02-12-2014, 12:41 AM
(This post was last modified: 02-12-2014, 12:48 AM by zDarkShadowz.)
Back in the heyday of my Valin Storm where I used slaving to get all my gold, my character ended up leveling up quite a bit. I only wanted to stop at 17, so I just used the forge to keep myself there. Problem with that though, is that it takes 10x the gold to drop the XP...
Wouldn't it just be simpler to make an option where you can pay away your excess XP already gained for nothing, or a notoriety multiplier, on certain generic events (maybe just DM/Player given notoriety only) until so many days have passed? That way you only affect the results (your character), rather than the method (their scripts).
Example: Pay X amount of xp, until Nightal 24th notoriety multiplier for dm/player is multiplied at 1.20 rate... means you meddle with very little existing scripts at any rate.
EDIT: Ugh, didnt read the second page >.> just skipped to the end. But it doesnt really reward powergamers imo, cause they still 'have' to sit around and RP, and if the XP paid is based off a % calculated off level then higher level characters would have to pay more for the same amount of time, which although unfair to higher level characters, shouldnt really matter cause the only XP they gain faster is quest xp and thats only slightly higher and caps off anyway.
Wouldn't it just be simpler to make an option where you can pay away your excess XP already gained for nothing, or a notoriety multiplier, on certain generic events (maybe just DM/Player given notoriety only) until so many days have passed? That way you only affect the results (your character), rather than the method (their scripts).
Example: Pay X amount of xp, until Nightal 24th notoriety multiplier for dm/player is multiplied at 1.20 rate... means you meddle with very little existing scripts at any rate.
EDIT: Ugh, didnt read the second page >.> just skipped to the end. But it doesnt really reward powergamers imo, cause they still 'have' to sit around and RP, and if the XP paid is based off a % calculated off level then higher level characters would have to pay more for the same amount of time, which although unfair to higher level characters, shouldnt really matter cause the only XP they gain faster is quest xp and thats only slightly higher and caps off anyway.