Hey folks - I need your feedback/opinions. Feel free to either PM me, or post here if you prefer a public forum for this. But here is what I am curious with -
1. Encounters. As most of you have probably realized, encounters scale with levels, but in certain cases they may have a minimum cap on them – such as the Thasselen Dungeons not spawning low-level hostiles. What I would like to find out from you is;
a. Are the encounters in general too easy? Too tough?
b. Are they easier at certain levels than others?
c. For you with high-level PCs, are encounters a challenge at all anymore?
d. Does partying make encounters too easy? Should more or higher-level creature be spawned when in a party?
2. Creature selection. Thay uses mostly default NWN creatures in our spawns, with approximately 10% custom created (such Dread Warriors, Blooded Creatures, Spellstitched, etc). The variety of default creatures with a CR of 12 or greater really starts to drop off quickly, which I believe are making things too easy/boring for level 12+ PCs. So I ask;
a. Do you think Thay needs more creature varieties created?
b. If so, at what level(s) should these creatures be created?
3. Upper level PCs. I am fairly certain (95%) I will be temporarily capping PC levels at 15 in the next couple days until more upper-level creatures can be created which will provide more challenges to PCs above level 12+. Depending on whether or not any help is received, the cap may last only days, weeks, or potentially more than a month. When or if a cap is instituted, creature creation will become the top design priority, however any XP accummulation more than 1500 over what is required to get to level 15 will be lost. I know this probably won't be popular with PCs at or nearing this cap, but I want to be forthcoming with this as I truly believe you will have more fun if encounters are not so much grinding out the destruction of 100 skeleton warriors but instead engaging in a difficult struggle that uses most or all of your magic, strength, or tactics on 10 relatively difficult 'greater skeleton wariors' (for example).
Thoughts/comments?
1. Encounters. As most of you have probably realized, encounters scale with levels, but in certain cases they may have a minimum cap on them – such as the Thasselen Dungeons not spawning low-level hostiles. What I would like to find out from you is;
a. Are the encounters in general too easy? Too tough?
b. Are they easier at certain levels than others?
c. For you with high-level PCs, are encounters a challenge at all anymore?
d. Does partying make encounters too easy? Should more or higher-level creature be spawned when in a party?
2. Creature selection. Thay uses mostly default NWN creatures in our spawns, with approximately 10% custom created (such Dread Warriors, Blooded Creatures, Spellstitched, etc). The variety of default creatures with a CR of 12 or greater really starts to drop off quickly, which I believe are making things too easy/boring for level 12+ PCs. So I ask;
a. Do you think Thay needs more creature varieties created?
b. If so, at what level(s) should these creatures be created?
3. Upper level PCs. I am fairly certain (95%) I will be temporarily capping PC levels at 15 in the next couple days until more upper-level creatures can be created which will provide more challenges to PCs above level 12+. Depending on whether or not any help is received, the cap may last only days, weeks, or potentially more than a month. When or if a cap is instituted, creature creation will become the top design priority, however any XP accummulation more than 1500 over what is required to get to level 15 will be lost. I know this probably won't be popular with PCs at or nearing this cap, but I want to be forthcoming with this as I truly believe you will have more fun if encounters are not so much grinding out the destruction of 100 skeleton warriors but instead engaging in a difficult struggle that uses most or all of your magic, strength, or tactics on 10 relatively difficult 'greater skeleton wariors' (for example).
Thoughts/comments?