Background Information Regarding Legion Advancement Change
#15
Player guilds/Factions.

I play on two world's which have guilds/factions. My character's on those worlds are guild leaders.

The one world was fully admin backed sky was the limit etc. However, as technically it was concidered a drain on resources, players had to prove the worth of their guild by actively appearing in game or roleplaying in the forums then make posts so and so did such and such. As leaders we had to crack the whip so to speak if we wish the guild alive. It started to become more of a job then as enjoyment. Suffice it to say, many guilds fell. Then the admin dissolved the guilds as they were but players could restablish or create guild but they would be responsible. Player group housing was available though guild members had to be responsible for paying the monthly taxes. It could be designed by the build team or a player. There was no mandated rules or posting to keep it active except payment of taxes on group homes.

Many players embraced the new ideas yet many did not as they had to give up their guild items.

Aside from any bells or whistles offered, the main key is getting group members together which is like herding cats. Many people here have many characters and of course different timezones.

As for temples well advancement only goes so far unless you are a cleric and some of the Temples which may not require clerics your character may not be interested in or you as a player.

Players choices in factions not only are determined by their character but also the time and energy they have to commit to same.
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
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RE: Background Information Regarding Legion Advancement Change - by Animayhem - 01-15-2014, 06:38 PM

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