-The next release of the Thay PW Hakpak is available thanks to the hard work of KTA. You will need to download it and follow the steps in the Thay PW Hakpak thread to update to our latest version. This includes a TON of new stuff. Among some of the highlights are:
1. The previously named 'Mount Menu' has been completely revised and is now called the Thay PW Tools menu. It provides buttons to bring up the Player Menu, Mount Menu, Dicebag, toggle your Subdual mode, or toggle your AFK status
2. There are hundreds and hundreds of new clothing options
3. Hundreds of new large shield and cloak designs for the Forgotten Realms such as the sigil for the Red Wizards of Thay, many gods, and many other organizations
4. New spells and racial abilities such as Dancing Lights, Healing Flames, Evil Blight, and Tide of Battle
5. Dozens of new holdable items such as holy symbols, mugs, flags, walking staffs, musical instruments, crystal balls, and even a baby!
6. Many new creature models and portraits which have enabled the creation of many new creatures
-Over 30 new creatures will now be encountered:
1. Aberrations - Aoskarian Hound, Meenlock
2. Plants - Myconid (Guard, Leader, Sovereign), Treant
3. Constructs - Marut, Maug, Thayan Golem
4. Magical Beasts - Black Unicorn, Cranium Rat (Average and Greater), Displacer Beast, Displacer Beast Pack Lord, Pegasus, Unicorn
5. Planar - Cornugon, Gelugon, Glabrezu, Maelephant, Mane, Marilith, Mezzoloth, Monodrone, Osyluth, Ultroloth
6. Undead - Nighthaunt
7. Troll - War Troll, Forest Troll
8. Shapechanger - Werebat, Werebear (Humanoid, Hybrid, and Greater versions)
-The magnificent Colosseum of Thay and the Colosseum Underground, just north of Eltabbar along the Lake Thaylambar Waterfront, is now accessible to the public
-The Thayan Gladiator faction is now available to join! This is a unique faction very unlike most others in Thay -
1. The Ludus Magnus, nearby the Colosseum of Thay, is the training school for those who wish to become Thayan Gladiators
a. Those of their own free accord who willingly pledge to become a Thayan Gladiator, and therefore a slave, may do so by talking to the Ludus Magnus Doctore
b. Those already enslaved and in the Slave Pens of Thay in Tyraturos can join by speaking to the Ludus Magnus Doctore found observing the new arrivals there
2. Members of this unique faction gain very little by becoming more notorious outside of victory in arena. The only way gladiators can advance in rank is to win in the arenas to which the Doctore sends them, and each loss in those matches count against their advancement
3. Thayan Gladiators are considered slaves. Beyond the fact they may die in lethal arena fights, their life will be difficult since things like purchasing a mount, booking caravan or ship travel, or utilizing a vaultkeeper are not possible
4. Thayan Gladiators receive Thayan Gladiator Armor as their faction item. Other than Red Wizard Robes, this is the only faction item which can (and is actually encouraged) to be customized at tailor models
-A new quest type is available for gladiators and those of a martial nature: Arena Matches! Now your fighter-type PC may be enlisted to represent an individual or organization in an arena of Thay. See the Unlimited Quests thread for full details about this new type of quest
-The next stages of the Gladiators and Arenas system are complete! You may now hold party vs. party matches, and fight in death matches, for gold and glory
-Two new types of lycanthropy may infect unlucky adventurers and cause them to become either Werebats or Werebears
-The number of Tyraturos Buildings areas have been increased thanks to the work of Animayhem. To explain; not all buildings in Tyraturos are either player owned or empty. Enterprising PC thieves or thugs breaking into houses in that city may even find some useful treasure, or some surprises, there...
-Trolls now truly behave like trolls. Make sure you grab your torches (and your pitchforks, of course!) before fighting them
-You now have the ability to name your pack slave by talking to it
-The following bugs have been fixed:
1. Inventory items being lost on respawn has been resolved
2. Mid to upper level PCs being sent on quests to areas intended to be beneath their skill level has been resolved
3. The caravan from Tyraturos to Pyarados now travels the correct speed and takes much, much less time to arrive
4. If a PC is forced to respawn after dying of dehydration or hunger, they will have their HTF meter appropriately reset so they will not again shortly die from dehydration or hunger upon return from the Fugue
5. PCs infected by a lycan will no longer have a 50% chance of incorrectly being considered a NPC and, as a result, changing into a lycan during the day of a full moon
6. NPCs infected by a lycan will now only turn into a lycan if infected at night or in the evening of a full moon
7. Dismissal and Banishment will remove all fiendish summons as well as palemaster undead summons (assuming the creature fails a saving throw)
8. Culin Thark has finally been completed and gives a quest to those powerful enough to complete it
1. The previously named 'Mount Menu' has been completely revised and is now called the Thay PW Tools menu. It provides buttons to bring up the Player Menu, Mount Menu, Dicebag, toggle your Subdual mode, or toggle your AFK status
2. There are hundreds and hundreds of new clothing options
3. Hundreds of new large shield and cloak designs for the Forgotten Realms such as the sigil for the Red Wizards of Thay, many gods, and many other organizations
4. New spells and racial abilities such as Dancing Lights, Healing Flames, Evil Blight, and Tide of Battle
5. Dozens of new holdable items such as holy symbols, mugs, flags, walking staffs, musical instruments, crystal balls, and even a baby!
6. Many new creature models and portraits which have enabled the creation of many new creatures
-Over 30 new creatures will now be encountered:
1. Aberrations - Aoskarian Hound, Meenlock
2. Plants - Myconid (Guard, Leader, Sovereign), Treant
3. Constructs - Marut, Maug, Thayan Golem
4. Magical Beasts - Black Unicorn, Cranium Rat (Average and Greater), Displacer Beast, Displacer Beast Pack Lord, Pegasus, Unicorn
5. Planar - Cornugon, Gelugon, Glabrezu, Maelephant, Mane, Marilith, Mezzoloth, Monodrone, Osyluth, Ultroloth
6. Undead - Nighthaunt
7. Troll - War Troll, Forest Troll
8. Shapechanger - Werebat, Werebear (Humanoid, Hybrid, and Greater versions)
-The magnificent Colosseum of Thay and the Colosseum Underground, just north of Eltabbar along the Lake Thaylambar Waterfront, is now accessible to the public
-The Thayan Gladiator faction is now available to join! This is a unique faction very unlike most others in Thay -
1. The Ludus Magnus, nearby the Colosseum of Thay, is the training school for those who wish to become Thayan Gladiators
a. Those of their own free accord who willingly pledge to become a Thayan Gladiator, and therefore a slave, may do so by talking to the Ludus Magnus Doctore
b. Those already enslaved and in the Slave Pens of Thay in Tyraturos can join by speaking to the Ludus Magnus Doctore found observing the new arrivals there
2. Members of this unique faction gain very little by becoming more notorious outside of victory in arena. The only way gladiators can advance in rank is to win in the arenas to which the Doctore sends them, and each loss in those matches count against their advancement
3. Thayan Gladiators are considered slaves. Beyond the fact they may die in lethal arena fights, their life will be difficult since things like purchasing a mount, booking caravan or ship travel, or utilizing a vaultkeeper are not possible
4. Thayan Gladiators receive Thayan Gladiator Armor as their faction item. Other than Red Wizard Robes, this is the only faction item which can (and is actually encouraged) to be customized at tailor models
-A new quest type is available for gladiators and those of a martial nature: Arena Matches! Now your fighter-type PC may be enlisted to represent an individual or organization in an arena of Thay. See the Unlimited Quests thread for full details about this new type of quest
-The next stages of the Gladiators and Arenas system are complete! You may now hold party vs. party matches, and fight in death matches, for gold and glory
-Two new types of lycanthropy may infect unlucky adventurers and cause them to become either Werebats or Werebears
-The number of Tyraturos Buildings areas have been increased thanks to the work of Animayhem. To explain; not all buildings in Tyraturos are either player owned or empty. Enterprising PC thieves or thugs breaking into houses in that city may even find some useful treasure, or some surprises, there...
-Trolls now truly behave like trolls. Make sure you grab your torches (and your pitchforks, of course!) before fighting them
-You now have the ability to name your pack slave by talking to it
-The following bugs have been fixed:
1. Inventory items being lost on respawn has been resolved
2. Mid to upper level PCs being sent on quests to areas intended to be beneath their skill level has been resolved
3. The caravan from Tyraturos to Pyarados now travels the correct speed and takes much, much less time to arrive
4. If a PC is forced to respawn after dying of dehydration or hunger, they will have their HTF meter appropriately reset so they will not again shortly die from dehydration or hunger upon return from the Fugue
5. PCs infected by a lycan will no longer have a 50% chance of incorrectly being considered a NPC and, as a result, changing into a lycan during the day of a full moon
6. NPCs infected by a lycan will now only turn into a lycan if infected at night or in the evening of a full moon
7. Dismissal and Banishment will remove all fiendish summons as well as palemaster undead summons (assuming the creature fails a saving throw)
8. Culin Thark has finally been completed and gives a quest to those powerful enough to complete it