09-03-2009, 08:18 PM
This update is intentionally a little light and mainly consists of bug fixes since I will not be around for about 2-3 weeks to help quickly address any issues that might arise with the planned addition of some new features and areas. Look for those new additions to appear in the next server update in a few weeks however...
- When a PC begins bleeding or stabilizes from bleeding, they will no longer go invisible
- When a PC begins bleeding, their familiar will simply be unsummoned rather than killed
- The following bugs have been fixed:
1. Fixed an issue with mounts getting into, and then stuck, in interior areas
2. Summoned faction aid will remain in your party when the PC leader rests
3. Greater Magic Weapon and many of the other Thay-modified spells can now be properly scribed to a scroll, brewed into a potion, cast to make a wand, or stored in spell sequencers
4. Fixed an issue with Red Wizard Apprentices getting kicked out of the Red Wizard faction if they tried to purchase a merchant license after completing the Red Wizard Apprentice trials
5. When a PC-Owned merchant in a house absconds after its owner has not talked to it in 6 in-game months, any merchant signpost outside the house will now be properly removed as well
6. Fixed an issue with Players DMs becoming partially visible while in DM Mode when they transitioned to a new area
- When a PC begins bleeding or stabilizes from bleeding, they will no longer go invisible
- When a PC begins bleeding, their familiar will simply be unsummoned rather than killed
- The following bugs have been fixed:
1. Fixed an issue with mounts getting into, and then stuck, in interior areas
2. Summoned faction aid will remain in your party when the PC leader rests
3. Greater Magic Weapon and many of the other Thay-modified spells can now be properly scribed to a scroll, brewed into a potion, cast to make a wand, or stored in spell sequencers
4. Fixed an issue with Red Wizard Apprentices getting kicked out of the Red Wizard faction if they tried to purchase a merchant license after completing the Red Wizard Apprentice trials
5. When a PC-Owned merchant in a house absconds after its owner has not talked to it in 6 in-game months, any merchant signpost outside the house will now be properly removed as well
6. Fixed an issue with Players DMs becoming partially visible while in DM Mode when they transitioned to a new area