-The northern city of Surthay has finally opened it gates after its latest virulent plague that saw it quarantined. This is the largest city of northern Thay, and has all the amenities of its more commonly traveled southern counterparts. Because of Surthay’s position as Defender of the North against the hordes of Rashemen, is the home to many Red Wizards of Abjuration, including the Zulkir Lallara Mediocros. Located across from the dismal Surmarsh, Surthay is often ravaged by diseases carried by insects from the swamp and the stench of rotting vegetation frequently fills the streets, especially at the height of summer.
1. This is a large city, comprised of 17 brand new areas, 5 of which are areas of adventure for lower mid-level adventurers. Thanks go to Sundraoi for her assistance with the exterior areas of the city
2. Several new factions are available to join: the Temple of Talona, the criminal underground sometimes known as the Exchange, and the Pinnacle of the Firelord - a strange and powerful tower filled with priests and followers of Kossuth. Thanks go to Karilynn for creating the faction contact conversation for the Pinnacle of the Firelord
3. There are 7 new merchants here, including a clothier with tailor models, a fence (or two), and several furniture merchants
4. Jousting and tournament grounds are found within the city, as well as a new arena for Thayan Gladiators or others seeking a fight
5. A new questgiver, who will send people to a random avoided-like-the-plague Planar location, is located within the city as well
-Level 12+ PCs now may level up by either attaining notoriety OR by spending a certain amount of time in-game, at each level. See this post in the Experience System thread for full details
-All 'civilized' locations in Thay (towns, cities, and castles) now have non-player-owned buildings within them. This has resulted in dozens upon dozens of new interior locations throughout the towns, cities, and castles of Thay! DMs may use these for events and, of course, they may be broken into by thieves or others seeking 'easy' riches without all the increasing danger of delving deeper into a dungeon, crypt, or cave
-The behavior for Familiars and Animal Companions has been changed so that, by default, they will fight to the death. However, as before, you can change their tactics by speaking to them - so that they can be changed back to the 'play it safe' behavior they previously had by default and will instead run away from powerful enemies
-Prices for most pleasure slaves/whores at the various brothels of Thay have been considerably reduced. In addition, when purchasing one of these individuals to spend the night with, XP received from them has been significantly increased to become proportion to the amount of coin spent on them, in addition to the extra XP you receive if you 'impress' them
-The following bugs have been fixed:
1. Changes have been made to the random properties treasure system to avoid 'Magic' items being encountered that have no magical properties. In addition, tridents have finally been included in the random properties treasure system, as well
2. The 'Furniture - Wall Banner, Tempus Flag' properly creates the placeable it is supposed to now
3. Purchasing a pleasure slave at the Weeping Slave will properly jump you to the individual and begin the courtesan sex sequence
4. The sewer entrances in the ruins of Delhumide now send people to the correct Delhumide sewer section
5. When someone is sent on a quest to the main Kepetur or Thossos areas, the questgiver will say to go to the "exterior ruins of [Thossos/Kepetur]"
6. A script error will no longer occur when entering the Ruins of Delhumide - Building area, which would cause no creatures or treasure to spawn within
7. If a merchant license is acquired other than purchasing it from a Merchant Master, when a merchant is hired using it, the PC will properly be marked as a member of the merchant faction
8. Camp (campfire, tents/bedrolls) can be setup within the Ruins of Delhumide, Thossos, and Kepetur. Just make sure there are no monsters nearby when you rest...
1. This is a large city, comprised of 17 brand new areas, 5 of which are areas of adventure for lower mid-level adventurers. Thanks go to Sundraoi for her assistance with the exterior areas of the city
2. Several new factions are available to join: the Temple of Talona, the criminal underground sometimes known as the Exchange, and the Pinnacle of the Firelord - a strange and powerful tower filled with priests and followers of Kossuth. Thanks go to Karilynn for creating the faction contact conversation for the Pinnacle of the Firelord
3. There are 7 new merchants here, including a clothier with tailor models, a fence (or two), and several furniture merchants
4. Jousting and tournament grounds are found within the city, as well as a new arena for Thayan Gladiators or others seeking a fight
5. A new questgiver, who will send people to a random avoided-like-the-plague Planar location, is located within the city as well
-Level 12+ PCs now may level up by either attaining notoriety OR by spending a certain amount of time in-game, at each level. See this post in the Experience System thread for full details
-All 'civilized' locations in Thay (towns, cities, and castles) now have non-player-owned buildings within them. This has resulted in dozens upon dozens of new interior locations throughout the towns, cities, and castles of Thay! DMs may use these for events and, of course, they may be broken into by thieves or others seeking 'easy' riches without all the increasing danger of delving deeper into a dungeon, crypt, or cave
-The behavior for Familiars and Animal Companions has been changed so that, by default, they will fight to the death. However, as before, you can change their tactics by speaking to them - so that they can be changed back to the 'play it safe' behavior they previously had by default and will instead run away from powerful enemies
-Prices for most pleasure slaves/whores at the various brothels of Thay have been considerably reduced. In addition, when purchasing one of these individuals to spend the night with, XP received from them has been significantly increased to become proportion to the amount of coin spent on them, in addition to the extra XP you receive if you 'impress' them
-The following bugs have been fixed:
1. Changes have been made to the random properties treasure system to avoid 'Magic' items being encountered that have no magical properties. In addition, tridents have finally been included in the random properties treasure system, as well
2. The 'Furniture - Wall Banner, Tempus Flag' properly creates the placeable it is supposed to now
3. Purchasing a pleasure slave at the Weeping Slave will properly jump you to the individual and begin the courtesan sex sequence
4. The sewer entrances in the ruins of Delhumide now send people to the correct Delhumide sewer section
5. When someone is sent on a quest to the main Kepetur or Thossos areas, the questgiver will say to go to the "exterior ruins of [Thossos/Kepetur]"
6. A script error will no longer occur when entering the Ruins of Delhumide - Building area, which would cause no creatures or treasure to spawn within
7. If a merchant license is acquired other than purchasing it from a Merchant Master, when a merchant is hired using it, the PC will properly be marked as a member of the merchant faction
8. Camp (campfire, tents/bedrolls) can be setup within the Ruins of Delhumide, Thossos, and Kepetur. Just make sure there are no monsters nearby when you rest...