Role-Playing and Character Guide to PWs.
#13
(02-08-2014, 12:26 AM)MilesBeyond Wrote: Here's a question: What are people's thoughts on using skill checks to influence interactions with other players? e.g. I ask you to go get me some gargoyle skulls, tell you I'll pay you 150 per skull. You come back to me with some, but tell me you want 200 per skull, then do a Persuade check so that I'm obligated to pay 200.

Personally I don't know how I feel about that because on the one hand, it could create some cool RP opportunities and help to flesh out the character, but on the other hand, it rather feels like arm-twisting, and it can be open to all sorts of abuses. I'm guessing it's a no-no?


The way I see it, my character may be persuaded that you won't willingly let the goods go for less than what you're asking. That doesn't mean I'm obligated to pay your price. I also have the options to try to take the goods by force, along with anything else of yours you happen to be carrying at the time, or I can look for another seller who will sell what I need for a price more to my liking. I could even agree to buying the items at the price you demand, and then later screw you over to make the difference back again. Just my thoughts. I think I'd like to see more RP than dice-rolls to determine some things, but in other instances dice rolls serve well to determine outcomes, or at least probabilities.
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RE: Role-Playing and Character Guide to PWs. - by Nehetsrev - 02-08-2014, 01:57 AM

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