scribe Scroll, Simple Weapon Proficiency (light mace), Skill Focus (Spellcraft), Spell Focus (enchantment), Spell Focus (transmutation), Tattoo Focus.
Special Qualities: Specialist defense +4 (saving throw bonus vs. transmutation), spell power +5 (bonus to caster level checks to overcome spell resistance; +6 with transmutation spells), scribe tattoo (give Tattoo Focus feat to qualified individuals), great circle leader (great circle with nine apprentices). Arcane fire (560 ft., 4d6 plus 1d6 per spell level sacrificed), arcane reach, mastery of counterspelling, spell-like ability (teleport).
Wizard Spells Prepared (5/7/7/7/6/5/6/4/5/4; base DC = 17 + spell level; DC 18 + spell level with enchantment spells; DC 19 + spell level with transmutation spells; barred schools - abjuration, necromancy, conjuration; caster level 24th).
Possessions: Devourer, ring of shooting stars, rod of thunder and lightning.
Height: 5’8”, Weight: 175 lbs., Hair: None, Eyes: Black.
Devourer: This is a +5 distance, returning dagger also allows the user to discharge a lightning bolt (as 10th level caster) three times a day and cast a greater teleport once a day.