Server Updates
#81
-For Thay's setting reboot on NWNEE, the mysterious allies involved in every PC's opening event have been expanded to include other individuals who may not necessarily be associated with Thay. Drow, Duergar, and Svirfneblin PCs will have a slightly different initial experience than the surface races and will receive a one-time means of easily returning to the Underdark when they feel the time is right to do so



-The player-owned building system has undergone a significant revision, which utilizes new EE functionality! While the most important changes are listed below, see the updated Player Owned Buildings topic for complete details:

1. A character can own as many buildings as you like. However, please note that yearly taxes are still required for each building and must be paid by the 1st day of the coming in-game year. In other words; property tax for each building must be paid about every 90 real-time days to maintain ownership of it

2. A building's owner may change the name of their actual building area

3. Teleportation magic can be used in houses, including being able to set portal stones

4. A character's persistently saved location is now saved in a player-owned buildings. This means characters will no longer be jumped to the entrance of a player-owned building if they logout/login in one

5. The price of building deeds, and the yearly property taxes determined by that price, has been significantly reduced for Large Houses, Manors, and Towers

6. Anyone with a key to a building may place player-owned merchants within it. However, only the building owner will receive a sign that can be placed outside the building entrance to advertise a merchant(s) within

7. Vampire Coffins and Lich Phlyacteries can be placed in player-owned buildings now



-The merchants of the world have undergone several important revisions. While the most important changes are listed below, see the revised Merchants topic for complete details:

1. The Markup % modifier on items the merchant sells is determined by the original selling markup of the merchant minus the PC customer's appraise skill minus the PC customer's notoriety level minus a random roll updated every few in-game days

2. The Markdown % modifier on items the merchant will buy is increased at roughly half that of the Markup % modifier determined by the previous calculation

3. Level 1-3 PCs get "New Customer Pricing" at all merchants, which starts at 15% for both the Markup and Markdown modifier, and decreases by 5% per level

4. The maximum purchase price for any one item will be gradually reduced by 1% for each 1000 gold a PC possesses. For example, if your PC has 50K gold, a merchant will reduce the original maximum purchase price he'd pay for any item by 50%

5. To stay competitive with NPC merchants, player-owned merchants also offer "New Customer Pricing", and may also scale down the maximum purchase price they will pay for an item from a "rich" PC customer



-The Chauntean Shrine in Nethjet has expanded and there is now a formal temple to that goddess there. Visit the House of the Great Mother for healing and/or if you wish to join her temple in Thay



-If saved from death by their mysterious allies, low-level PCs will always respawn in Bezantur



-Utilizing new EE functionality, there are new DMs voice commands that allow DMs to create and modify areas in-game. These include dm_copyarea, dm_copyareabare, dm_deletearea, dm_settran, dm_settag. In addition, the !settail and !setwings commands have changed to DM-only commands of dm_settail and dm_setwings, and the dm_partyinfo command has changed to dm_pcinfo



-DMs now have a DM Command Targeter feat/special ability in the Radial Menu. It is highly recommended that full DMs quickslot and use it for the purposes of targeting objects or locations since its use is instantaneous, unlike using the DM Command Targeter item



-Utilizing new EE functionality; if a PC gets booted from the server, the reason why will be explained in the boot message



-(Optional) Several new load screen tips have been updated or added and if you re-install the thaypw_v2.hak and thaypw_v2.tlk files



-The following bugs have been fixed:

1. XP is no longer awarded for killing images created by the Mirror Image spell

2. Skeleton Keys once again work to pickup (steal) furniture from any player-owned building
#82
-Notoriety requirements to create certain types of subrace PCs have been removed. As a result, any supported Thay PW subrace PC may be created by anyone. However, please keep in mind that there is still a limit of one special template or subrace PC per player. It is also strongly recommended new players to the PW create a standard race character as their first PC to reduce the difficulty of their learning curve



-Due to their popularity; new Underdark subrace characters now start in Undrek'Thoz instead of the surface world of Thay. Various system modifications have been made to ensure that, while still more challenging than starting on the surface, low-level PCs can survive in the Underdark. This includes a dark version of the world's most beloved questgiver in Undrek'Thoz!



-Two new questgivers can now be found in Undrek'Thoz for low-level PCs. One, in particular, provides an invaluable reward for those seeking to navigate the Underdark around Undrek'Thoz



-Recently enacted Red Wizard magic now blankets the surface world. As a result, Underdark Races are banished to the Underdark by powerful magic whenever they set foot under the open sky of Thay. Whether or not the Red Wizards leave this defensive measure up as a permanent defense against the encroachment of those below their lands remains to be seen...



-The overland and underland map travel systems for Thay and the Underdark have undergone a significant revision to use new NWNEE functionality to now create a unique copy of the overland/underland area to which a PC is traveling. In addition, many areas will have more descriptive names such as the Eastern Way, High Road, River Thay, Surmarsh, and so on



-Several new areas of adventure have been added to Undrek'Thoz, such as the Vrasl Crypts, the Slave's Den in Jenn'Yxir, and the Drider Pits of Trun'Zoyl'Zl



-When an enchantment gem is used on an item for the first time, it will now indicate the new character level which would be required if the enchantment were applied to the item. Then, if used again on the item within 30 seconds, it will apply the enchantment to it



-Adventurer slave masters (PC owners of PC slaves) may transfer ownership of their adventurer slave to another PC by remaining non-hostile to the new owner, and then using their slave shackles on the new owner twice within 30 seconds



-Additional stats have been added to the Character Statistics list in the Player Menu, such as total slaves sold and total times respawned



-Non-magical NPC faction aid (such as legionnaires) will be unable to reach members of surface factions if they are in the Underdark, and will be unable to reach members of Underdark factions if they are on the surface



-Fishing has been revised so that the bonus to determine if a fish is caught is determined not only by a PC's wisdom modifier, but also their Druid levels, Ranger levels (to a lesser extent) and Barbarian levels (to an even lesser extent). In addition, even successful fishermen must now practice patience since in most cases, at least a few minutes must pass before they will be fortunate enough to catch another fish



-Exposed Pit Trap shafts will now always disappear after a few rounds, even if they aren't a one-shot-only type of trap



-Brand new characters that do not meet naming requirements, such as a character given the same name as another previously created by the same player, will be automatically deleted to save the player the hassle of having to delete it manually



-Mordenkainen's Magnificent Mansion has been revised to use new NWNEE area creation capabilities to create a unique copy of the mansion each time it is cast



-DMs have two new voice commands, dm_create_uarea and dm_create_oarea, to create an overland or underland area that has not yet been generated



-The following bugs have been fixed:

1. Light Blindness for Drow and Duergar no longer disappears after leaving one exterior area for another

2. Additional efforts have been made to avoid quest NPCs getting stuck in the appearance verification area and not getting jumped to the location they should exist

3. New player-claimed buildings will not be populated with random traps

4. Portal stones can have their recall location set again

5. Quest NPCs will properly despawn from an area after the quest they are needed for has been completed

6. Many, many issues in regard to NWNX chat functionality for players, DMs, and Player DMs have been addressed

7. Use of the Tracking feat no longer indicates the Ranger is casting Detect Favored Enemy, if you redownload and replace the thaypw_v2.hak or if you subscribe to the Steam workshop mod for Thay

8. Prestigious legion factions, such as the High Thay legion, will require the correct minimum amount of notoriety before allowing someone to join

9. The Boots of Springing and Striding speed increase will get removed when they are unequipped

10. The Dwarven Waraxe Weapon Focus can again be selected by non-dwarven PCs, if you redownload and replace the thaypw_v2.hak or if you subscribe to the Steam workshop mod for Thay

11. Messenger Ravens can no longer reach individuals in the Underdark, Planar areas, or within locations where teleportation magic will not work

12. A Halfling or Goblin strength's attribute is now properly calculated for movement skills such as climbing or jumping

13. Attempting to cure lycanthropy will no longer crash the server

14. Defender NPCs, such as legionnaires, will no longer consider a PC who casts Treeshape to polymorph into a tree as a monster and then attack them

15. Treasure located via a treasure map will be properly created once unearthed

16. The Healing domain now correctly empowers all healing spells cast by a PC who has it

17. Message Board notices that have been copied from an original will display the name and body of the message when posted to a message board
#83
-The Thay PW hakpak has been updated. You will need to download the thaypw_v3.hak and the thaypw_v3.tlk found here in order to login to the Thay PW, or subscribe to the Thay PW Required Custom Content mod if you use Steam to play NWNEE. Those who are already subscribed to the Steam mod for Thay will automatically receive this update



-Utilizing new NWNEE functionality, players will now see and be able to select any Thay-supported subraces when creating a new PC. This provides in-game information about the subrace's abilities when selected from the list of races, means that correct attribute stats and racial feats for your subrace PC will be displayed during character creation, and depending on your subrace and gender, the subrace's true character model will be displayed for customization



-The limit of one Prestige Class per character has been removed, so PCs may take Prestige Classes as both their 2nd and 3rd class, if they wish



-Characters can now speak to innkeepers and caravan masters throughout the world to send a short message to all other characters who are on at the time



-Messenger ravens sent by someone looking to form a group are now easier to use. Those who receive one can speak to the raven to either accept the summons and join the group, or send the raven away



-Enchantment Forges can add Light to an item, the available brightness of which increases with the enchanting character's notoriety. In addition, enchantment forges can remove Light and all On Hit effects from an item now, as well



-A new quest is available for mid-level adventurers who wish to get involved in the "business dealings" of Bezantur's Market Town



-Player owned merchants no longer give new player discounts, or discounts based on their customer's appraise skill. This is to give merchant owners a better idea of just how much their merchant will buy or sell an item, and to reduce confusion about a player owned merchant's true markup or markdown



-More gory blood visuals will be displayed when in combat



-The damage level for random traps, but not the DC to discover or disarm them, will be downward revised if lower-level PCs decide to adventure in higher-level areas



-Hit Point damage from poison is no longer applied to level 1 PCs for playability reasons



-Baleful Polymorph will no longer cause hit point damage upon those it affects



-DMs have the ability to apply Weight Reduction to any item via the enchantment forges for rare and unique item rewards



-Databases are written to disk on a set schedule, to hopefully reduce or avoid Docker crashes that wipe out a particular database



-The following bugs have been fixed:

1. Using new NWNEE functionality, overland areas should no longer have random placeables, such as trees, created in the middle of roads, on bridges across a river, etc

2. Due to various issues that would occur when tailor models were used to very quickly go through all the possibly appearances for an item being modified, there is now a 1 second enforced delay between appearance changes of an item on a tailor model

3. Arena Editors will not disappear during a death match against a dynamically generated NPC opponent

4. XP progression occurs again since a problem with the in-game time resetting itself to a prior date for about a week has been resolved

5. PCs deleted to make room for a new PC will be properly removed from the database of active PCs

6. Traps set in an arena prior to the start of a match are removed when an arena match starts

7. Normally unlocked doors and gates that require a key to lock or unlock, will not automatically relock themselves after being locked and opened

8. Mirror images will no longer be able to summon familiars or use any other combat feats
#84
-The Thay PW hakpak has been updated. You will need to download the thaypw_v4.hak and the thaypw_v4.tlk found here in order to login to the Thay PW, or subscribe to the Thay PW Required Custom Content mod if you use Steam to play NWNEE. Those who are already subscribed to the Steam mod for Thay will automatically receive this update



-Characters can now be resized from 85% to 115% of their normal size. For the next several weeks OOC Body Models can be found in the basement of the Red Trident in central Tyraturos so players who wish can resize their existing characters. After that, characters can only be resized at Body Models in the Mind's Eye area during character creation, or if a DM transports them to the Body Models in the Palace of Thay



-A cell of the Eldreth Veluuthra faction has established a sanctuary deep in the Forested Valley, which is now available for elves to join. Dedicated to the removal of humans from Faerûn, its fanatical members are recognized by the Fey and Elven guardians of the Forested Valley region, who will allow them to pass unhindered. Thanks go to Pluto for writing the faction recruiter's conversation



-Due to issues with Unlimited Ammunition items creating heavy stacks of arrows and the weight not getting removed when unequipped; arrows, bolts, and bullets have been reverted back to the NWN default weight of 0. However, the maximum stack size of ammunition remains set at 50



-Tithing to a god will shift both the Lawful/Chaos and Good/Evil axis of a character toward that of the god to which the tithe was provided



-Elves and drow may walk by using the !walk voice command



-Building owners may use a skeleton key on the main entrance to their building to refit it as a key to their building. While it is cheaper to make building key copies at key duplicators, this method is the only option to create a new building key if the owner has somehow lost all existing keys to the building



-Duergar can now become Dwarven Defenders. Drow can now become Arcane Archers



-The duration of Baleful Polymorph has been reduced to 2 minutes/level



-Characters not of the same race as a NPC receive a -5 penalty when speaking about their god



-35 new load screen tips have been added to aid your adventures throughout the world. In addition, all of the Load Screen tips are now in the recently updated Adventuring Tips for Thay page of the Thay PW sourcebook



-The resize command for DMs has been expanded to use new EE functionality. This allows DMs to resize *all* creatures (including PCs!), as well as doors, items, and placeables, from 1% to 500% of their normal size



-DMs can create almost all of the custom visual effects that have been added to the Thay PW hak



-Anti-hacker measures to validate PCs have been reimplemented



-The following bugs have been fixed:

1. Level 4+ PCs who are retired once again allow new PCs to be created with half the retired PC's levels

2. Faction areas, such as the Tower of Swift Death, will no longer spawn hostile assassination and retrieval target NPCs

3. Non-elf NPCs no longer drop elf ears when killed

4. Bandits, Outlaws, and similar miscreants killed in the exterior High Road Escarpment area count as kills toward bandit killing quests

5. The oversight that allowed a player to create and login with multiple special or subrace PCs has been addressed

6. Slashing Dispel will damage an affected creature as explained in its description

7. Gnolls and Orcs will receive the Darkvision feat upon character creation

8. New Tiefling, Orc, Goblin, and Fire Genasi PCs will have racial modifiers to their attributes remain after character creation

9. Pit Traps placed by DMs will function as intended against PCs of level 3 or higher
#85
-The Thay PW hakpak has been updated. You will need to download the thaypw_v5.hak and the thaypw_v5.tlk found here in order to login to the Thay PW, or subscribe to the Thay PW Required Custom Content mod if you use Steam to play NWNEE. Those who are already subscribed to the Steam mod for Thay will automatically receive this update



-The optional Thay PW Enhancement Hak has also been updated to include high resolution Faerûn skies, and very impressive models for 127 medium (2x2) inventory items that will be displayed when the item is placed on the ground. If you are already using this patch hak and you want these new updates, delete the existing thaypw_patch.hak in your C:\Users\YourUserName\Documents\Neverwinter Nights\hak folder and replace it with the thaypw_patch.hak from this new download



-A voice command can now be used to auto attack a nearby enemy. This was added by player request to help address the NWNEE graphics issue where a creature may not be rendered on a certain player's screen, so that person cannot click on it to attack. But this command can be used at any time to physically attack the closest enemy a PC can see. To do so, simply type or quickslot: !aa



-Characters have a new "Associate Control" command in the radial menu, added by player request. Use this in tandem with radial menu or keyboard voice commands for better control over your character's NPC followers such as slaves, summons, familiars, etc. It may be used in the following ways:

1. Targeting a hostile creature will direct your associates to attack it. They will attack using their spells/abilities, if applicable

2. Targeting a non-hostile creature will direct your associates to follow that target, ignoring any threats

3. Targeting a specific location will direct your associates to move to and stand at that spot, ignoring any threats

4. Targeting a locked or trapped object will direct your associates to deal with it, including bashing a lock or intentionally triggering a trap

5. Targeting an associate will allow your character to issue the above associate control commands to only that creature

6. Targeting your character will regroup all associates on him, which will once again allow these commands to be issued to all his associates



-Spears have been changed to one-handed weapons, so it is now possible to use a spear in tandem with a shield. This. Is. SPARTA…er...THAY!



-The appearance of quivers that appear on a character's back when arrows or bolts are equipped will match the colors of their outfit



-Gnolls, Orcs, and Goblins of both genders will only see a static creature appearance during character creation, and they will be unable to change it. However, upon logging in, males will be converted to the dynamic model and females will be assigned a random static model, *unless* a static model number (for either gender) is specified by typing it in the Subrace field during character creation



-Nearly 40 new Underdark-specific research questions have been added. As a result, research quests for characters in the Underdark have been enabled. Thanks go to Ninja_Monkey for creating over half of these questions



-A one-way portal in a cliff face has appeared in the Forested Valley of the southern Sunrise Mountains. Thazalhar scouts claim the fanatical elven guardians of the valley use it for quick access to their stronghold believed to be in the region, but few know the truth of these rumors



-In Bezantur, at the only temple of Lolth on the surface of Faerûn, it is possible for Thayans (humans only) to embrace the "Web of the Unworthy" in an attempt to prove they are devoted to Lolth and the drow. If they prove worthy, Lolth becomes their patron goddess



-Archery targets and dartboards will now only score one hit per round to make it more fair for high and low level PCs to compete against each other



-Faction reports will only display PC members of a faction who have been active within the last in-game year (3 months real-time). Additionally, because it is so secretive, the Harper faction report will now only display its members to DMs



-Red Wizard PCs can now grant patronage to an aspiring Thayan Knight once the Red Wizard reaches level 13, rather than level 15



-Tomte's Silver Pipe has been re-enabled for those who have it, which allows summoning of an animal companion that levels with its owner



-Upon entering a player-owned building, DMs are provided the character name and player name of its owner



-DMs can provide a specific boot message to a player if they boot their PC from the server



-The following bugs have been fixed:

1. Movement placeables with a DC of 0 will always work even if a person is severely encumbered

2. A script typo that prevented PCs with a strength of 13 from jousting has been fixed

3. Scrying will properly use the number of times XP has been awarded by the caster to a target in determining familiarity with the target

4. Logging out and logging in during character creation of a Natural Lycan PC will no longer result in their Wisdom increasing each time

5. Smite Evil will not get confused with Smite Infidel and again works as intended

6. Domains for the dwarf deity Laduguer are properly specified

7. Red Wizard Apprentices possibly getting sent back to their trial area, and then ending up added to the Red Wizard faction twice, will no longer occur

8. A subrace PC in a legion who receives their first promotion will no longer potentially have their notoriety reduced
#86
-The duergar town of Fraaszummdin in the Underdark is now available. Known as Steederhome, this small settlement is renowned for its mastery of vermin and Underdark beasts of all sorts. While it is far from the influence of Undrek'Thoz, the duergar pay a yearly tribute to the drow, nevertheless

1. This town can be found 7 leagues north and 2 leagues east of Nanitaran, at the far northern edge of the Underdark below Thay. A traveler will know they are close when they enter a region of the Underdark known as 'The Wandering' which surrounds the town

2. It contains 7 new areas to explore including the strongholds of the town's leading clans and the Steederhome Tavern

3. The Wandering Upper Reaches -a section of The Wandering rumored to lead to the surface- and the Catacombs beneath the city -the magically protected resting place for the hallowed dead-, are available for exploration

4. A special questgiver here for mid-high level PCs will award a powerful and unique item whose creation is known only to the duergar

5. The Hall of the Gray Protector, a temple to Laduguer, is a new joinable faction here. Thanks go to Karilynn for creating the faction recruiter's conversation



-Healer's Kits are replacing bandages as the primary means of non-magical healing. Healer's kits are stackable, each use is guaranteed to provide healing, and they may even cure disease or remove poison. In addition to this; the prices of potions that cure wounds have been reduced, and the price most temple priests charge to remove disease or poison has been greatly reduced



-Characters may temporarily change their name if they are disguised or their appearance is otherwise changed, or permanently do so if they are relatively notorious. Review the Character Naming page of the Thay PW sourcebook for full details. Thanks go to Ninja_Monkey and Bela for extensively testing this system



-The cost of Thayan Tattoo Magic has been exponentially reduced. For example, the cost has dropped from 142,000 to 33,000 for someone with all 11 possible body parts tattooed to get them magically inscribed. In addition, the cost to erase tattoo spell bindings has dropped from 500 to 100 gold per tattoo



-The !walk command has been improved and may be used by anyone. Monks or Barbarians, in particular, may want to use it to slow their walking rate to match that of other PCs



-A voice command can now be used to try and verify the appearance of nearby non-hostile creatures. This was added by player request to help address the NWNEE graphics issue where a creature may not be rendered on a certain player's screen. To use this command, simply type or quickslot: !av



-Goblin, gnoll, and orc characters with a static creature appearance are able to change their size and portrait at body models. In addition, the Goblin and Gnoll subrace pages in the Thay PW sourcebook have been updated to include screenshots of the static appearances available to those races at character creation



-Characters who worship Flandal Steelskin, Laduguer, or Moradin receive a scaling XP and notoriety award when they place/update an enchantment worth more than 1000 gold on a weapon or armor. Furthermore, characters who worship Gond receive this award when placing a enchantment worth more than 1000 gold on any item



-Life for escaped slaves in Thay is a little easier. Now if they disguise or otherwise change their normal appearance, guards or legionnaires will not be hostile to them - which will allow them to safely traverse the more "civilized" regions of Thay



-8 new rats, bats, and stirges have been created and may actually prove to be a challenge during your adventurers in locations they frequent



-An additional 30+ Underdark-specific questions have been added for the Underdark research quest.



-Commoners in the Underdark will provide only Underdark-specific rumors to characters who convince them to provide some information



-Characters enslaved by a NPC in the Underdark will be sent to the Slave Trade Exchange in Jenn'Yxir, rather than the Slave Pens of Thay in Tyraturos. In addition, slave merchants throughout the world will only sell PC slaves from their respective regions (i.e. - you cannot buy a PC slave in the Underdark from a Thayan slave merchant, and vice versa)



-Various improvements to creature appearance verification have been made which should help with a NWN graphics glitch and reduce the number of NPCs who only appear as a floating name



-The following bugs have been fixed:

1. Lower level Nymph auras would not dominate affected PCs, so now these auras stun an affected PC for 1 round/level

2. A script stack overflow error when starting a conversation after using an Associate Control command will no longer occur

3. An issue with Red Wizard Apprentices rank number in a faction was resolved so they will be called to the Red Wizard trials once they meet all criteria

4. Players can again delete message board messages they have posted when logged in with any character of theirs

5. Assassination and Retrieval target NPCs will no longer go into stealth mode, which made them appear to "not spawn" in the area they should be located

6. Newly placed animated statues in a player owned building will properly activate when approached by someone without the building key
#87
-There is no longer a 3 PC limit per player. In addition, 1 new special PC may be played for each or your PCs who reach a level of notoriety equal to that of a legion Captain, temple Clergy, or guild Veteran Member, up to a maximum of 3 special PCs per player. See Subrace/Special Character Availability under Character Options in the in-game Player Menu for more info



-Major changes have been made to Death & Dying to improve the player experience. The following is a high-level explanation of the most important changes, but full details can be found in the updated Death & Dying page of the Thay Sourcebook

1. The strange contingency magic the 'mysterious allies' place on a PC during the opening event may now possibly save a dying (at -1 to -9 hit points) PC. If the magic does activate, it not only revives the PC, but also makes them ethereal (greater sanctuary) and regenerates hit points for a short time

2. Temple priests who are powerful enough to raise dead PC corpses that are brought to them can utilize this magic aura to create a type of Raise Dead contingency on a PC. If done and a PC chooses to respawn, they will be raised at the spot they fell and given the temporary benefits detailed above

3. The chance instant death will occur has decreased to when a PC is reduced to -50 hit points or less, rather than the previous -30 hit points or less

4. Returning from the Fugue makes someone ethereal for 2 minutes instead of invulnerable for just 30 seconds to give the PC more time to gather and re-equip their belongings



-The time required to level-up has been reduced. For example, characters may now reach level 10 in ~175 hours of gameplay over the course of 84 days (reduced by 25 days), and reach level 20 in ~1180 hours of gameplay over the course of 459 days (reduced by 225 days)



-Pack Slaves are added as a PC associate, which means you now have better control over them since they may be commanded with the Associate Control radial button, voice commands, or by talking to them. Pack Slave Shackles are no longer used or needed since pack slaves may be recalled simply by typing: !pack



-PCs with a class that requires a patron deity now have a Divine Deity Menu in their Player Menu conversation. Through this they may use the completely revised ability to pray and receive divine favor -or perhaps even a miracle, which will raise dead companions- from their god



-The tents of the Amruthar Tent Town are now open. Of particular note, there is a Medic Tent available next to the tournament grounds run by a priest of Tempus to help treat injured combatants



-Rumors claim the Temples of Lolth now have a means of instantaneous transportation through the Faerzress - the magical Underdark barrier that distorts and interferes with certain types of magic, mostly Divination magic and Teleportation magic



-Behind-the-scenes arena system mechanics have been heavily revised and simplified to more reliably determine when a match should end, and streamline what happens to a PC who falls in the arena



-The spell Create Dread Warrior has been reactivated and once again works as intended



-When killed, Beholders and Mind Flayers may leave behind salvageable eyestalks or tentacles



-The following bugs have been fixed:

1. Special questgivers who require you to search an area for an item will have that item created within a container in the target area

2. Healer's Kits will work on targeted creatures after you/they have been in combat
#88
-Thay and the Underdark has now been setup so our required custom content will be automatically downloaded and updated for every player that joins! A huge thanks goes to William Draco who created a GUI and step-by-step instructions that made this possible



-As a result of moving to an automated system, a large amount of new and updated custom content has been added to Thay:

1. Added 37 new robes styles, 31 of which are compatible with Alternate Combat Styles (ACS) for non-fat PCs. At a tailor model; robes 12 and below, and robes 219 and above, are ACS-compatible

2. Added 22 new or greatly improved creature models for animals such as wolves, big cats, bears, cows, and boars - and those that allowed the creation of goats, pigs/piglets/pig sows, rabbits, boar calves, and male lions

3. Added over a dozen new neck parts for armor

4. The appearance of all the original small, large, and tower shields has been vastly improved

5. Hands with fingers have been revised/improved for all races, and fat PCs now finally have fingers rather than fists of doom

6. The devil tail will match a character's skin color. Tieflings rejoice!



-ACS has been expanded and improved. Now all styles are available to all standard appearance races, genders, fat or normal-sized PCs, and display most (all?) cloaks. Full details can be found on the Alternate Combat Styles page of the Thay sourcebook



-Characters can speak as an associate under their control by using the Associate Control button on them, then typing: /v What you want the creature to say



-Since mounted PCs and NPCs get an AC bonus, successful attacks against them are now considered to have hit the PC directly. As a result, being mounted no longer provides an additional hit point increase "shared" with a mount. In addition, when a mounted PC starts dying, or dies, they will fall off their horse (get dismounted), but their horse will not be killed



-The radius at which hostiles can be detected and will prevent resting, or opening the Player menu by clicking the Rest button, has been reduced from 30 to 5 meters



-The chance that a successful Parry will result in a counterattack as been reduced from a difference of 10 to a difference of 5 points or greater. See the in-game description of this skill for details



-The feat Dirty Fighting now provides 1d10 bonus damage when activated, rather than 1d4. See the in-game description of this feat for details



-Barbarians now gain Damage Reduction I through IV at levels 7, 10, 13, and 16, as per 3.5 edition source material



-The Assassin prestige class now requires 4 ranks of Disguise, as per source material



-Four new Tuigan items have been added. Thanks go to Pluto for the idea and descriptions for them



-The Movement Skills feature topic has been added to Thay's OneNote sourcebook, and in-game Player Guide, to better explain the movement skill system in Thay



-The following bugs have been fixed:

1. Seated questgivers will properly pause their conversation when waiting for a research quest answer from a PC

2. Retrieval and assassination target NPCs won't get renamed in certain faction-specific areas

3. PCs immune to poison won't have an ability decrease on failure to apply poison to a weapon or food/drink

4. Random Slaver, Assassin, and Hunter attacks will occur again

5. Natural lycan characters will properly count as one of the limited number of special PCs a player may have

5. Lycan characters will no longer retain their tail or alias when reverting back to human form

6. Natural lycans can always resist the urge to transform on the nights of the full moon

7. A significant cause of NWNEE crashing when entering an area, due to NPCs equipping items upon creation, has been addressed
#89
Following a recent adventuring expedition into the ancient creator ruins beneath Umratharos, the Red Wizards were alerted to previously unknown enchanting magics found within. While the original apparatus was badly damaged and inoperable, the Red Wizards deduced much from the rubble and applied the knowledge to the various enchantment forges throughout Thay and the Underdark...



-Through his hard work and brilliant code, William Draco has completely rebuilt Thay's enchantment forges! An enormous thanks go to him for the weeks of work he put into it, and to our entire DM team for their beta testing of it. While there is too much to cover here in detail, some important things to note are:

1. Many new options are available at the forges. You'll now see things like AC vs Race, or Damage vs Alignment, Immunity to specific spells, among others. In addition, DMs have even more new options that can be applied to unique rewards

2. It is now possible to modify an existing enchantment on an item if the item already has 3 or more (everyone rejoice!)

3. The notoriety levels at which certain enchantments become available have been reviewed and revised - in most cases to make them easier to get

4. A new item property called 'Returning' has been created and can be applied at forges to Throwing Axes, Darts, and Shuriken. If you've ever wished for a perpetual ranged attack that automatically uses your strength bonus, this is for you!



-Not satisfied with 'just' rebuilding our forge system, William Draco also included his custom Unlimited Ammo system. This awesome feature allows you to specify the enchantments on the ammunition a weapon's Unlimited Ammo enchantment creates.

For example, once you apply Unlimited Ammo to a bow, you can modify the ammunition it creates to have a +2 damage bonus, vampiric regeneration +1, and a chance to cause Daze OnHit. So dust off those ranged-attack character concepts, because now with the lowered cost of Unlimited Ammo, and the flexibility that comes with this system, you will no longer have to always 'pay' for every unique ranged attack you make against your opponents



-Due to Thay's many modified classes, skills, feats, spells, and so on; an OOC area for players to test character builds is now available. There are many neat things to try out in this Character Laboratory of Thay, such as the ability to quickly level and delevel a test PC, give it gold, play with neat custom items, modify your appearance or clothing, test all enchantments available to PCs at our newly revised enchantment forges, and more!

1. To create a test character, put a period (.) in front of a new character's name, for example: .Balanor of Thay

2. Test PCs do not count toward a player's special PC limit, and can be of any race/subrace available at character creation

3. Test PCs will always be jumped to, and may never leave, the Character Laboratory. Likewise, normal PCs may not enter that area

4. The laboratory may evolve over time, but as of now it is a non-PvP area with a focus on the features to create character builds specific to this PW



-The cost to purchase a raise dead contingency from a temple priest that can raise a PC from the dead has been halved



-The XP restriction on groups of 8+ PCs, originally in place to combat lag, has been removed to avoid penalizing larger groups of players who show up for DM events



-Once a PC has revealed a hidden door or object, which did not require a special item in their possession to be revealed, that hidden object will be automatically revealed by them in the future



-Melf's Acid Arrow has been changed to follow 3.5 rules which require a successful touch attack and causes 2d4 damage every round it lasts. Thanks go to William Draco for the code to do this



-When disguised, a PC's portrait and description will be suppressed to help ensure anonymity, if they desire it



-3 new Dynamic Magic Items have been created. Kuldfaern; a returning throwing axe that can also be used as a melee battleaxe. Armor of Dunli; powerful dwarven armor immune to Rust Monster attacks and which can also allow understanding of the Dwarven language. And...the Crown of Horns (enough said!)



-Expect to encounter more Rust Monsters in the world. Read the Treatise on Rust Monsters for tips to deal with them. Thanks go to Ninja_Monkey for this writeup and reviewing the Rust Monster AI scripts



-Robes have been limited for mounts when a PC tries to mount a horse, or when equipping an unsupported robe, while mounted. Since these limitations are determined by race, size, and gender, Tailor Models will now indicate which robes work while mounted for the race and size of the model being worked on



-Due to custom content modeling issues that we lack the expertise to fix; Alternate Combat Styles for large/fat characters have been restricted unless they are using a compatible head. Review the Alternate Combat Styles page of the Thay PW sourcebook for which large heads work based on race and gender



-The appearance of chickens has been improved and randomized



-The following bugs have been fixed:

1. Fat NPCs with an alternate combat style should no longer appear headless

2. Curst Rangers and Rogues get Curst Creature Properties which include undead immunities

3. The dates at which Iyachtu Xvim can be selected as a patron god have been corrected

4. The ILR valuation for items with charges/use being MUCH lower than they should has been partially addressed, with plans for a more permanent fix in the future
#90
-Mounts and Pack Slaves are now added to their PC masters as persistently-saved henchmen. This results in several benefits:

1. Their inventory is accessible and acts as their "saddlebag" storage. By using their inventory, you can see their maximum weight capacity before it is exceeded. For any PCs with mounts or pack slaves prior to this update, the inventory you had previously placed in their saddlebags should be transferred to their inventory when you first recall them

2. The mount or slave's base strength determines how much they can carry in their inventory. For game balance purposes, casting or using strength enhancing spells or items on these creatures will not allow them to carry more items for you

3. While mounts cannot equip items, pack slaves can. So it is possible for their PC master to change what they wear



-The inventory of certain creature races and certain types of undead who are under a PC's temporary control can now be accessed by speaking to them. Certain items, if they would not be droppable on the creature's death, cannot be removed from the creature's inventory. Note that these creatures, and any items given to them, are *not* persistently saved



-When a character is speaking in a different language, the text will go to the chat screen, rather than the combat log



-Wands that were created via the Craft Wand feat can now be equipped, just like other wands



-The Summon Mount feat will be given to new Blackguards at level 1



-The following bugs have been fixed:

1. The Identify Inventory Items option in the Player Menu includes all Lore skill bonuses

2. PC slaves owned by another PC can no longer join the Thayan Gladiator faction, as intended

3. Pack Slave names are persistently saved

4. Rust Monsters no longer have a chance to devour Magic Staffs, Rods, or Wands. While not a bug; their movement rate has also been reduced

5. A permanent fix has been implemented to revert items with charges/use to original NWN prices. In-game, all items are now at their true values and item level restriction


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