(12-27-2013, 09:22 PM)dremora Wrote: Personally against the idea of more then once a day knock. No lockpick bonu, since I think lockpicking should remain in the realm of rogues and knock in the realm of casters or anyone who invested UMD, especially rogue as its a class trait and helps make them valuable outside of simply scouting and doing sneak damage. Just my opinion though.
I agree. Makes for more challenging rp. :)
(01-01-2014, 03:06 AM)RinithMistake Wrote: Personally, I know as well as everyone that fugueing is a big set back.
I would suggest a ONE TIME USE item that when you go to the fugue plane, you are given the option to go back to your corpse without losing notoriety or experience. A one time use item would be helpful indeed.
I know it was intended to be a setback but that is why it would be a one time use for each character. You could have the option of either giving up your xp or using that item as a sort of Get out of Jail Free card.
As Thayan mentioned , what would be the story behind it? Who made it or if a god gift which one?It would have been nice to have before the reset. :)
The fugue is a pain and a setback but it is also a leanring experience as is when you are saved by the friends. Trying to prevent yourself for dying that way again by either going with people or saving up gold and xp to buy or modify an item to increase your survival chance.
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander