-The restricted High Thay region containing the Thaymounts can now be accessed through one of several means. The most common method is to 'discuss options' with a guard in one of the castles that guard access to the region...
1. This addition has opened up a significant new region of Thay that can be traveled by horse or foot (the overland leagues in Thay that can be traveled across now has increased from 280 to 335)
2. The Citadel, an ancient and enormous complex built into the side of the Thaymounts, can be reached. In all of the mysterious realm of Thay, the Citadel stands alone as the most mysterious, dangerous, and challenging location for any adventurers foolhardy enough to risk entering it. Many Red Wizard-sponsored expeditions have been sent into the unexplored depths of the Citadel. Some have returned with large amounts of treasure. Most have not returned at all
3. Several Red Wizard estates can be found dotting the landscape of High Thay. Thanks go to Sundraoi for her help creating them, and her and Purulent Carcass for their help decorating them
4. The Gold Mines of Thay, found in 3 leagues east and 1 league south of Thralgard Keep, can be explored. Two new special questgivers can be found here, each of which are looking for very different people to help them (in other words, many people will not be able to do both quests). Thanks go to Sundraoi for the creation of the exterior area leading into the Gold Mines
5. Within the Gold Mines, a small temple to the dwarven pantheon can be joined. Thanks go to EdinSumar for creating the necessary faction contact conversation to make it so
-The Astral Plane can now be reached for adventure. It is an open, timeless domain where the effects of hunger, thirst, fatigue, and natural healing do not occur and where the Githyanki await to ambush any unwary planar travelers 'trespassing' in their home
-The Tharchioness' Palace in Eltabbar is available thanks to the work of Animayhem
-Ancient Lizardfolk Catacombs in The Citadel are available thanks to the work of Purulent Carcass and Sundraoi
-New types of overland areas, Forests and Badlands, can be found and traveled through in High Thay
-When someone is disguised with a Hood of Disguise, the magic of the hood will no longer end when the person attacks or casts a hostile spell. The magical disguise, however, can now be removed if one of the Dispel Magic spells is cast on the person disguised by it
-Several new DM commands that allow for porting players/parties to DM-specified locations and a new command that can be used by DMs to grant players the ability to play a restricted subrace PC, if deemed appropriate
-The following bugs have been fixed:
1. Orc PCs may select Orc gods
2. Captain Azura of the Priador, the Master Sergeant in the Keep of Sorrows, and several other master sergeants will now properly speak to and accept new recruits to their respective legions
3. When being sent by a special questgiver to face a villain in an underwater area, the villain will be considering waterbreathing and will no longer get destroyed immediately after being created
4. Jousting between two PCs will once again work as intended
5. When a PC is in subdual mode and they release (kill) a shackled slave, it should no longer drop to Badly Wounded, but instead be killed as intended
6. Dominated or summoned creatures (such as faction aid) should properly despawn when their PC master logs out
7. NPCs that PCs are sent after in order to retrieve an object will no longer give quests due to them spawning hostile if they had to be recreated
8. Mounted PCs getting infected with lycanthropy, and then being unable to use the mount menu after each login should no longer occur
9. Chathi Oandem will properly recognize when someone has returned with the object she requests for her quest
10. Black Unicorn commanders will summon only fellow legionnaires, and the goblin legionnaires other legion sergeants summon won't have a human appearance
11. New Gladiators will no longer only be sent to the Colosseum of Thay by the Doctore
12. PCs who are booted out of a faction and then join another one, such as slaves who become gladiators, will have their Path to Power journal entry properly updated
13. The Black Unicorn legion recruiter will make sure that those who are not evil drow or human women can no longer slip into its ranks
14. When a PC is sent after a quest item that they already have, but have renamed, it is assumed that item is modified - so the questgiver will no longer take it. For example, if sent after Stones of Recall and a Stone of Recall has been set to a location so its name has changed, the questgiver will no longer take those stones. See this post for more information about the resolution to this long-occurring problem
15. An exploit in which certain multiple item retrieval quests could be used to gain significant amounts of notoriety has been addressed
1. This addition has opened up a significant new region of Thay that can be traveled by horse or foot (the overland leagues in Thay that can be traveled across now has increased from 280 to 335)
2. The Citadel, an ancient and enormous complex built into the side of the Thaymounts, can be reached. In all of the mysterious realm of Thay, the Citadel stands alone as the most mysterious, dangerous, and challenging location for any adventurers foolhardy enough to risk entering it. Many Red Wizard-sponsored expeditions have been sent into the unexplored depths of the Citadel. Some have returned with large amounts of treasure. Most have not returned at all
3. Several Red Wizard estates can be found dotting the landscape of High Thay. Thanks go to Sundraoi for her help creating them, and her and Purulent Carcass for their help decorating them
4. The Gold Mines of Thay, found in 3 leagues east and 1 league south of Thralgard Keep, can be explored. Two new special questgivers can be found here, each of which are looking for very different people to help them (in other words, many people will not be able to do both quests). Thanks go to Sundraoi for the creation of the exterior area leading into the Gold Mines
5. Within the Gold Mines, a small temple to the dwarven pantheon can be joined. Thanks go to EdinSumar for creating the necessary faction contact conversation to make it so
-The Astral Plane can now be reached for adventure. It is an open, timeless domain where the effects of hunger, thirst, fatigue, and natural healing do not occur and where the Githyanki await to ambush any unwary planar travelers 'trespassing' in their home
-The Tharchioness' Palace in Eltabbar is available thanks to the work of Animayhem
-Ancient Lizardfolk Catacombs in The Citadel are available thanks to the work of Purulent Carcass and Sundraoi
-New types of overland areas, Forests and Badlands, can be found and traveled through in High Thay
-When someone is disguised with a Hood of Disguise, the magic of the hood will no longer end when the person attacks or casts a hostile spell. The magical disguise, however, can now be removed if one of the Dispel Magic spells is cast on the person disguised by it
-Several new DM commands that allow for porting players/parties to DM-specified locations and a new command that can be used by DMs to grant players the ability to play a restricted subrace PC, if deemed appropriate
-The following bugs have been fixed:
1. Orc PCs may select Orc gods
2. Captain Azura of the Priador, the Master Sergeant in the Keep of Sorrows, and several other master sergeants will now properly speak to and accept new recruits to their respective legions
3. When being sent by a special questgiver to face a villain in an underwater area, the villain will be considering waterbreathing and will no longer get destroyed immediately after being created
4. Jousting between two PCs will once again work as intended
5. When a PC is in subdual mode and they release (kill) a shackled slave, it should no longer drop to Badly Wounded, but instead be killed as intended
6. Dominated or summoned creatures (such as faction aid) should properly despawn when their PC master logs out
7. NPCs that PCs are sent after in order to retrieve an object will no longer give quests due to them spawning hostile if they had to be recreated
8. Mounted PCs getting infected with lycanthropy, and then being unable to use the mount menu after each login should no longer occur
9. Chathi Oandem will properly recognize when someone has returned with the object she requests for her quest
10. Black Unicorn commanders will summon only fellow legionnaires, and the goblin legionnaires other legion sergeants summon won't have a human appearance
11. New Gladiators will no longer only be sent to the Colosseum of Thay by the Doctore
12. PCs who are booted out of a faction and then join another one, such as slaves who become gladiators, will have their Path to Power journal entry properly updated
13. The Black Unicorn legion recruiter will make sure that those who are not evil drow or human women can no longer slip into its ranks
14. When a PC is sent after a quest item that they already have, but have renamed, it is assumed that item is modified - so the questgiver will no longer take it. For example, if sent after Stones of Recall and a Stone of Recall has been set to a location so its name has changed, the questgiver will no longer take those stones. See this post for more information about the resolution to this long-occurring problem
15. An exploit in which certain multiple item retrieval quests could be used to gain significant amounts of notoriety has been addressed