03-16-2014, 07:17 PM
Hello!
I am an FNG, and loving this place. It is very different from the only other world I have ever seriously played on, and the differences, make it a great place to thrive. I haven't delved as deeply into the two characters I am working on as deeply as I would like yet, but the real world has a way of preventing that.
Anyway, I wanted to ask a question about item level restrictions.
In short, I hate them. I understand what they are for: to prevent folks from getting handed a full inventory of high level gear and pwning everything in sight. The problem with blanket restrictions, is, if I save my sheckles, or get lucky in a dungeon, I can find things that I SHOULD be able to use but can't due to these artificial restrictions.
As an example, I have a character that is level 5. He specializes in using the longsword. During a run through the Amruthar sewers I discovered a +2 longsword. I see no reason to not be able to use it, but I can't until level 7. A sword is a sword, the enchantment on it shouldn't make it impossible for me to put it in my hand and swing it around.
Preventing higher level and older players from overpowering newer characters, I would propose scripting to prevent players from receiving either directly or indirectly, items from other players. I am not sure if it is even possible to do, but some of the things I have seen done here is pure genius, so I am hoping it is.
The mechanisms appear to be in place already. I have never seen scripting done as well as it is here. There is already scripting in place that prevents a player from passing items between characters, even through intermediaries. Opening that up to prevent characters from passing items to others that is too high of a level would make more sense than preventing folks from using what they earned.
I am an FNG, and loving this place. It is very different from the only other world I have ever seriously played on, and the differences, make it a great place to thrive. I haven't delved as deeply into the two characters I am working on as deeply as I would like yet, but the real world has a way of preventing that.
Anyway, I wanted to ask a question about item level restrictions.
In short, I hate them. I understand what they are for: to prevent folks from getting handed a full inventory of high level gear and pwning everything in sight. The problem with blanket restrictions, is, if I save my sheckles, or get lucky in a dungeon, I can find things that I SHOULD be able to use but can't due to these artificial restrictions.
As an example, I have a character that is level 5. He specializes in using the longsword. During a run through the Amruthar sewers I discovered a +2 longsword. I see no reason to not be able to use it, but I can't until level 7. A sword is a sword, the enchantment on it shouldn't make it impossible for me to put it in my hand and swing it around.
Preventing higher level and older players from overpowering newer characters, I would propose scripting to prevent players from receiving either directly or indirectly, items from other players. I am not sure if it is even possible to do, but some of the things I have seen done here is pure genius, so I am hoping it is.
The mechanisms appear to be in place already. I have never seen scripting done as well as it is here. There is already scripting in place that prevents a player from passing items between characters, even through intermediaries. Opening that up to prevent characters from passing items to others that is too high of a level would make more sense than preventing folks from using what they earned.