Role-Playing and Character Guide to PWs.
#20
That is really good stuff Wings :)

I'll throw out some of the things I've recommended over the years and you can use or not at your leisure.

-------

One thing, that at least or me, Thay has done differently and very well is its death system. It's realistic and can be kind of scary sometimes, especially if you are trying to build up your notoriety or if you fugue and lose all your gear.

That considered, let this filter into your RP. You just barely scraped through some nasty crypt crawl (IE the one Carcass and gang barely got through last night) and afterwards OOCly I was exuberant, if exhausted from sitting on the edge of my seat for over two hours. Don't just play it off like everything is cool and you do that kind of thing before breakfast every day. Your character just escaped the jaws of death and would be ecstatic. RP that. Now most new characters won't feel this sense of dread of dying until their first fugue. But I tell you, after that first one your perception will change.

Furthermore, in RP situations, Thay is full of bad guys. Bad guys that may or may not kill you at the drop of a hat. Or otherwise hurt you, or just in general not be very nice, that is the RP of the world we play in. First off, make sure you never take any actions against your PC in a roleplay situation OOCly. Whenever possible let things ride in character. It will work out better in the end, trust me on this. Secondly unless your character is out of their minds, roleplay accordingly when you encounter someone that could squish you like a bug, and would if pushed.

The Golden Rule of this kind of a game, is that conflict breeds RP. If everyone got along and was happy and frolicked out into the wilds to slay dragons only to come back to the shiny tavern, drink and be merry, we would all get bored pretty quick. So be ready for conflict. Let your characters brood and hold grudges ICly for those big meanies that picked on you when you were little, get strong and get revenge, whatever you have to do. Challenge the system in character. Let me reiterate because it is that important. In Character.

The more you keep things in character, the more fun you're going to have. Plain and simple. Roll with the punches.

So a lot of that Wings already touched on, just adding my two cents.

Other big thing:

Metagaming.

First off, in my time at Thay I have seen so little of this that it is surprising. Usually just by nature you see more of it.

That said, for those of you who may not know what this means, metagaming is the use of knowledge of In Character information that you as the person behind the keyboard have, that your character does not have.

There are two prime examples of how metagaming happens. And it happens to all of us sometimes cause it's sneaky like that.

1: When you have more than one character, as most of us do. Character A learns something interesting, then you are playing Character B and he/she acts/speaks/uses said information that Character A was the only one who actually knew. A lot of times this can happen unintentionally. Especially when your two characters know and speak to the same other character in the game. Sometimes it is hard to manage who was told what or who learned what. Be mindful of this. Best resource to avoid this is use the in game Note feature. Everyone of my characters end up with TONS of notes. If you don't know what this is, its on the journal window when you look at your quests. There is a note tab.

2: We all like to get to know eachother out of character. Chat through tells, a lot of us end up chatting on skype/yahoo/facebook whatever. As you get to be friends, we share information. Tell a friend about an exciting event you know is coming up in game. Discuss future roleplay all kinds of things. Just remember at all times to keep this separate from what your character(s) know and use in the game.

So that is a little touch on Metagaming.

Final one.

Godmodding.

Having already touched on godemoting, godmodding is in a similar vein.

Basically what godmodding is, is when your character takes an action against another character through emotes because it is not something that can be done with the game mechanics.

IE

Two people are arguing, person A tries to storm off, person B gets mad and takes a swing.

In this situation here is an example of godmodding:

Character A: "Screw this I'm done with you!" *turns to leave*

Character B: "You're done with me when I say you are!" *throws a punch at Character A hitting him square in the jaw and destroying his face*

So the godmodding is a person taking an action against another character and deciding the outcome of that action without input from the other character.

There are two ways to avoid this.

1: Establish before hand through a couple of tells to the other character that this is what you want to do. If they approve, then go ahead and do as the example above. If not then you can start using game mechanics. Dice rolls, ability and skill check rolls. Etc etc. Whatever it takes to make it fair and reasonable with both people involved.

2: Change the way you emote and rp thise kinds of situations. Instead of the above circumstance, try something like this:

Character A: "Screw this I'm done with you!" *turns to leave*

Character B: "You're done with me when I say you are!" *throws a punch at Character A aiming at his jaw with the intention of bashing his face in*

So here you accomplished the same thing, but now you've allowed Character B a chance to have their own input. Now once again you can throw rolls in this if needed to decide if the hit connects, etc etc. But it is always best to allow people the chance to roleplay in opposition to you when you are taking an action against their character.


So anywho there is my ten cents for now. Hope it's helpful.
Reply


Messages In This Thread
RE: Role-Playing and Character Guide to PWs. - by Nehetsrev - 02-08-2014, 01:57 AM
RE: Role-Playing and Character Guide to PWs. - by Spoon - 02-13-2014, 09:12 PM

Forum Jump:


Users browsing this thread: 13 Guest(s)