- Over 25 new creatures have been added. These include new Golems, aberrations, and many new large, dire, and greater animals
- Now, with a high amount of notoriety, it is possible for PCs to put an enhancement, AC, mighty, or attack bonus of +3 on their weapons/armor. Additionally, certain enchantments from the forge will become available as your PC becomes more notorious
- Additional spell changes have been made in the ongoing attempt to bring balance to the Force...er...magic of Thay. Several were modified to fit with the updated D&D 3.5 spell rules
- Raise Dead & Resurrection require material components as per PHB rules
- Enchantment Forges may now be used to apply a reduction to Arcane Spell Failure on certain items. With more notoriety, the available reduction can be decreased
- Five more (yes - 5 more!!!) new factions are joinable thanks to the hard work of EdinSumar since he created the conversations to make them joinable. Those now interested may join the following Bezantur temples thanks to him:
1. Temple of Bane (Clerics & Blackguards)
2. Temple of Lliira (Clerics Only)
3. Temple of Myrkul (Clerics Only)
4. Temple of Tempus (Clerics Only)
5. Temple of Gond (Clerics Only)
- Lycans now change alignment according to the Monster Manual alignments. Wererats eventually become Lawful Evil, Werecats and Wereboars become Neutral, and Werewolves become Chaotic Evil
- The following bugs have been fixed:
1. Fixed an issue with certain projectile traps causing a Too Many Instructions error when destroyed and causing no damage when triggered
2. Movement placeables and ship transport will handle NPC associates and mounts in a party, as well as mounted PCs trying to enter no-mount-allowed areas
3. Assassins, bleeding, and ‘death’ will no longer occur for individuals in Oblivion
- Now, with a high amount of notoriety, it is possible for PCs to put an enhancement, AC, mighty, or attack bonus of +3 on their weapons/armor. Additionally, certain enchantments from the forge will become available as your PC becomes more notorious
- Additional spell changes have been made in the ongoing attempt to bring balance to the Force...er...magic of Thay. Several were modified to fit with the updated D&D 3.5 spell rules
- Raise Dead & Resurrection require material components as per PHB rules
- Enchantment Forges may now be used to apply a reduction to Arcane Spell Failure on certain items. With more notoriety, the available reduction can be decreased
- Five more (yes - 5 more!!!) new factions are joinable thanks to the hard work of EdinSumar since he created the conversations to make them joinable. Those now interested may join the following Bezantur temples thanks to him:
1. Temple of Bane (Clerics & Blackguards)
2. Temple of Lliira (Clerics Only)
3. Temple of Myrkul (Clerics Only)
4. Temple of Tempus (Clerics Only)
5. Temple of Gond (Clerics Only)
- Lycans now change alignment according to the Monster Manual alignments. Wererats eventually become Lawful Evil, Werecats and Wereboars become Neutral, and Werewolves become Chaotic Evil
- The following bugs have been fixed:
1. Fixed an issue with certain projectile traps causing a Too Many Instructions error when destroyed and causing no damage when triggered
2. Movement placeables and ship transport will handle NPC associates and mounts in a party, as well as mounted PCs trying to enter no-mount-allowed areas
3. Assassins, bleeding, and ‘death’ will no longer occur for individuals in Oblivion