Gnoll
Gnolls are hyena-headed, evil humanoids with long limbs that possess lean strength. Gnolls are covered in course yellow or reddish-brown fur, and their feet and legs are structured more like a hyena's hind legs then a humanoids. Despite the somewhat awkward appearance of their legs and feet, gnolls walk as bipeds and are as agile and speedy as a normal human.
Gnoll mercenaries made up part of the Red Wizards’ army of rebellion against Mulhorand centuries ago, and their reward was continued employment in the armies of the Thay. Under these conditions, antithetical as they are to the usual form of gnoll habitation, the descendants of the mercenaries thrived. They have made a home for themselves in Thay and can be found throughout the country, usually working as mercenaries and law enforcers. Thayan law being what it is, gnolls get a great deal of pleasure out of enforcing it.
Ability Adjustments: +4 Strength, +2 Constitution, -2 Intelligence, -2 Charisma
Effective Class Level: +1. Gnolls are more powerful and gain levels more slowly than other races
Racial Features:
-Darkvision: Gnolls can see in the dark
-Natural Armor: +1 natural armor bonus
Languages:
-Gnoll
Special:
Gnolls must be created with Half-Orc as their base race and *exactly* this in the Subrace field: Gnoll
By default, male Gnolls have a dynamic appearance which utilizes tattoo colors and displays a limited selection of clothing parts. Female Gnolls are given a randomly selected static appearance.
A specific static appearance may be selected for either gender if you enter one of the following names in the Subrace field:
Gnoll388 - Armored Gnoll Appearance
Gnoll389 - Unarmored Gnoll Appearance
Gnolls are hyena-headed, evil humanoids with long limbs that possess lean strength. Gnolls are covered in course yellow or reddish-brown fur, and their feet and legs are structured more like a hyena's hind legs then a humanoids. Despite the somewhat awkward appearance of their legs and feet, gnolls walk as bipeds and are as agile and speedy as a normal human.
Gnoll mercenaries made up part of the Red Wizards’ army of rebellion against Mulhorand centuries ago, and their reward was continued employment in the armies of the Thay. Under these conditions, antithetical as they are to the usual form of gnoll habitation, the descendants of the mercenaries thrived. They have made a home for themselves in Thay and can be found throughout the country, usually working as mercenaries and law enforcers. Thayan law being what it is, gnolls get a great deal of pleasure out of enforcing it.
Ability Adjustments: +4 Strength, +2 Constitution, -2 Intelligence, -2 Charisma
Effective Class Level: +1. Gnolls are more powerful and gain levels more slowly than other races
Racial Features:
-Darkvision: Gnolls can see in the dark
-Natural Armor: +1 natural armor bonus
Languages:
-Gnoll
Special:
Gnolls must be created with Half-Orc as their base race and *exactly* this in the Subrace field: Gnoll
By default, male Gnolls have a dynamic appearance which utilizes tattoo colors and displays a limited selection of clothing parts. Female Gnolls are given a randomly selected static appearance.
A specific static appearance may be selected for either gender if you enter one of the following names in the Subrace field:
Gnoll388 - Armored Gnoll Appearance
Gnoll389 - Unarmored Gnoll Appearance