Encounter and Creature Difficulty
#9
1)

a) The encounters are a combination of the two, sometimes the monsters can be insane, other times they just need to be whacked a few times. Sometimes they'll get a very lucky crit or you'll get a terrible save result that can make things tricky, but otherwise their fine.

b) Hard at lower levels, particularly for the non melee classes, fighter gets very easy, then gets harder, wizard gets difficult then becomes much easier.

For both a and b, it varies quite a bit depending on class.

c) lvl 8 wizard Muarin doesn't have much trouble unless the dice go bad, whether he's high level is another matter.

d) A party should get higher level monsters than their average level, perhaps it's avg. lvl +1(or some other number)? Aristotle sums it up quite nicely with: "The whole is more than the sum of its parts."

2)

a) More variety would be nice, fighting the same old monsters every time gets dull, perhaps the name says what it looks like rather than "skeleton mage" and if the models were to be slightly randomized, it could make what it's wielding and what it does part of the challenge... seeing what it does (of course a rat shouldn't look like a dragon, but minor changes are good)

Perhaps the database of monsters could have all humans under one table and all mages under another (one monster can fit into multiple tables) and you spawn things based on category and CR as currently done, but there are a lot more random options added in, like a mage appearance which is actually a rogue trying to fool you(or something like that, clerics aren't always going to look different from a warrior if they're both wearing standard armor, so why make it so obvious to a PC?).

b) All levels could do with a bit of variety, However with Maurin, there are several challenges available: Zombie lords, Skeleton warriors, <humanoid type> chieftan, half dragon clerics. this isn't a lot of different things to deal with, and most of them are common enough that I've worked out how to deal with them.

3) If theres even less possibly challenging creatures than there is now, good idea.

Small idea to help those that can endure more adventuring than others:

Previous kills in last X amount of time or since the last rest all add together to give you a modifier to xp and/or loot.

Say I clear one dungeon with the following examples:

1 I rest every so often at places where I can rest
2 I clear the dungeon without resting

Which of these was harder to achieve? That is the basic idea of what seems like something that should be rewarded, or certain checkpoints in existing dungeons to award PCs who don't make repeated small tries of the tombs, but go and kill everything in the bottom of the place.
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Messages In This Thread
Encounter and Creature Difficulty - by Balanor - 09-29-2009, 05:26 PM
RE: Encounter and Creature Difficulty - by kta - 10-03-2009, 01:41 PM
RE: Encounter and Creature Difficulty - by Githzerai Monk - 10-11-2009, 03:27 AM

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