The Prelude
#1
“Many of the recent wave of promising are rising to power in different ways. Some have proven more adept than others, but that was what we expected. We already have others being watched to replace those who have already failed, and we continue to identify more all the time.

Our informants tell us that the zulkirs are truly planning invasions of both Rashemen and the Wizard’s Reach - again. I think the invasion of the Wizard’s Reach will be a good test to see how many or our promising survive, or even thrive.

Make sure they are in the path of the zulkir’s agents when the time comes. Hopefully when the dust settles, we have some who are better positioned to carry out our plans. And for the rest...may the gods help them.”

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The specter of war hangs over Thay. Filled with powerful legions and a vast number of creatures and creations beholden to its Red Wizard masters, the realm is practically overflowing its borders with combat-ready troops ready to finally expand beyond the plateau of Thay in any direction it can.

Rumors speak of Szass Tam’s undead Legion of Myrkul, the vaunted Griffon Legion, and other weapons and monsters of Thay massing to the north in preparation for yet another invasion of Rashemen. Meanwhile, in the southern, more inhabited regions of Thay there have been increases of agents and Red Wizard apprentices said to be in the service of the schools of Conjuration and Evocation hiring mercenaries for various strange tasks. All these portents lead warmongers to claim the time has finally come for another attempt to attack and claim the Wizard’s Reach or even Aglarond in the name of Thay!


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The first major campaign of the rebooted setting is about to begin. As with the last campaign I ran, I will try to make events open to anyone that can make the time they are scheduled. However, I also wish to get back to having a core group of up to 8 people who are involved in the more intimate details of the campaign. That means they will participate in some ‘closed’ events only open to them, which I hope may make the overall event experience of this campaign more enjoyable for everyone involved.

For those who are interested in joining the core group of players for this campaign, please carefully review the following:
1. This campaign will run for approximately 3 months, and scheduled weekly to bi-weekly events for this small group will be held by me during the weekdays between 7:00-10:00 PM CST, or during the weekends between 12:00 PM to 9:00 PM CST. You will not need to make every event, and we can shift days as the group needs - but I do ask that before you request to become one of this group you will generally be available during those timeframes for the next ~3 months
2. The character who you wish to have join this event must be between level 5-10. It is recommended the character be of evil or neutral alignment.
Note that this does *not* apply to people who just plan on joining the open events. I will post any level guidelines for those, if applicable.
3. Next, and almost as important, characters who join as part of this ‘inner circle’ will be dealing with powerful forces, ambitious Red Wizards, treacherous monsters, and worse - each other. After the battles, intrigue, and betrayals have taken their toll most will not be standing. So if you join this campaign, you are essentially rolling the 100-sided dice for your PC and if you roll less than a 75, it will pay the ultimate price at the end, or during, the campaign...
4. So what is the benefit of joining this group if there’s a very good chance your PC will die? The answer is in-game power, relationships with certain powerful individuals in Thay, and some intangible benefits that cannot be obtained through other means will be bestowed on your PC if it survives. To say more might give too many hints as to the story...but trust me, those who prove most cunning or resourceful should find the great risk they put their PC in worth the reward.
5. If you are interested in joining this group, send me a PM. I will need to know by March 23 who wants to join the core group.

For those who can’t or don’t want to join the core group of players involved in this campaign, keep an eye on this thread and I will post times for open events. In addition, our DMs will be running related adventure hooks to this campaign throughout the next several months. These may, or may not, be announced as well.
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Messages In This Thread
The Prelude - by Balanor - 03-15-2013, 11:33 AM
RE: The Prelude - by Balanor - 04-02-2013, 10:13 AM
RE: The Prelude - by Balanor - 04-29-2013, 09:53 AM
RE: The Prelude - by Balanor - 05-02-2013, 03:46 PM
RE: The Prelude - by Balanor - 06-06-2013, 10:31 AM
RE: The Prelude - by Balanor - 06-12-2013, 03:24 PM
RE: The Prelude - by Balanor - 06-25-2013, 11:34 AM
RE: The Prelude - by Balanor - 07-12-2013, 10:17 AM

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