I have recently been reviewing changes to spells with the D&D 3.5 ruleset and browsing other PW's forums and the NWN Bioware site. In many cases, for reasons that were hashed out and re-hashed again, certain spell durations with the 3.5 ruleset were reduced. See Bull's Strength for example.
In those cases because of the arguments I have seen made in favor of certain spell durations being modified to match the 3.5 ruleset, as well as observing gameplay tendencies in Thay, and consulting with others who play here; additional spell changes have been made (here is the IC reason for your PCs if you want/need to RP the changes out). I realize reduced durations may cause people to rush more than before, however with these changes rushing will no longer really 'work' as a way of extending their usefulness since casting them will mostly need to be timed out for specific battles - not for having them last throughout an entire dungeon crawl.
Additionally, certain upper-level spells will begin to require material components. However, this is a configurable option the PC may turn off and instead have gold taken directly from them instead. See the Spell Modifications thread for all the details, and certainly feel free to PM me with any questions/concerns/complaints on the changes.
It is my sincere hope that these will be the last spell changes (minus possibly requiring material components for aadditional upper-level spells) as I dislike trying to explain the game-balancing rational behind these changes as much as you with spellcasting PCs probably like dislike finding out about them and having to adjust your gameplay because of them.
In those cases because of the arguments I have seen made in favor of certain spell durations being modified to match the 3.5 ruleset, as well as observing gameplay tendencies in Thay, and consulting with others who play here; additional spell changes have been made (here is the IC reason for your PCs if you want/need to RP the changes out). I realize reduced durations may cause people to rush more than before, however with these changes rushing will no longer really 'work' as a way of extending their usefulness since casting them will mostly need to be timed out for specific battles - not for having them last throughout an entire dungeon crawl.
Additionally, certain upper-level spells will begin to require material components. However, this is a configurable option the PC may turn off and instead have gold taken directly from them instead. See the Spell Modifications thread for all the details, and certainly feel free to PM me with any questions/concerns/complaints on the changes.
It is my sincere hope that these will be the last spell changes (minus possibly requiring material components for aadditional upper-level spells) as I dislike trying to explain the game-balancing rational behind these changes as much as you with spellcasting PCs probably like dislike finding out about them and having to adjust your gameplay because of them.