Let me try to explain myself a little better...lol,
say we have 5 party members and 4 of the are in the 4-6th lvl range, and one of them is 9th.
could the spawns (CR) of the encounters be based on the 4 lower level party members 80% of the time and then on the other 20% of the time the spawns (CR) are based on the normaly higher average due to the 9th lvl character?
This way we could have a mixed group of player characters run and RP together and not constantly face higher level spawns just because of one them is a 9th lvl character...
I should note that the XP system shouldn't be teaked for this, just the generated spawn (CR) for the mixed group party.
Is this doable?
Thanks.
say we have 5 party members and 4 of the are in the 4-6th lvl range, and one of them is 9th.
could the spawns (CR) of the encounters be based on the 4 lower level party members 80% of the time and then on the other 20% of the time the spawns (CR) are based on the normaly higher average due to the 9th lvl character?
This way we could have a mixed group of player characters run and RP together and not constantly face higher level spawns just because of one them is a 9th lvl character...
I should note that the XP system shouldn't be teaked for this, just the generated spawn (CR) for the mixed group party.
Is this doable?
Thanks.
~Ahku
aka Sir Crash-Alot
aka Omega Tester
...Forever, Fornever
aka Sir Crash-Alot
aka Omega Tester
...Forever, Fornever