Gombdalla Quest or Break-In Guard Nerf.
#2
You take your chances busting down the doors of a Red Wizards tower right in the middle of the gods and everyone. Also, you don't know why the intruders aren't getting reported. This is not the only spot in the game players get sent to with aggressive red wizards guarding. A party of adventurers should be able to handle a single guard being called to the scene. If not, perhaps exploring alternate paths in is the order of the day? This spot does in fact, force you to think outside the box.
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RE: Gombdalla Quest or Break-In Guard Nerf. - by Purulent Carcass - 02-12-2014, 10:51 AM

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