- Approximately 20+ new creatures have been added, primarily undead
- Red Wizards may use their Red Wizard robes once every game hour to transport themselves to the Hall of the Red Wizards
- Merchants of Thay may improve their Appraise reaction to a PC as the PC’s notoriety increases
- Two more new factions are joinable thanks to the hard work of LooseWilly since he created the conversations to make them joinable. Those now interested may join the following temples thanks to him:
1. Bezantur Temple of Leira (Clerics Only)
2. Bezantur Temple of Shar (Clerics Only)
- Monks may join Thayan temples whose gods have monk orders in source material. See the Player Joinable Factions post for the complete list
- Rangers may select any god as their patron. They may wait until their 4th Ranger level to make a decision on their patron diety
- Battle Fatigue may be experienced if PCs rush too quickly from one encounter to the next. The Combat Experience thread has been updated for details on this. This system was designed with input from some members of the community. Feel free to PM me or any member of the staff with any questions or concerns
- Final spell modifications have been completed. No further changes to spells will occur unless a major game-unbalancing issue is brought to light
- The following bugs have been fixed:
1. When a NPC slave dies, the number of slaves the PC Slaver has will be properly reduced so they may be able to claim a new/additional slave to replace the dead one
2. PC Houses will now be properly checked for late taxes and reclaimed by the tharch they are in if taxes have not been paid. Note that this fix has resulted in several properties in Bezantur, Nethjet, and the Keep of Sorrows becoming available
3. PCs that are forced to respawn in a player-owner house will not lose their items due to the area being reset if no PCs are in it
4. Random treasure-created wands will no longer provide their spells as use/day rather than use/charge
- Red Wizards may use their Red Wizard robes once every game hour to transport themselves to the Hall of the Red Wizards
- Merchants of Thay may improve their Appraise reaction to a PC as the PC’s notoriety increases
- Two more new factions are joinable thanks to the hard work of LooseWilly since he created the conversations to make them joinable. Those now interested may join the following temples thanks to him:
1. Bezantur Temple of Leira (Clerics Only)
2. Bezantur Temple of Shar (Clerics Only)
- Monks may join Thayan temples whose gods have monk orders in source material. See the Player Joinable Factions post for the complete list
- Rangers may select any god as their patron. They may wait until their 4th Ranger level to make a decision on their patron diety
- Battle Fatigue may be experienced if PCs rush too quickly from one encounter to the next. The Combat Experience thread has been updated for details on this. This system was designed with input from some members of the community. Feel free to PM me or any member of the staff with any questions or concerns
- Final spell modifications have been completed. No further changes to spells will occur unless a major game-unbalancing issue is brought to light
- The following bugs have been fixed:
1. When a NPC slave dies, the number of slaves the PC Slaver has will be properly reduced so they may be able to claim a new/additional slave to replace the dead one
2. PC Houses will now be properly checked for late taxes and reclaimed by the tharch they are in if taxes have not been paid. Note that this fix has resulted in several properties in Bezantur, Nethjet, and the Keep of Sorrows becoming available
3. PCs that are forced to respawn in a player-owner house will not lose their items due to the area being reset if no PCs are in it
4. Random treasure-created wands will no longer provide their spells as use/day rather than use/charge