02-08-2014, 04:36 AM
Intelligence,Wisdom and Charisma go beyond just what points you have given your self ooc. Its about balance and rp in my opinion.
Maybe your character has low intelligence but maybe has had actual experience with what was being discussed so at least on the topic at hand they can seem more intelligent.
You are involved in a discussion with someone going through a crisis yet low wisdom skill but having been through something simular so can offer advice based on that.
You are involved in a discussion by which someone maybe going to do something which could have a high chance of failure for instance. You having been through it can try and presuade and talk the person out of it.
In regards to the above three we have to not fall in the trap of foreknowledge as in actually experiencing it in real life or as a character on another PW. We should try and base it on things that happened in game in Thay.
I feel in general the built in dice rolls work well for the most part and as some have said rp is better. Too many dice rolls detract in my opinion. I prefer to have the checks or play with then a bit with the npc's.
Dice rolls in my opinion should most frequently be used by dms in stories to help further them along. In this world I have rarely seen dice rolls used by regular players as rp has determined to me what is to be accepted. It may not have been what I wanted but it made sense.
For regular players maybe a strength check if the need to move someone or prevent someone from attacking someone or some such or even dexterity.
We need to keep in mind we are playing with actual persons not AI's where what the dice roll is law.
Maybe your character has low intelligence but maybe has had actual experience with what was being discussed so at least on the topic at hand they can seem more intelligent.
You are involved in a discussion with someone going through a crisis yet low wisdom skill but having been through something simular so can offer advice based on that.
You are involved in a discussion by which someone maybe going to do something which could have a high chance of failure for instance. You having been through it can try and presuade and talk the person out of it.
In regards to the above three we have to not fall in the trap of foreknowledge as in actually experiencing it in real life or as a character on another PW. We should try and base it on things that happened in game in Thay.
I feel in general the built in dice rolls work well for the most part and as some have said rp is better. Too many dice rolls detract in my opinion. I prefer to have the checks or play with then a bit with the npc's.
Dice rolls in my opinion should most frequently be used by dms in stories to help further them along. In this world I have rarely seen dice rolls used by regular players as rp has determined to me what is to be accepted. It may not have been what I wanted but it made sense.
For regular players maybe a strength check if the need to move someone or prevent someone from attacking someone or some such or even dexterity.
We need to keep in mind we are playing with actual persons not AI's where what the dice roll is law.
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander