Unlimited Quests
#7
Until now, there has been a long occurring issue where people who have been sent on 'Fetch me this Item' quests (quest types 1 and 2 from the list above) could potentially be sent after items that they already possess, but they do actually want or need. A prime example of this are quests that send you after stones of recall. In those situations, if you returned to a questgiver it would take *all* your stones of recall - including those that you had already set for a specific location. Another example is where you modified a weapon or armor at the enchantment forge or tailor model, and then the questgiver takes that from you rather than the generic piece you may have successfully quested after.

Previously, the only solution to this is to drop or store any items that you possess which you wanted to keep *before* speaking to the questgiver. Obviously this leaves room for human error, and if you forgot to do so, or you did not know to do this, you could lose an item that your PC wanted to keep.

I provide the background information above because I am pleased to announce a significant change to avoid this problem. Now the questgiver will look at both the design tag of the item (important only to me as a designer) in combination with the name of the item, and then compare both of those to the tag and name of a copy of the item the system knows is unmodified. If both the tag and name match, the item will be considered valid to complete the quest and will be taken. If they do not match, the questgiver will leave the item alone. This really results in no change for how you might handle your quests; however, it does provide a new way for you to permanently mark an item as a non-quest-available so long as you rename it in some way.

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In summary, if you didn't read or don't really understand anything else in this post, this is the primary point I am trying to make:
If you have an item in your character's inventory you want to ensure NEVER gets taken by a questgiver, make sure you rename it at an Engraving Table or, in the case of Stones of Recall, make sure you bind them to a location (which changes their name as well). Otherwise, be aware of the items in your inventory and make sure you drop any items that a questgiver may have sent you after which you want to keep, before you speak to them to turn the items in.


Messages In This Thread
Unlimited Quests - by Balanor - 07-27-2009, 03:50 PM
RE: Unlimited Quests - by Balanor - 10-31-2010, 12:05 PM
RE: Unlimited Quests - by Balanor - 11-28-2010, 11:46 AM
RE: Unlimited Quests - by Balanor - 07-14-2012, 03:09 AM
RE: Unlimited Quests - by Balanor - 01-05-2013, 11:17 AM
RE: Unlimited Quests - by Balanor - 07-14-2013, 09:53 AM
RE: Unlimited Quests - by Balanor - 12-13-2013, 01:36 AM
RE: Unlimited Quests - by GypsyRogue - 01-23-2014, 10:30 PM
RE: Unlimited Quests - by Sundraoi - 01-23-2014, 10:47 PM

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