As of the last server reset moments ago, an important change has gone into effect, providing a second way for high-level PCs to level-up.
As most people likely know, there is a notoriety requirement that must be met to level-up beginning at level 12 and beyond. But around the inception of the new Custom XP system back in February, the time that a character is in-game has also been tracked. As a result, the custom XP system has just been expanded to give PCs the option to either a) accumulate the required amount of notoriety to level-up, OR b) spend a certain amount of time in-game.
This means that several high-level PCs who have been actively played in recent months are likely eligible for level-up, even if they are/were lower-notoriety PCs who previously could not. So some high-level PCs will notice the effects of this as soon as they get their next XP reward, and you'll potentially hear the glorious level-up sound.
I want to stress that this time-based change only affects level 12+ PCs, and actually makes it easier to level-up now as there are two ways to do so, once the necessary XP has been acquired (usually the easy part). But I also want to mention that the amount of time required to spend in-game at each level does increase with the level, and is still intended to take real-time days, weeks, or months to level-up. Finally, I also want to caution that, like Timed or Life XP rewards, if your PC is simply standing still (like if you’re AFK, etc) for a long period of time, the in-game counter does not increment the amount of time it consider you ‘in-game’. You do need to be active and occasionally moving around and doing stuff for that timer to continue. ;)
As most people likely know, there is a notoriety requirement that must be met to level-up beginning at level 12 and beyond. But around the inception of the new Custom XP system back in February, the time that a character is in-game has also been tracked. As a result, the custom XP system has just been expanded to give PCs the option to either a) accumulate the required amount of notoriety to level-up, OR b) spend a certain amount of time in-game.
This means that several high-level PCs who have been actively played in recent months are likely eligible for level-up, even if they are/were lower-notoriety PCs who previously could not. So some high-level PCs will notice the effects of this as soon as they get their next XP reward, and you'll potentially hear the glorious level-up sound.
I want to stress that this time-based change only affects level 12+ PCs, and actually makes it easier to level-up now as there are two ways to do so, once the necessary XP has been acquired (usually the easy part). But I also want to mention that the amount of time required to spend in-game at each level does increase with the level, and is still intended to take real-time days, weeks, or months to level-up. Finally, I also want to caution that, like Timed or Life XP rewards, if your PC is simply standing still (like if you’re AFK, etc) for a long period of time, the in-game counter does not increment the amount of time it consider you ‘in-game’. You do need to be active and occasionally moving around and doing stuff for that timer to continue. ;)