12-18-2013, 02:50 PM
Definitely complicated, but here goes:
ritual circle(furniture, or container):
On speaking to, or placing certain items or items and gold totaling a certain value in, offering your own blood(loss of exp), or possibly killing an npc standing inside the circle, summons and opens a conversation with a powerful tanar'ri. Depending on the outcome based on various skill checks, offerings of gold and items, and modifiers, it will either attack, leave, or offer the player a choice between:
unlock blackguard prestige class regardless of notoriety
call on them for help once(single use item which summons them as a summoned creature. Can't be sold, will disappear if it leaves the players inventory)
bestow gift(gives player a random named, non unique item from loot tables)
Using this item will shift the PC's alignment straight to evil, convert the item to a standard non-interactive summoning circle, and notify the DM team of its use, allowing for future IC consequences.
ritual circle(furniture, or container):
On speaking to, or placing certain items or items and gold totaling a certain value in, offering your own blood(loss of exp), or possibly killing an npc standing inside the circle, summons and opens a conversation with a powerful tanar'ri. Depending on the outcome based on various skill checks, offerings of gold and items, and modifiers, it will either attack, leave, or offer the player a choice between:
unlock blackguard prestige class regardless of notoriety
call on them for help once(single use item which summons them as a summoned creature. Can't be sold, will disappear if it leaves the players inventory)
bestow gift(gives player a random named, non unique item from loot tables)
Using this item will shift the PC's alignment straight to evil, convert the item to a standard non-interactive summoning circle, and notify the DM team of its use, allowing for future IC consequences.