12-19-2013, 09:51 AM
I'm kind of coming up short with item names and histories, but I do have some ideas. I really liked Bell's Gift, for the level that it's given and what it does it's a great boon for new characters since it gives them a short lived mind immunity against most of what they fight. So -along that vein- here are some other ideas:
An item that protects against disease/poison for a short term. I'm sure there's a spell that fits the bill and could be used 1/day for this purpose. At work right now, so can't look it up.
An item that protects against ability/level drain for a short term. Maybe negative energy protection 1/day?
An item that gives clarity 1/day.
All of these can be crafted at the forge, but so can Bell's Gift for that matter. Keeping it at a single use won't negate the need for potions either. How many times have you used a serum only to be diseased again in the next fight? It will help in having to buy so many though.
Just some ideas, let me think on it some more and I'll come up with some history and names for them.
An item that protects against disease/poison for a short term. I'm sure there's a spell that fits the bill and could be used 1/day for this purpose. At work right now, so can't look it up.
An item that protects against ability/level drain for a short term. Maybe negative energy protection 1/day?
An item that gives clarity 1/day.
All of these can be crafted at the forge, but so can Bell's Gift for that matter. Keeping it at a single use won't negate the need for potions either. How many times have you used a serum only to be diseased again in the next fight? It will help in having to buy so many though.
Just some ideas, let me think on it some more and I'll come up with some history and names for them.