(09-29-2009, 05:26 PM)Thayan Wrote: 1. Encounters.
a. Are the encounters in general too easy? Too tough?
b. Are they easier at certain levels than others?
I'll get into detail on my opinion on each dungeon:
Bezantur Sewers
Recommended party members: 1-2
Bezantur Tombs
Recommended party members: 1-2
High Road Abandoned Mines
Recommended party members: 1-3
Thasselen Cemetary
Recommended party members: 1-2
Thasselen Citadel Dungeons
Recommended party members: 2-4
Murbant Sea Caves
Recommended party members: 2-3
Keep of Sorrows Warriors' Crypt
Recommended party members: 2-3
Nethjet Barrows/Catacombs
Recommended party members: 1-2
Nethwatch Keep Basement
Recommended party members: 4-5
(09-29-2009, 05:26 PM)Thayan Wrote: c. For you with high-level PCs, are encounters a challenge at all anymore?
d. Does partying make encounters too easy? Should more or higher-level creature be spawned when in a party?
The challenge is still there but it definitely is easier. It all depends on where you go and how many party members you have. I put in a "recommended party members" number on each dungeon listed above, and if you brought more than that number to the dungeon it felt too easy. Too hard if you brought less. I think in the higher levels this number is more on the lower end (so bringing anyone along on a Bezantur Tombs run feels too easy). So there is a certain degree of challenge that is not scaling properly depending on the party and level.
I would welcome more challenging encounters when in a party, but I would hope that the rewards are scaled accordingly. Currently if you were to form a party of 5 similar-level companions, the challenge of encounters would go down significantly but the amount of loot you get is cut down by about 1/5 (as well as the chance of you finding the quest item you're after, assuming all members are looking for something). The exp and quest-item-finding bonus helps alleviate this. However, if the challenge of the encounters does not go down with a group, then some other benefit should be there to keep encouraging groups.
(09-29-2009, 05:26 PM)Thayan Wrote: 2. Creature selection.
a. Do you think Thay needs more creature varieties created?
Yes, for the same reasons you've stated.
(09-29-2009, 05:26 PM)Thayan Wrote: b. If so, at what level(s) should these creatures be created?
Generally the high levels, but also at certain levels in certain dungeons to help alleviate the inconsistencies in desired difficulty.
(09-29-2009, 05:26 PM)Thayan Wrote: 3. Upper level PCs
Thoughts/comments?
Considering the amount of work ahead of you and how much you've done, I think it was the right decision. I'm just thankful that you gave us the heads up.
Edit by Thayan: Removed 'spoilers' about specific dungeon details to DM Forum.