-The Ruins of Delhumide, 6 leagues southeast of Umratharos or 7 leagues northeast of Eltabbar on the other side of Lake Thaylambar, can now be reached by overland travel. This was once the provincial capital of Mulhorand and was sacked and destroyed when the Red Wizards rebelled and formed the nation of Thay centuries ago. It is now overrun with all manner of horrors and demons, but many adventurers have made their fortunes there - if they were lucky enough to survive.
1. This is a HUGE location for adventure for mid to high-level adventurers, comprised of 10 new large areas that contain treasure and danger, plus additional hidden or safe locations within. Bonus points go to whoever can clear all 10 adventure areas at once without resting or running for your life!
2. Several temples to Mulhorandi gods can be found within the ruins, and may even still be maintained, active, and allow you to join...if you can find them
3. A new questgiver can be found within the ruins
4. Had a rough adventure? Are all your other party members dead and in the Fugue? Then why not relax and utilize the caravans of a brave (or foolhardy) adventurer on its outskirts who has established routes from the ruins to several nearby cities and castles
-The Thossos Ruins in the far northwest corner of the Eltabbar tharch, 7 leagues west of the Smoking Keep or 10 leagues north and 1 league west of Nethwatch Keep, can also be reached by overland travel. This ruined castle is used as a location to exile various criminals and political enemies, and many mid to high-level adventurers often delve into it seeking plunder and glory. Thanks go to Wing and Purulent Carcass for their creation of the entire Thossos location
1. The Eltabbar Legion maintains an outpost just outside the ruined gate to keep the condemned contained within. The outpost includes the barracks, a quartermaster, master sergeant, and even some services that non-legionnaires can use as well. Thanks go to Wing for her creation of it
2. At the top of the ruined keep is a shrine to Talos. Lightning bolts always rain down on the keep due to its presence - even on clear days
-With the addition of Delhumide and Thossos, ALL OF THAY IS NOW OPEN FOR TRAVEL!!! This has been almost 7 years in the making, but now you can finally walk or ride all the way from Lake Mulsantir in the north to the Alamber Sea in the south! This addition means that all 488 open areas on the Thay Overland Map can now be reached by using your own two legs (or the legs of a horse). This is a MAJOR milestone for the PW, and one I am very pleased to finally, finally announce!
-What's that you say? Thay is too big? It's too dangerous or time consuming to get to far away places? You have way too much money and like to travel in style? Well then, here's just the thing for you: the Crystal Ball, Thay's only airship! Stolen from the wizards of Halruaa, its captain is still quite the daredevil, and for those with more coin than time he will use it to quickly transport them to many far off and/or dangerous points on the Thayan map, such as Thossos, the Ruins of Delhumide, the Sunrise Mountains, and even the Alaor Isles. You can find the Crystal Ball docked in the Lake Thaylambar Waterfront district of Eltabbar
-The following bugs have been fixed:
1. The high security room in the Last Resort of Thazar Keep can be slept in
2. When tithing to temples of certain gods, alignment will be correctly adjusted based on the god's good/evil alignment
3. Moredryss Vrinn will no longer spawn multiple times in the area she's located
4. A couple problems with doors that require a key to unlock, such as those in the Veiled Tower, have been addressed
1. This is a HUGE location for adventure for mid to high-level adventurers, comprised of 10 new large areas that contain treasure and danger, plus additional hidden or safe locations within. Bonus points go to whoever can clear all 10 adventure areas at once without resting or running for your life!
2. Several temples to Mulhorandi gods can be found within the ruins, and may even still be maintained, active, and allow you to join...if you can find them
3. A new questgiver can be found within the ruins
4. Had a rough adventure? Are all your other party members dead and in the Fugue? Then why not relax and utilize the caravans of a brave (or foolhardy) adventurer on its outskirts who has established routes from the ruins to several nearby cities and castles
-The Thossos Ruins in the far northwest corner of the Eltabbar tharch, 7 leagues west of the Smoking Keep or 10 leagues north and 1 league west of Nethwatch Keep, can also be reached by overland travel. This ruined castle is used as a location to exile various criminals and political enemies, and many mid to high-level adventurers often delve into it seeking plunder and glory. Thanks go to Wing and Purulent Carcass for their creation of the entire Thossos location
1. The Eltabbar Legion maintains an outpost just outside the ruined gate to keep the condemned contained within. The outpost includes the barracks, a quartermaster, master sergeant, and even some services that non-legionnaires can use as well. Thanks go to Wing for her creation of it
2. At the top of the ruined keep is a shrine to Talos. Lightning bolts always rain down on the keep due to its presence - even on clear days
-With the addition of Delhumide and Thossos, ALL OF THAY IS NOW OPEN FOR TRAVEL!!! This has been almost 7 years in the making, but now you can finally walk or ride all the way from Lake Mulsantir in the north to the Alamber Sea in the south! This addition means that all 488 open areas on the Thay Overland Map can now be reached by using your own two legs (or the legs of a horse). This is a MAJOR milestone for the PW, and one I am very pleased to finally, finally announce!
-What's that you say? Thay is too big? It's too dangerous or time consuming to get to far away places? You have way too much money and like to travel in style? Well then, here's just the thing for you: the Crystal Ball, Thay's only airship! Stolen from the wizards of Halruaa, its captain is still quite the daredevil, and for those with more coin than time he will use it to quickly transport them to many far off and/or dangerous points on the Thayan map, such as Thossos, the Ruins of Delhumide, the Sunrise Mountains, and even the Alaor Isles. You can find the Crystal Ball docked in the Lake Thaylambar Waterfront district of Eltabbar
-The following bugs have been fixed:
1. The high security room in the Last Resort of Thazar Keep can be slept in
2. When tithing to temples of certain gods, alignment will be correctly adjusted based on the god's good/evil alignment
3. Moredryss Vrinn will no longer spawn multiple times in the area she's located
4. A couple problems with doors that require a key to unlock, such as those in the Veiled Tower, have been addressed