Fugue is the ultimate four letter word in Thay. It is one of those things that sets Thay apart from others and has you think more carefully on how you adventure and such. It can be quite frustrating for anyone having have to lose xp and note.
As a long time player, I would like to give my insights on this. This is my opinion only so others feel free to add their thoughts.
When I first came, the fugue xp and note penalties were a lot harsher than now. Back then you could easily lose a level after two fugues. You could easily lose items you had if you were not quick enough. Rightfully so Thayan kept it but taking consideration players concerns, he reduced the amount of xp and note loss.
He could of stopped there but did not. He most recently made it so items in containers would stay rather than having your inventory all over.
Some suggestions into minimizing how many times you are in the fugue and how often you need to pick up items. Again these are my opinions.
Part of it is IC and part OOC. In role playing your character, are you the type that says screw dangers I need gold and gear and just rush in, if so then expect easily used up saves and fugues.
Sometimes technical errors with your computer can cause glitches. Try and find out why and see what can be done to prevent it. Granted some things cannot and what happens happens.
Some tips on saving saves and fugue trips:
1. Think carefully of where you are going and plan. If you encounter something which could lead to your death you need to decide is it better(based on character's rp) to stay and fight or leave, regroup and go back. Or try and see if you can get others to help you.
2. Solo vs group. This is a bit tricky and again could be tied to your character's rp. Are they a loner or are they willing to work with others. Until recently it was almost a chore in trying to get people to assist. The new raven portal stone system is nice as it can bring interested parties to you though sometimes no one may reply due to either level differences or in rp.
So no one responded the first time, do you wait and try again? Give up the quest or buy the item? Usually if I feel the place is too extreme and I only need to get one item and it is under one thousand gold I will buy it. Or depending on which character I might just say screw the quest or just wait until an opportune time.
It is kind of a "Catch 22" situation, you need gold to get gear and gear to get gold.
In regards to assassins, there are various warning systems in place to give you time. Again your actions depend on your rp. Do you stand and fight or seek cover and have more time to prepare?
There is no right or wrong way to approach this, you need to play it as you feel whether you play it ic or ooc. :)
As a long time player, I would like to give my insights on this. This is my opinion only so others feel free to add their thoughts.
When I first came, the fugue xp and note penalties were a lot harsher than now. Back then you could easily lose a level after two fugues. You could easily lose items you had if you were not quick enough. Rightfully so Thayan kept it but taking consideration players concerns, he reduced the amount of xp and note loss.
He could of stopped there but did not. He most recently made it so items in containers would stay rather than having your inventory all over.
Some suggestions into minimizing how many times you are in the fugue and how often you need to pick up items. Again these are my opinions.
Part of it is IC and part OOC. In role playing your character, are you the type that says screw dangers I need gold and gear and just rush in, if so then expect easily used up saves and fugues.
Sometimes technical errors with your computer can cause glitches. Try and find out why and see what can be done to prevent it. Granted some things cannot and what happens happens.
Some tips on saving saves and fugue trips:
1. Think carefully of where you are going and plan. If you encounter something which could lead to your death you need to decide is it better(based on character's rp) to stay and fight or leave, regroup and go back. Or try and see if you can get others to help you.
2. Solo vs group. This is a bit tricky and again could be tied to your character's rp. Are they a loner or are they willing to work with others. Until recently it was almost a chore in trying to get people to assist. The new raven portal stone system is nice as it can bring interested parties to you though sometimes no one may reply due to either level differences or in rp.
So no one responded the first time, do you wait and try again? Give up the quest or buy the item? Usually if I feel the place is too extreme and I only need to get one item and it is under one thousand gold I will buy it. Or depending on which character I might just say screw the quest or just wait until an opportune time.
It is kind of a "Catch 22" situation, you need gold to get gear and gear to get gold.
In regards to assassins, there are various warning systems in place to give you time. Again your actions depend on your rp. Do you stand and fight or seek cover and have more time to prepare?
There is no right or wrong way to approach this, you need to play it as you feel whether you play it ic or ooc. :)
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander