04-19-2014, 10:25 AM
-The city of Umratharos, capital of the Delhumide tharch north of Eltabbar, is now available! This small city provides a number of new places to see and explore
1. Currently the city can only be reached by ship from Eltabbar or the Long Portage, or by caravan from a number of more northern locations
2. It contains approximately 10 new areas to explore, as well as a new ship. Thanks go to Sundraoi for designing the Halls of Enlightenment, a temple to Deneir
3. The city is one struggling with its identity. The tharchion strives to portray it as a more civilized place, sponsors performances at the Pavilion of Eloquence, a theater dedicated to Milil, and encourages Red Wizards and nobles to come to Umratharos seeking obscure knowledge and art that can be found in the temple of Deneir. However most powerful nobles of the land, and their free-willed minions, steadfastly embrace the ranching and plantation life traditions of the sparsely populated tharch. As a result, there is still a rough-and-tumble crowd that frequents portions of the city, giving some of it a frontier-town atmosphere
4. The Umratharos Mausoleum, said to lead to ancient overgrown and buried ruins, is available for exploration by the brave or foolhardy mid-level adventurers
5. A new special questgiver here will give a task to mid-level adventurers
6. Two new joinable factions can be found in Umratharos; the Halls of Enlightenment and the Delhumide Legion
-The Tyraturos Thieves Guild is available to join, thanks to the very organized and detailed work of Wing and Purulent Carcass. This included their creation of the guild area, faction NPCs, faction item, and the conversation necessary to join it
-Various new important NPCs have been created for DM use, which people may start encountering: the present and future tharchions of High Thay and Delhumide
-Small changes to what happens when guards and other protector NPCs notice someone performing an illicit act (like unlocking a door they are protecting), and the feedback the PC receives when that situation occurs
-The DM command to override to grant access to the Shadowdancer and Red Dragon Disciple prestige classes has been deprecated. This means both of those PrCs may *only* be earned by acquiring enough notoriety to select them - which is the entire point anyway for the notoriety requirement for these classes
-The following bugs have been fixed:
1. An issue with nearby placeables with certain words in their design tag that would allow people to rest where they should not as been resolved
2. Player awarded RP XP has been fixed so some people cannot get unlimited amounts and others receive nothing
3. An issue with new Gnoll PCs crashing the server has been fixed
4. If a space is put at the beginning of a Letter's title and then sent by raven to someone who is offline, it will now get delivered to that person when they next login
1. Currently the city can only be reached by ship from Eltabbar or the Long Portage, or by caravan from a number of more northern locations
2. It contains approximately 10 new areas to explore, as well as a new ship. Thanks go to Sundraoi for designing the Halls of Enlightenment, a temple to Deneir
3. The city is one struggling with its identity. The tharchion strives to portray it as a more civilized place, sponsors performances at the Pavilion of Eloquence, a theater dedicated to Milil, and encourages Red Wizards and nobles to come to Umratharos seeking obscure knowledge and art that can be found in the temple of Deneir. However most powerful nobles of the land, and their free-willed minions, steadfastly embrace the ranching and plantation life traditions of the sparsely populated tharch. As a result, there is still a rough-and-tumble crowd that frequents portions of the city, giving some of it a frontier-town atmosphere
4. The Umratharos Mausoleum, said to lead to ancient overgrown and buried ruins, is available for exploration by the brave or foolhardy mid-level adventurers
5. A new special questgiver here will give a task to mid-level adventurers
6. Two new joinable factions can be found in Umratharos; the Halls of Enlightenment and the Delhumide Legion
-The Tyraturos Thieves Guild is available to join, thanks to the very organized and detailed work of Wing and Purulent Carcass. This included their creation of the guild area, faction NPCs, faction item, and the conversation necessary to join it
-Various new important NPCs have been created for DM use, which people may start encountering: the present and future tharchions of High Thay and Delhumide
-Small changes to what happens when guards and other protector NPCs notice someone performing an illicit act (like unlocking a door they are protecting), and the feedback the PC receives when that situation occurs
-The DM command to override to grant access to the Shadowdancer and Red Dragon Disciple prestige classes has been deprecated. This means both of those PrCs may *only* be earned by acquiring enough notoriety to select them - which is the entire point anyway for the notoriety requirement for these classes
-The following bugs have been fixed:
1. An issue with nearby placeables with certain words in their design tag that would allow people to rest where they should not as been resolved
2. Player awarded RP XP has been fixed so some people cannot get unlimited amounts and others receive nothing
3. An issue with new Gnoll PCs crashing the server has been fixed
4. If a space is put at the beginning of a Letter's title and then sent by raven to someone who is offline, it will now get delivered to that person when they next login