08-31-2013, 09:05 PM
The Time of Troubles is upon Thay! For those of you who are not familiar with it, or what caused it, you will experience the effects in-game and eventually learn what has happened and why either in-game or through in-character forum posts here.
I do want to give warning, that perhaps the most prominent effect *everyone* will encounter is the unreliability of magic. Divine spellcasters may perhaps be the hardest hit as their divine magic will not work at all unless in a very specific circumstance (to be revealed eventually - although it is doubtful that knowledge will be much help to most). This wild and dead magic will affect memorized spells, magical potions, wands, etc. But it *will* affect NPCs as well as PCs, so you will be on somewhat equal footing with hostiles you encounter.
The Time of Troubles will not last forever, so I ask for everyone’s understanding when a magic spell goes awry (or doesn’t ‘go’ at all) that you simply RP out the results and have your PC count it as a learning experience. As with everything though, this too shall pass. But until then try and have fun and perhaps make your own plans to do something outrageous that your PC would never have dreamed of when the Red Wizards were sure their magic wouldn’t blow up their faces.
There will be some crazy and bizarre things happening that have never occurred before and likely never will again due to there not being a good IC reason to explain them – until now! We do realize that unreliable magic will make adventuring more difficult and dangerous, and cause some additional frustration to players/PCs. Because of this, the DM team is committed to providing a number of events throughout the coming weeks that the Time of Troubles affects Thay.
I do want to give warning, that perhaps the most prominent effect *everyone* will encounter is the unreliability of magic. Divine spellcasters may perhaps be the hardest hit as their divine magic will not work at all unless in a very specific circumstance (to be revealed eventually - although it is doubtful that knowledge will be much help to most). This wild and dead magic will affect memorized spells, magical potions, wands, etc. But it *will* affect NPCs as well as PCs, so you will be on somewhat equal footing with hostiles you encounter.
The Time of Troubles will not last forever, so I ask for everyone’s understanding when a magic spell goes awry (or doesn’t ‘go’ at all) that you simply RP out the results and have your PC count it as a learning experience. As with everything though, this too shall pass. But until then try and have fun and perhaps make your own plans to do something outrageous that your PC would never have dreamed of when the Red Wizards were sure their magic wouldn’t blow up their faces.
There will be some crazy and bizarre things happening that have never occurred before and likely never will again due to there not being a good IC reason to explain them – until now! We do realize that unreliable magic will make adventuring more difficult and dangerous, and cause some additional frustration to players/PCs. Because of this, the DM team is committed to providing a number of events throughout the coming weeks that the Time of Troubles affects Thay.