Encounter and Creature Difficulty
#6
For the most part the dungeons difficulty remains well for me, variety would be a good idea.

One of the things I feel is that we have alot of tombs and alot of undead encounters. I would like to see some type variety in the dungeons.

The caves were a fresh breath of air from fighting undead and goblins over and over again. The overland travel encounters make me wonder how any trade gets done in Thay with those random monsters @_@ Sheesh

Perhaps some areas where Abberations or even Construct dungeons? And though I know the overland travel system is somewhat random it would be nice to have some more static areas where caves of earth elementals, mephits, troll lairs, things like that. They don't even have to be significantly large. A Blighted Druid grove is one idea for a dungeon that isn't a 'Dungeon', full of dire animals and blighted creatures. Another idea is portals to certain planes. An area where a party could travel say to The Elemental Plane of Fire or the Abyss for some encounters for higher level PC's to fight demons/devils/celestials or something.
Reply


Messages In This Thread
Encounter and Creature Difficulty - by Balanor - 09-29-2009, 05:26 PM
RE: Encounter and Creature Difficulty - by kta - 10-03-2009, 01:41 PM
RE: Encounter and Creature Difficulty - by theredknight_x - 10-03-2009, 02:17 PM

Forum Jump:


Users browsing this thread: 7 Guest(s)