New Weekly Campaign?
#1
I’d like to try our weekly campaigns again, with a new twist to them. This time around, I would like to get your opinions on what these campaigns should focus on along with when/if you’d be able to join. Since I will be doing the DMing for the campaigns, they will need to occur either after 7:00 PM CST (GMT -6) on Monday, Tuesday, Wednesday, or Friday or on the Weekends after 12:00 PM CST. They will not go more than 3 hours per session.

We can do any almost storyline you guys would like (within the guidelines I have in mind down below). Harpers? Agents from Rashemen? Spies from Aglarond or Cormyr? Exiles from the Endless Wastes or Mulhorand?
And I can/will make special creatures, items, NPCs, and (potentially) areas as needed to accommodate ideas. For example - would this group have a guildhouse somewhere? A secret lair? Special items that do…er…something? Is there something you’re interested in making for the group?

As you think of ideas or maybe become interested in joining this group, here are the guidelines I would like to work with:

1. We will start out with an initial campaign length of six weeks. If everyone can get together 6 weeks in a row, we’ll do it all in a row. If we can only do two weeks in a row then a break of a week or two, or three weeks in a row, or one week here and there, we will work it this way. However, all members of this group need to join every week it is agreed upon or the session that week will not be held. Once initial dates/times are set and agreed upon by the group, everyone in the adventuring party will need to be there throughout the entire campaign as it will be a team effort!
If things go well I am opening to extending the campaign to more than 6 weeks.

2. This group will need to consist of LG, LN, NG, CG, or True Neutral characters. No Evil or CN characters, please. I ask this because I feel it will be easier to maintain group cohesion and perhaps reduce inter-party conflits so everyone can enjoy focusing on the quest at hand rather than watching their back against their ‘friend’. Plus, I’d like to focus on the more ‘traditional’ D&D stories and such - ‘go rescue the damsel in distress simply because it’s the right thing to do and you’re not being coerced into it or only doing it after promised a great sum of money’. ;)

3. The members of the group will start out knowing each other. Everyone involved will post backgrounds for their characters on a special party forum set up here. You will also need to collectively decide where the characters met before the initial opening events in the Thay PW brought them to Thay. The opening sequence will still apply to these characters, however you could consider the entire group gets taken all at once for example. Finally, you’ll need to decide how your character initially views the others in the party and provide it to be as DM-information only.
Oh - and you’ll also need to think of a name for your adventuring party...

4. All PCs will start at level 1. The PCs used in this campaign should only be played during the sessions themselves. Depending on who survives the campaign and how long it goes, these character may be retired or else at the conclusion of the campaign used as regular PCs.

We can start any week once we get 5 people interested in forming the party and and consensus that they can all commit to a 6 week run (potentially split up over 6+ weeks). If we get enough interest in this new campaign, I will ask KTA to set up a separate forum here in which those interested can hash out details, provide character information to the others of the group, and so on.
#2
Sounds Great - I'm In!

It would have to be during week-nights for me as my week-ends are always helter-skelter.

Wow, so with these guidelines we could actually run a paladin *chuckles*, or some other non-moraly bankrupt character...sweet!

Does the race, or class types matter?

Also, How about as an option to just retiring the characters that survive (or don't survive) make them NPC's in some limited form:

IE:

1) If they don't survive - Name on a tombstone (most likely) ...
2) If they were injured slightly and are now working in a tavern, etc...
3) If they were injured severly and are now a begger in a town...
4) They actualy retired with their wits and hide mostly intact and have a normal job as a gaurd, etc...
5) And so on...

This way the characters we run will have a lasting impact on the lands of Thay (no matter how small).
~Ahku
aka Sir Crash-Alot
aka Omega Tester
...Forever, Fornever
#3
Ok, I'm in too.

I think I can play a character who's only half-reprehensible.

I like ahku's idea of then integrating the characters as bartenders, beggars, or whatnot after the campaign. Sort of like a prequel... and maybe have a conversation trigger to get them to "tell the story"... if any future PC is fool enough to ask... hehe.

I think almost any time will work for me... I just need to know when, and I should be able to adjust my schedule, such as it is, accordingly.

Cheers.
#4
Sure - I also like the idea of having them become NPCs at the end. Maybe special quest givers or something even based on what they liked or how you played them. Or just a retired group of adventures starting up their own tavern/place/whatever as a 'beacon of light' or something in an evil land.

So we're at 2 people, assuming we do this during the weekdays (which would then eliminate any GMT people from joining unless they stay up until 3-4 AM their time...)
#5
Definitely interested. Now to think of a character...
#6
Hi there. I'm interested. I'm new to the server, but I have a lot of ideas, both for a character and for what I'd like to see in a campaign. What do I need to do to get involved?

Thanks.
#7
Sorry - I also see I missed Anku's question. Any class or race that fits the alignment guidelines is allowed - Paladins included! Once we get a 5th person interested you all may want to discuss what characters you'd liek to play and the best way to create a 'balanced' party. Having 5 Paladins in the party might make things a bit difficult for our story, for example (unless you decide the campaign is about 5 Paladins coming to Thay).

And Darknyss - welcome to Thay, first of all! :D
At the moment maybe just start thinking of ideas for the campaign you would like to discuss with the other members of the group once the new forum is set up. Once/if we get one more person we'll get that process of selecting a campaign idea started between the five of you in the new forum.

Just to clarify, mineption and Darknyss; you will both generally be available after 7:00 CST on Monday, Tuesdays, Wednesdays or Fridays (or some combination of those days)?
#8
(10-06-2009, 10:52 AM)Thayan Wrote: Just to clarify, mineption and Darknyss; you will both generally be available after 7:00 CST on Monday, Tuesdays, Wednesdays or Fridays (or some combination of those days)?

I might be only available an hour later on some days depending on how my schedule works out, but otherwise yes.

Also, I'll be playing a cleric.
#9
Hello,

I think i'd like to try the following Fighter (a dual scimitar wielding buccaneer type) who is not above a little larceny for the sake of others, etc...

Occupation: Bucaneer (sailor / smuggler when need be)
Name: Jack Black
Race: Human
Class: Fighter (with some rogue)
Alignment: CG
Personality: Eats life with shining teeth, despises those who subjugate the less fortunate for their own benefit.
~Ahku
aka Sir Crash-Alot
aka Omega Tester
...Forever, Fornever
#10
OK - Sounds good guys. You can wait to hash out character details until we get the party-specific forum set up and we can dedicate a topic to each character or something. It's possible character concepts may shift a little bit depending on what type of campaign ideas you guys come up with there as well....


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