-Thralgard Keep, the southern gateway to restricted High Thay, has opened its outer gates to travelers
1. This massive keep can be found 2 leagues south and 2 leagues west of Eltabbar
2. It contains 7 new areas to explore including the House of the Hand (a temple to Torm), the massive keep interior itself, the garrison of the Black Unicorn Legion of Thay, and the Red Lord's Respite - a unique tavern and meeting location even for the many Red Wizards that pass through the keep to their estates or the infamous Citadel in High Thay
3. Mid-level adventurers will want to seek out the new questgiver found here since the quest reward provided will be something *everyone* will want to have...
4. Three new joinable factions can be found in Thralgard Keep - the House of the Hand, the Black Legion of Thay, and the High Thay legion
-Thanks to the work of Sundraoi and Purulent Carcass, there are three new areas in the massive complex of The Citadel in High Thay. The Labyrinth of the Doombringer, the Warrens, and the Drow Outpost of Undrek'Thoz were all created by them for use in a secretive mission when the god Hoar arrived in Thay during the Time of Troubles to retrieve a weapons cache he had hidden there
-The Pit of Pyarados is open as a new venue for gladiators, or those looking for a fight, to spill some blood. It is the location that new Thayan Gladiators will be sent until they prove they are worthy of greater venues
-Once the creatures created at an encounter spawn point have been killed, the time in which new creatures will be created has been almost tripled. This means you can take more time (and hopefully do more RP) when adventuring as you will more often be able to leave a dangerous area the way you entered without as often running back into new hostile creatures toward the beginning of the area
-The maximum reward for 'Retrieve X item from someone' quests have been significantly increased and, while still difficult, the DC of the person who holds the item has been slightly decreased should you try to take it from them by force. Remember though that force should be considered a last resort since these quests are not meant to be glorified assassin missions - the individual holding them item is still going to be very difficult to defeat in combat
-Thieves guilds have a 50% of giving a 'Retrieve X item from someone' quests or a 50% chance of giving a 'Fetch me this item(s)' quest
-Monks of the Long Death, Gnoll Furies, and Thralls of Eltab have had their combat difficulty reduced
-Rakshasi, Rakshasa Ruhks, and Rakshasa Maharajahs may now be encountered in locations where planar creatures are found
-A new merchant can be found in the market of Thazar Keep
-The duration of Greater Planar Binding has been increased to 1 minute/level
-The following bugs have been fixed:
1. The legion quartermaster in Bezantur will have the correct text displayed when selling or buying items from her
2. Faction items giving a different AC bonus after re-equipping them has been resolved
3. Tailor models will no longer give incorrect costs or an 'Unrecognized Token' error when copying helms, weapons, or shields from them to a PC
4. New level 1 PCs with a positive Intelligence modifier can once again specify their bonus languages by using the dm_learn command
5. Getting stuck at negative hitpoints a bleeding state, which could only be removed by relogging and then respawning, should no longer occur
6. Player owned buildings that no longer have an owner (due to late taxes, the PC dying/deleted, etc) can't be entered unless claimed by a new owner
7. Bandages can no longer be used against fallen gladiators in an arena until a match victor has been declared. Be warned that in *lethal* group matches *only*, this does leave the possibility that a fallen fighter may bleed out and die before the match ends!
1. This massive keep can be found 2 leagues south and 2 leagues west of Eltabbar
2. It contains 7 new areas to explore including the House of the Hand (a temple to Torm), the massive keep interior itself, the garrison of the Black Unicorn Legion of Thay, and the Red Lord's Respite - a unique tavern and meeting location even for the many Red Wizards that pass through the keep to their estates or the infamous Citadel in High Thay
3. Mid-level adventurers will want to seek out the new questgiver found here since the quest reward provided will be something *everyone* will want to have...
4. Three new joinable factions can be found in Thralgard Keep - the House of the Hand, the Black Legion of Thay, and the High Thay legion
-Thanks to the work of Sundraoi and Purulent Carcass, there are three new areas in the massive complex of The Citadel in High Thay. The Labyrinth of the Doombringer, the Warrens, and the Drow Outpost of Undrek'Thoz were all created by them for use in a secretive mission when the god Hoar arrived in Thay during the Time of Troubles to retrieve a weapons cache he had hidden there
-The Pit of Pyarados is open as a new venue for gladiators, or those looking for a fight, to spill some blood. It is the location that new Thayan Gladiators will be sent until they prove they are worthy of greater venues
-Once the creatures created at an encounter spawn point have been killed, the time in which new creatures will be created has been almost tripled. This means you can take more time (and hopefully do more RP) when adventuring as you will more often be able to leave a dangerous area the way you entered without as often running back into new hostile creatures toward the beginning of the area
-The maximum reward for 'Retrieve X item from someone' quests have been significantly increased and, while still difficult, the DC of the person who holds the item has been slightly decreased should you try to take it from them by force. Remember though that force should be considered a last resort since these quests are not meant to be glorified assassin missions - the individual holding them item is still going to be very difficult to defeat in combat
-Thieves guilds have a 50% of giving a 'Retrieve X item from someone' quests or a 50% chance of giving a 'Fetch me this item(s)' quest
-Monks of the Long Death, Gnoll Furies, and Thralls of Eltab have had their combat difficulty reduced
-Rakshasi, Rakshasa Ruhks, and Rakshasa Maharajahs may now be encountered in locations where planar creatures are found
-A new merchant can be found in the market of Thazar Keep
-The duration of Greater Planar Binding has been increased to 1 minute/level
-The following bugs have been fixed:
1. The legion quartermaster in Bezantur will have the correct text displayed when selling or buying items from her
2. Faction items giving a different AC bonus after re-equipping them has been resolved
3. Tailor models will no longer give incorrect costs or an 'Unrecognized Token' error when copying helms, weapons, or shields from them to a PC
4. New level 1 PCs with a positive Intelligence modifier can once again specify their bonus languages by using the dm_learn command
5. Getting stuck at negative hitpoints a bleeding state, which could only be removed by relogging and then respawning, should no longer occur
6. Player owned buildings that no longer have an owner (due to late taxes, the PC dying/deleted, etc) can't be entered unless claimed by a new owner
7. Bandages can no longer be used against fallen gladiators in an arena until a match victor has been declared. Be warned that in *lethal* group matches *only*, this does leave the possibility that a fallen fighter may bleed out and die before the match ends!